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Blender 4: The Modular and Kitbash Environment Guide

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3D Tudor

9:56:23

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  • 1. Introduction.mp4
    04:06
  • 1.1 Course Resource Pack.zip
  • 1. Lesson 1 - Introduction to [Resource Pack] for Aztec City Modeling.mp4
    10:24
  • 2. Lesson 2 - Mastering Basic Blender Navigation Techniques.mp4
    07:26
  • 3. Lesson 3 - Complete Guide to Referencing in Blender.mp4
    13:08
  • 4.1 Course References.zip
  • 4. Lesson 4 - Setting Up References for the Aztec Scene in Blender.mp4
    11:50
  • 5. Lesson 5 - Blender Basics Introduction to 3D Modeling.mp4
    16:31
  • 1. Lesson 6 - Starting the Aztec Temple Greyboxing the Stairs.mp4
    11:03
  • 2. Lesson 7 - Modeling Simple Arches in Greybox.mp4
    11:41
  • 3. Lesson 8 - Using Circles in Greyboxing for Aztec Architecture.mp4
    10:24
  • 4. Lesson 9 - Ambient Occlusion Shaders Setup in Blender.mp4
    12:32
  • 5. Lesson 10 - Creating Pillars in the Aztec Greybox.mp4
    12:47
  • 1. Lesson 11 - Finishing the Greybox Temple Front.mp4
    13:20
  • 2. Lesson 12 - Greyboxing the East Wing of the Aztec City.mp4
    11:39
  • 3. Lesson 13 - Incorporating Realism into Greyboxing.mp4
    11:29
  • 4. Lesson 14 - Designing the Temple Pool in Greybox.mp4
    12:44
  • 5. Lesson 15 - Understanding Levels in 3D Modeling.mp4
    13:32
  • 1. Lesson 16 - Completing the East Wing Greybox.mp4
    13:07
  • 2. Lesson 17 - Starting the Aztec Market Area Greybox Techniques.mp4
    12:28
  • 3. Lesson 18 - Building Complexity in the Greybox Model.mp4
    11:12
  • 4. Lesson 19 - Creating Realistic Working Environments in Blender.mp4
    13:00
  • 5. Lesson 20 - Finishing the West Wing of the Temple Greybox.mp4
    11:54
  • 1. Lesson 21 - Enhancing the Interest in Your Scene.mp4
    11:39
  • 2. Lesson 22 - Finalizing the Greybox Model.mp4
    12:33
  • 3. Lesson 23 - Exploring Different Perspectives and Angles in Blender.mp4
    14:06
  • 4. Lesson 24 - Completing the Greybox for the Aztec Scene.mp4
    12:21
  • 5. Lesson 25 - Setting Up and Using References in Blender.mp4
    08:18
  • 1. Lesson 26 - Creating Your First Modular Pieces in Blender.mp4
    10:44
  • 2. Lesson 27 - Working with Seams and Sharps in Blender.mp4
    09:46
  • 3. Lesson 28 - Introduction to Blender Shaders.mp4
    14:04
  • 4. Lesson 29 - How to Create a Sky Texture in Blender.mp4
    10:46
  • 5. Lesson 30 - Blender UV Mapping Techniques.mp4
    09:56
  • 1. Lesson 31 - Organizing with Blender Collections.mp4
    09:17
  • 2. Lesson 32 - Tutorial on Blenders Asset Manager.mp4
    10:10
  • 3. Lesson 33 - Creating Initial Asset Manager Parts.mp4
    10:20
  • 4. Lesson 34 - Crafting the Pillars for the Aztec City.mp4
    11:50
  • 5. Lesson 35 - How to Create Stone Slabs in Blender.mp4
    11:41
  • 1. Lesson 36 - Cleaning Up Your Asset Pack in Blender.mp4
    13:15
  • 2. Lesson 37 - Exploring Geometry Nodes in Blender.mp4
    12:08
  • 3. Lesson 38 - Easy Techniques for Creating Stairs in Blender.mp4
    10:33
  • 4. Lesson 39 - Bringing Models to Life with Details.mp4
    13:46
  • 5. Lesson 40 - Key Modular Pieces and Supports in Blender.mp4
    10:48
  • 1. Lesson 41 - Modeling Angles for Aztec Architecture.mp4
    11:03
  • 2. Lesson 42 - Integrating Modular Pieces into the Scene.mp4
    14:01
  • 3. Lesson 43 - Planning and Creating Arches in Blender.mp4
    12:20
  • 4. Lesson 44 - Managing Polygon Count in 3D Models.mp4
    11:21
  • 5. Lesson 45 - Creating Arches with Geometry Nodes.mp4
    12:02
  • 1. Lesson 46 - Working with Booleans in Blender.mp4
    11:12
  • 2. Lesson 47 - Creating More Complex Meshes in Blender.mp4
    13:41
  • 3. Lesson 48 - Finalizing the Arches Pack for the Aztec City.mp4
    12:36
  • 4. Lesson 49 - Working with GeoStacker in Blender.mp4
    11:50
  • 5. Lesson 50 - Finishing the Bamboo Roofs in the Aztec Scene.mp4
    11:59
  • Description


