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Blender Basics Geometry Node Brick Walls Workshop

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3D Tudor

4:33:19

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  • 1. Introduction.mp4
    04:29
  • 1. Lesson 1 - Blender Viewport Basics.mp4
    07:13
  • 2. Lesson 2 - Introduction to Geometry Nodes.mp4
    09:48
  • 3. Lesson 3 - Creating Curve Line Layers.mp4
    12:35
  • 4. Lesson 4 - Creating Dynamic Spawn Point Count.mp4
    09:09
  • 1. Lesson 5 - Curve Placement Along Points.mp4
    12:32
  • 2. Lesson 6 - Locking Position for First and Last Points and Recovering Crashed.mp4
    10:30
  • 3. Lesson 7 - Geometry Node Cleanup.mp4
    10:12
  • 1. Lesson 8 - Creating Brick Primitives Using Dynamic Width and Height Parameters.mp4
    10:26
  • 2. Lesson 9 - Aligning Brick Rotation to the Curves.mp4
    07:23
  • 3. Lesson 10 - Creating Even Row Offset.mp4
    12:03
  • 4. Lesson 11 - Working on Brick Gaps.mp4
    11:38
  • 5. Lesson 12 - Rotation and Transform Offset.mp4
    09:18
  • 1. Lesson 13 - Brick Surface Bevel and Displacement.mp4
    16:02
  • 2. Lesson 14 - Creating Cement Surface Grid with Index Selection Offset.mp4
    14:11
  • 3. Lesson 15 - Categorizing Parameters.mp4
    08:18
  • 1. Lesson 16 - Creating Extrusion Operation and Mesh Smoothing.mp4
    12:59
  • 2. Lesson 17 - Smoothing Out Normals and Displacement Cement Setup.mp4
    10:12
  • 1. Lesson 18 - Blender Material Shader Basics.mp4
    14:13
  • 2. Lesson 19 - Generating Cement Shader Material.mp4
    08:19
  • 3. Lesson 20 - Generating Normal and Roughness PBR Values.mp4
    08:45
  • 4. Lesson 21 - Mixing Noise for Brick Pattern Texture.mp4
    12:43
  • 5. Lesson 22 - Adding Material Detail for Cycles Renderer.mp4
    17:48
  • 1. Lesson 23 Practical Use for Geometry Node.mp4
    22:33
  • Description


    Blender Geometry Node Course - Master realistic 3D walls with Blender's powerful Geometry Node capabilities

    What You'll Learn?


    • • Blender Viewport Basics: Master the foundational skills needed to navigate and manipulate the Blender viewport effectively.
    • • Geometry Nodes Introduction: Discover how to utilize geometry nodes to create complex structures.
    • • Curve Line Layers: Create and use curve line layers as the base structure for your brick wall.
    • • Dynamic Spawn Points: Set up dynamic spawn points that adjust based on curve scale.
    • • Precise Alignment: Use the 'index' node for precise point alignment along curves.
    • • Brick Primitives: Create versatile brick primitives with dynamic width and height parameters.
    • • Brick Rotation: Align brick rotations to curves using the 'align euler to vector' node.
    • • Row Offset Techniques: Learn to offset every other row of bricks for a natural look.

    Who is this for?


  • • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender.
  • • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling.
  • • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling.
  • • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows.
  • • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools.
  • • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime.
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Blender
  • • The course is designed for all levels, so no previous experience in Blender or 3D modelling is necessary.
  • • A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level
  • More details


    Description

    Introducing: ‘Blender Basics Geometry Node Brick Walls Workshop'!

    Have you ever wanted to create detailed and realistic brick walls for your 3D projects? Or perhaps you're looking to master Blender and explore the powerful capabilities of Geometry Nodes?

    If so, this workshop is perfect for you!

    Welcome to the 'Blender Basics Geometry Node Brick Walls Workshop'! I'm Luke, your guide from 3D Tudor, where we sprinkle a bit of 3D magic to enhance your virtual environments. We also whip up Blender Geometry Nodes to turbocharge your workflow, making your projects smoother than a buttered pancake.

    Today, I’m thrilled to guide you through the 'Blender Basics Geometry Node Brick Walls Workshop', where you'll learn to create your own geometry nodes from scratch!

    Why This Workshop?

    In this spellbinding course, we'll start from square one, ensuring that even if your 3D skills are currently at zero, you’ll be a pro in no time.

    We’ll kick things off with some introductory videos that walk you through the Blender viewport and the arcane art of shading. This rock-solid foundation will prepare you for the wizardry to come as we delve deeper into the enchanting world of the 'Blender Basics Geometry Node Brick Walls Workshop'.

    Top 6 points about 'Blender Basics Geometry Node Brick Walls Workshop':

    1. Beginner-Friendly Approach: Accessible to all experience levels with introductory videos on Blender navigation and shading.

    2. Hands-On Geometry Node Learning: Engage in practical projects, starting with basic mesh lines and progressing to a complete brick wall generator.

    3. Dynamic Parameter Techniques: Create dynamic spawn points and precise alignments for natural, professional 3D models.

    4. Efficiency and Workflow Optimization: Learn to clean up and organize Geometry Nodes, enhancing readability and efficiency.

    5. Advanced Texturing and Material Generation: Master aged effects, gaps, weathering, and realistic PBR materials for detailed brick walls.

    6. Practical Castle Project: Apply skills in a miniature castle project, creating walls, towers, pathways, and decorations using Geometry Nodes.

