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Blender and Godot 4: Make a Low poly Ps1 Style Horror game

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Alan Rodriguez Lukifah

4:22:02

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  • 1. Introduction to Godot 4 using 3D environments.mp4
    15:33
  • 2. Rotate the players camera.mp4
    11:53
  • 3. Move the player and jumping.mp4
    12:56
  • 4. HeadBobCambob Camera movement up down with code.mp4
    12:28
  • 5. Walking sounds reliant on groups of the meshes.mp4
    13:46
  • 6. Running player with faster sounds.mp4
    07:11
  • 7. Interactive Generic and Inheriting.mp4
    13:07
  • 1. Getting and editing Textures for our game.mp4
    15:54
  • 2. Modeling a simple apartment inside Godot.mp4
    10:15
  • 3. Modeling a simple bed and adding it to godot.mp4
    15:32
  • 4. Modeling a simple chair and applying textures to a model.mp4
    15:09
  • 5. Applying Textures to the bed and adding a small Caravaggio Painting.mp4
    11:24
  • 6. Modeling and texturing a door in blender.mp4
    12:31
  • 1. Programming a Door and Key Logic.mp4
    23:39
  • 2. Prompt for interactable objects.mp4
    08:16
  • 3. Modeling and texturing a key, also Even more models for free.mp4
    16:13
  • 4. Window Resolution and Crosshair.mp4
    07:59
  • 5. Godot 4 Shaders VHS Effect.mp4
    14:09
  • 6. Assert Method and making the next levels.mp4
    15:53
  • 7. Making sure everything works correctly.mp4
    08:14
  • Description


    From Modeling to Programming: Create Your Own Low Poly Horror Game

    What You'll Learn?


    • Use Godot 4 to program a first person character with dynamic footsteps and head movement
    • Use Blender to model and animate low poly models with ps1 style
    • Publish and sell your first indie horror game on itch io
    • How to make a low poly horror indie game

    Who is this for?


  • Anyone interested in learning Blender and Godot 4 with the example of a indie horror game
  • What You Need to Know?


  • No experience needed since most stuff is beginner friendly but if you have used godot or blender before that would be great!
  • More details


    Description

    Welcome to the ultimate Udemy course where you'll learn how to create an indie horror game that's reminiscent of the classic PS1 era. In this course, you'll discover how to use Blender 3D to model, animate and rig a terrifying enemy character that will haunt your players' dreams. And to model and texture simple 3d assets such as a bed, a chair, a door and a key. Using the godot engine to create a small apartment.

    With step-by-step instructions and easy-to-follow tutorials, you'll learn the ins and outs of Godot, a popular game engine, to program your character's AI behavior and create a truly immersive gaming experience.

    And, to take your game development skills to the next level, you'll also learn the business side of indie game development by discovering how to market and sell your game on Itch io, the leading indie game distribution platform. You'll discover insider tips on how to get your game noticed, how to price it for maximum profit, and how to build a loyal fanbase.

    Whether you're a seasoned game developer or a complete novice, this course has everything you need to create a low-poly, spine-chilling horror game that will keep players on the edge of their seats. Enroll now and take the first step towards unleashing your inner game developer!

    I've been making games using the Godot Engine for at least 3 years and have published multiple games on both steam and itch io, so i hope this course helps you in your endevours to becoming a godot expert!

    Who this course is for:

    • Anyone interested in learning Blender and Godot 4 with the example of a indie horror game

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    Alan Rodriguez Lukifah
    Alan Rodriguez Lukifah
    Instructor's Courses
    Game designer and programmer based in Mexico City, holding a Bachelor's degree in Visual Arts from the National School of Painting, Sculpture, and Printmaking "La Esmeralda," and I have studied Computer Science at the Faculty of Sciences of the National Autonomous University of Mexico (UNAM).I am interested in the application of video games and technology as a conceptual and installation artistic technique. Rather than just creating a video game, my goal is to create a transcendent artistic experience.All of my research and artistic development revolve around the creation of video games and how they can be used as artistic projects, means of expression, and as a way to shed light on the systems that govern our culture. I strive to make video games that not only offer entertainment or challenge but also have the intention to convey an artistic message or explore an idea or theme through the player's interaction with the game.Throughout my career, I have used various game engines such as Unity, Godot, and Unreal Engine to create video games. I have also shared my knowledge with my audience through my YouTube channel, gaining experience in teaching, game design, and game development in both 2D and 3D environments.I have multiple titles published on platforms such as Steam, App Store, and Itchio. I am deeply interested in innovation in the independent game development industry. Since I was young, I have been fascinated by video games, programming, and visual arts, so I combine all my passion and enthusiasm into everything I do.----------------------------------------------------------------------------Diseñador y programador de videojuegos radicado en ciudad de méxico, Licenciado en artes visuales por la Escuela Nacional de Pintura, Escultura y Grabado "La esmeralda" y realicé estudios en Ciencias de la computación en la Facultad de Ciencias de la UNAM. Interesado en la aplicación de los videojuegos y la tecnología como técnica artistica conceptual y de instalación. Más que crear un videojuego, se trata de crear una experiencia artistica trascendente. Toda mi investigación y desarrollo artístico ha girado en torno a la creación de videojuegos y cómo pueden ser utilizados como proyectos artísticos, medios de expresión y de evidenciar los sistemas que rigen nuestra cultura, busco hacer videojuegos que no solo ofrecen entretenimiento o desafío, sino que también se crean con la intención de transmitir un mensaje artístico o explorar una idea o tema a través de la interacción del jugador con el juego.Durante mi trayectoria he utilizado la mayoria de motores para hacer videojuegos, unity, godot, unreal engine, y he compartido mis conocimientos con mi audiencia en mi canal de youtube, sumando asi experiencia en la enseñanza, diseño y creacion de videojuegos tanto en entornos 2d como en entornos 3d.Tengo múltiples títulos publicados en Steam, Appstore, Itchio y me interesa la innovación en la industria de videojuegos independiente, desde pequeño me interesaron los videojuegos, la programación y las artes visuales, así que combino toda mi pasión y ganas en absolutamente todo lo que hago.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 20
    • duration 4:22:02
    • Release Date 2023/09/11