    Dive into the world of 3D modeling and environment creation. Learn how to create modular & kitbash city packs

    What You'll Learn?


    • • Master the Art of Grey Boxing: Learn to efficiently plan and structure 3D environments using grey boxing techniques.
    • • Lighting and Ambient Occlusion Setup: Set up basic lighting and ambient occlusion to add depth and realism to your 3D scenes.
    • • Comprehensive Reference Library: Build and utilize a detailed reference library to guide your modeling process.
    • • Modular Part Creation: Create over 50 modular parts, including roofs, supports, and water features.
    • • Advanced Geometry Nodes: Understand and apply advanced geometry nodes for efficient procedural modeling.
    • • Jungle and Vegetation Crafting: Craft realistic jungles and vegetation using weight painting and particle systems.
    • • Dynamic Lighting Setups: Learn to create dynamic day and night lighting setups, including sun, moon, and star environments.
    • • Shader Creation and Animation: Become proficient in shader creation, mastering both basic setups and complex animations using drivers and colour ramps.
    • • UV Unwrapping Techniques: Master UV unwrapping, from simple models to complex structures.
    • • Polygon Optimization: Optimize polygon counts and performance for large, detailed scenes.
    • • Asset Management: Organize assets effectively using Blender’s asset manager and collections.
    • • High-Quality Rendering: Render high-quality images using both Eevee and Cycles render engines.
    • • Professional Portfolio Renders: Create professional portfolio renders with advanced compositing techniques in Blender.
    • • Effective Scene Composition: Develop storytelling skills through effective scene composition and design.
    • • Camera Techniques and Presentations: Master camera techniques, including turntables.

    Who is this for?


  • • Aspiring Environment Artists: Anyone passionate about 3D modeling and environment creation in Blender.
  • • 3D Modelers and Visual Artists: Both beginners and seasoned artists looking to refine their skills in modular modeling, texture mapping, and environmental storytelling.
  • • Game Designers and Developers: Professionals and indie developers focused on creating detailed, immersive environments for games.
  • • Animation and VFX Professionals: Animators and visual effects artists who want to incorporate advanced 3D environment modeling and scene-building techniques into their workflows to improve visual storytelling.
  • • Educators and Academic Professionals: Instructors, professors, and educators who teach 3D modeling, game design, or digital art, and are looking for comprehensive, up-to-date material on Blender’s latest tools and techniques.
  • • DIY Creators and Hobbyists: Enthusiasts who enjoy building and visualizing intricate digital environments, from ancient temples to lush jungles.
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Blender
  • • The course is designed for all levels, so no previous experience in Blender or 3D modelling is necessary.
  • • A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level
  • More details


    Description

    Unlock Your Creative Potential with ‘Blender 4: The Modular and Kitbash Environment Guide’!