    Initial Setup

    Using Mesh Lines: Our journey starts by using mesh lines from custom curvatures. We'll create duplicates of these lines vertically within Geometry Nodes, which will serve as the placement for our bricks. This will give you a solid grasp of setting up your project and preparing it for more intricate details.

    Dynamic Elements

    Creating Dynamic Spawn Points: Next, we'll move on to creating dynamic spawn points that adjust based on the scale of a curve. Using the curve length node, you’ll learn to control the spawn rate and ensure your bricks are placed accurately and dynamically.

    Curve Placement and Alignment: Positioning is key in any 3D model. We’ll utilize the 'index' node to align our points along the curvature, creating an offset value for a randomized yet cohesive placement of bricks. This will help you achieve a natural look for your walls.

    Maintaining Uniformity

    Ensuring Uniform Columns: One of the challenges in creating brick walls is maintaining uniformity while allowing for variation. We’ll tackle this by learning how to keep the first and last columns straight, ensuring a clean and professional appearance.

    Efficient Workflow: Efficiency is crucial in any workflow. We’ll dedicate a lesson to cleaning up our Geometry Nodes, setting up reroutes, and grouping nodes for better readability and usability. You’ll also learn to hide unused parameters, making your setup more compact and efficient.

    Creating Bricks

    Brick Formation: Creating the bricks themselves is a fun and rewarding process. You’ll learn to form brick shapes from primitive cubes, rescale them based on your curvature setup, and add random variations to their size. We’ll also align brick rotations to the curve using the 'align euler to vector' node, ensuring each brick fits perfectly in place.

    Adding Character

    Weathering Effects: To add character to your walls, we’ll explore how to create aged effects. You’ll learn to set up gaps, create individual rotation offsets, and apply weathering effects using noise textures. We’ll also cover dynamic resolution changes and bevel techniques to achieve that weathered, realistic look.

    Cement Fillers: Cement fillers between bricks are essential for authenticity. We’ll create a cement layer using grid creation techniques, accurately positioning it along the curve shape. You’ll learn to offset the cement based on brick scale, ensuring it always fits perfectly.

    Texturing and Shading

    Texture Generation: Texture generation is where your wall comes to life. We’ll combine noise textures with PBR materials to create realistic brick textures. You’ll also learn to randomize brick colors based on the Cycles renderer and highlight brick edges for added detail.

    Practical Application

    Final Project: We’ll finish with a practical project where you can apply everything you’ve learned in the 'Blender Basics Geometry Node Brick Walls Workshop'. You’ll create a castle wall and tower, complete with walkable pathways and detailed decorations. We’ll tweak parameters and shaders to fit different scenes, cut holes for windows, and create a slanted tower roof.

    Course Duration and Benefits

    Throughout the course, you’ll benefit from annotations that help visualize each step of the process, making it more intuitive and easier to follow.

    This 23-lesson, 4-hour and a half hour course is packed with valuable information and hands-on experience. By the end, you'll have a comprehensive understanding of Blender’s Geometry Nodes and the ability to create detailed and dynamic brick walls for any project.

    Key Lessons

    Lesson 1 - Blender Viewport Basics:

    • Master the foundational skills needed to navigate and manipulate the Blender viewport effectively.

    Lesson 2 - Introduction to Geometry Nodes:

    • Discover the basics of geometry nodes and how they can be utilized in Blender to create complex structures.

    Lesson 3 - Creating Curve Line Layers:

    • Explore the process of creating curve line layers to build the base structure of your brick wall.

    Lesson 8 - Creating Brick Primitives Using Dynamic Width and Height Parameters:

    • Create versatile brick primitives by adjusting dynamic width and height parameters.

    Lesson 18 - Blender Material Shader Basics:

    • Get introduced to the basics of Blender material shaders to start adding color and texture.

    Additional Lessons (Summarized):

    • Creating Dynamic Spawn Points: Set up dynamic spawn points to control the placement of your geometry nodes.

    • Curve Placement and Alignment: Learn to position curves accurately along points for precise alignment in your projects.

    • Geometry Node Cleanup: Clean up your geometry nodes for a more efficient workflow.

    • Brick Surface Details: Add realistic surface details to your bricks with bevel and displacement techniques.

    • Advanced Texturing Techniques: Generate realistic cement shader materials and create normal and roughness PBR values.

    • Practical Project Application: Apply your skills to create a castle wall and tower, complete with walkable pathways and detailed decorations.


    Summing it all up


    The 'Blender Basics Geometry Node Brick Walls Workshop' is like Hogwarts for Blender enthusiasts! Whether you're a muggle to 3D modeling or already have some magic up your sleeve, this course will enchant you into a Geometry Nodes wizard. You’ll transform from a novice into a master brick wall conjurer, understanding Blender’s mystical nodes, optimizing your workflow like a spell, and crafting stunning, professional-quality textures and details that even the most discerning sorcerer would admire.


    Join me in this exciting 'Blender Basics Geometry Node Brick Walls Workshop' and let’s build something amazing together! Enroll now and start your journey into the world of Blender and Geometry Nodes.


    Until we build again, happy modeling everyone,

    Luke – 3D Tudor

    Who this course is for:

    • • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender.
    • • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling.
    • • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling.
    • • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows.
    • • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools.
    • • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime.

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 24
    • duration 4:33:19
    • Release Date 2024/08/11

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