    Dive deep into the world of 3D modeling and environment creation with our ambitious course, ‘Blender 4: The Modular and Kitbash Environment Guide’.

    Whether you're just starting or looking to elevate your skills, this course is designed to take you from basic modeling to professional-level environment design in Blender.

    Are you ready to master the art of 3D environment creation?


    This summer, we're launching a new course that will take you deep into the heart of an Aztec temple, surrounded by the lush and untamed beauty of an ancient world.

    ‘Blender 4: The Modular and Kitbash Environment Guide’ unlocks the full potential of Blender’s powerful toolkit. Whether you're looking to create stunning 3D environments for games, films, or your portfolio, this course is your gateway to mastering professional-level modeling.

    We're not just talking about any old environment here. Imagine intricate Aztec architecture, with sprawling terraces and grand staircases, all rendered in exquisite detail.


    Now, what if you could create this yourself?


    In our upcoming course, you'll learn to harness the power of Blender’s Geometry Nodes to breathe life into this scene with rich foliage and dynamic environments.


    ‘Blender 4: The Modular and Kitbash Environment Guide’ is here to equip you with the tools and techniques needed to create expansive, dynamic environments. This comprehensive course will guide you step-by-step, from the fundamentals of grey boxing to advanced geometry nodes and shader creation.

    Top 6 Points about ‘Blender 4: The Modular and Kitbash Environment Guide’:

    1. Master Grey Boxing: Learn to efficiently plan and structure 3D environments with grey boxing techniques, ensuring your scenes are well-organized and functional from the start.

    2. Comprehensive Resource Pack: Supercharge your creativity with nearly 100 high-quality assets, including trees, vines, foliage, terrain plants, custom shaders, and geometry nodes—everything you need to streamline your workflow.

    3. Create 50+ Modular Parts: Design a wide variety of modular elements, from roofs to water features, enabling you to kitbash intricate Aztec temples and sprawling towns.

    4. Advanced Geometry Nodes: Unlock the power of geometry nodes for efficient procedural modeling, drastically speeding up your project creation.

    5. Professional-Grade Lighting: Master dynamic day and night lighting setups, including sun, moon, and star environments, to elevate the realism of your scenes.

    6. Advanced Compositing Techniques: Take your renders to the next level with Blender’s compositor, integrating passes like ambient occlusion, gloss, and colour balance for professional-quality results.

    With over 50 modular parts, advanced geometry nodes, and a massive resource pack included, you'll have everything you need to build stunning 3D worlds!

    Course Highlights

    ‘Blender 4: The Modular and Kitbash Environment Guide’ will take you on a spellbinding exploration of an Aztec temple, enshrouded in the mystical glow of the moonlight and secluded by the dense foliage of an untouched jungle.

    Each element is meticulously placed to tell a story of ancient grandeur and forgotten worlds.

    Your objective for this project is to design and model a large-scale, detailed 3D environment. You will start from the ground up, building, assembling, and bringing to life the modular assets and kitbash techniques taught in the course.

    Blender Basics:

    • Introduction to Blender’s interface and essential tools.

    • Familiarize yourself with the extensive resource pack, including human reference models, material shaders, and custom geometry nodes.

    As you venture closer, the towering temple rises majestically against a backdrop of starry skies, its ancient stones casting long shadows over intricately carved staircases that lead to forgotten sanctuaries.

    Grey Boxing and Scene Setup:

    • Master grey boxing techniques to block out scenes and set up basic lighting.

    • Use ambient occlusion materials to add depth to your scenes from the start.

    The temple, lit by flickering torches and the luminous moon overhead, reveals a series of platforms and terraces, each telling a story of civilizations long past but not forgotten.

    Modular Part Creation:

    • Learn to create over 50 modular parts, such as roofs, supports, and intricate water features, to build expansive environments.

    • Apply advanced techniques for sculpting and detailing modular assets.

    Enveloped in a thick jungle canopy, the sounds of the nocturnal wilderness blend with the visual feast of flora that drapes over the weathered architecture.

    Advanced Geometry Nodes:

    • Dive deep into geometry nodes, understanding their function and how to use parameters to control them.

    · Using Blender's powerful Geometry Nodes, this course will teach you to populate scenes with rich plant life effortlessly. You'll learn to generate realistic flora dynamically, perfecting scenes that feel alive and breathing.

    • Implement these nodes to drastically speed up your workflow, all included for free in the resource pack.

    With each module of this course, you’ll learn to harness the power of Blender to breathe life into such enthralling scenes—manipulating light and texture to emphasize the eerie yet captivating atmosphere of a moonlit jungle.

    Shader Creation and Animation:

    • Build and animate shaders replicating materials like water, wood, and stone.

    • Master everything from basic setups to complex shader animations using drivers and colour ramps.

    This isn't just a course—it's an adventure into the heart of a mysterious civilization!

    Lighting and Compositing:

    • Create dynamic lighting setups for day and night scenes, utilizing Blender’s powerful toolkit.

    • Elevate your renders with advanced compositing, integrating multiple passes for professional-quality images.

    These final images reveal the temple in its full glory, surrounded by lush vegetation and a mystical aura under the night sky.

    Asset Management and Rendering:

    • Organize and manage assets like a pro using Blender’s asset manager and collections.

    • Learn to use both Eevee and Cycles render engines to achieve stunning results.

    Resource Pack

    Receive a comprehensive resource pack to support your learning journey, including:

    • Nearly 100 trees, vines, foliage, and terrain plants.

    • A high-resolution moon image and two animated waterfalls with custom shaders.

    • A detailed human reference model and 24 material shaders.

    • 8 custom geometry nodes, including fire, stackers, stone blocks, stairs, archways, planks, and foliage scatter.

    Summing it All Up

    Imagine standing amidst a dense jungle, the air filled with the whispers of ancient spirits. Your path, lit only by the moon's glow, leads to an awe-inspiring Aztec temple.

    By the end of ‘Blender 4: The Modular and Kitbash Environment Guide’, you'll have the skills to create detailed, optimized, and expansive environments in Blender. Transform your 3D modeling aspirations into reality with this course and take your portfolio to the next level.

    Start with ‘Blender 4: The Modular and Kitbash Environment Guide’ and begin your journey to becoming a 3D modeling expert.

    Unveil the secrets hidden within these ancient walls and teach you how to create digital environments that are not only visually stunning but also rich in story and atmosphere.

    Your journey to mastering Aztec-inspired 3D environments begins here!

    The adventure awaits...


    Until next time, happy modeling everyone!

    Neil – 3D Tudor


    Who this course is for:

    • • Aspiring Environment Artists: Anyone passionate about 3D modeling and environment creation in Blender.
    • • 3D Modelers and Visual Artists: Both beginners and seasoned artists looking to refine their skills in modular modeling, texture mapping, and environmental storytelling.
    • • Game Designers and Developers: Professionals and indie developers focused on creating detailed, immersive environments for games.
    • • Animation and VFX Professionals: Animators and visual effects artists who want to incorporate advanced 3D environment modeling and scene-building techniques into their workflows to improve visual storytelling.
    • • Educators and Academic Professionals: Instructors, professors, and educators who teach 3D modeling, game design, or digital art, and are looking for comprehensive, up-to-date material on Blender’s latest tools and techniques.
    • • DIY Creators and Hobbyists: Enthusiasts who enjoy building and visualizing intricate digital environments, from ancient temples to lush jungles.

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 51
    • duration 9:56:23
    • Release Date 2025/01/23