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Blender 4 Geometry Nodes Workshop: Jungle Vines

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3D Tudor

3:31:01

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  • 1 - Introduction.mp4
    04:13
  • 2 - Lesson 1 Blender Viewport Interface Basics.mp4
    07:16
  • 3 - Lesson 2 Blender Resource Pack Overview.mp4
    06:44
  • 3 - blender-geometry-nodes-worksop-jungle-vines-resource-pack.zip
  • 4 - Lesson 3 Remeshing 3D Objects for Constant Density in Blender.mp4
    13:04
  • 5 - Lesson 4 Creating Vines Starting Point with Blender Geometry Nodes.mp4
    11:41
  • 6 - Lesson 5 Setting Curves with Edge Path Node in Blender.mp4
    12:13
  • 7 - Lesson 6 Creating Length Controls for Curve Setup in Blender.mp4
    11:11
  • 8 - Lesson 7 Setting up Mesh Normal Offset in Blender.mp4
    09:35
  • 9 - Lesson 8 Creating Random Points for Vine Spawn in Blender.mp4
    10:31
  • 10 - Lesson 9 Geometry Node Cleanup and Seed Setup in Blender.mp4
    11:10
  • 11 - Lesson 10 Setting Up Boolean Switch and Parameter Cleanup in Blender.mp4
    07:37
  • 12 - Lesson 11 Vine Mesh Parameters and Scaling in Blender.mp4
    09:59
  • 13 - Lesson 12 Adding Mesh Collection Along the Curve in Blender.mp4
    08:43
  • 14 - Lesson 13 Creating Leaf Scaling Randomness in Blender.mp4
    10:30
  • 15 - Lesson 14 Geometry Node Leaves Scaling Based on Curve in Blender.mp4
    07:42
  • 16 - Lesson 15 Fixing Overlapping Curves in Blender.mp4
    07:50
  • 17 - Lesson 16 Storing UV Map Data for Curves in Blender.mp4
    09:46
  • 18 - Lesson 17 Blender Shader Basics Introduction.mp4
    14:34
  • 19 - Lesson 18 Material Shader Setup for Geometry Node in Blender.mp4
    13:23
  • 20 - Lesson 19 Final Overview and Spawn Point Debugging in Blender.mp4
    14:37
  • 21 - Lesson 20 Animating Geometry Node Vines in Blender.mp4
    08:42
  • Description


    Blender 4 Geometry Nodes Masterclass: Animated Jungle Vines Online Course

    What You'll Learn?


    • • Blender 4 Basics, Interface, and Tools: Gain an in-depth understanding of Blender 4’s interface and extensive toolset, setting a solid foundation for advanced
    • • Mastery of Geometry Nodes: Acquire the skills to create and manipulate intricate 3D geometries using Blender's powerful Geometry Nodes, enabling procedural de
    • • Lifelike Jungle Vines Creation: Learn specialized techniques to generate lifelike jungle vines, integrating both custom and random spawn methods for naturalis
    • • Workflow Optimization and Organization: Develop strategies for an efficient and streamlined workflow, optimizing your Geometry Node setup.
    • • Organic Shape Modeling: Master the art of creating organic shapes using path nodes and noise overlays.
    • • Advanced Texturing Techniques: Dive deep into texture creation, learning how to apply and customize PBR textures and create stylized leaf textures for your vi
    • • Dynamic Animation of Vines: Unlock the potential of animation within Geometry Nodes to add motion to your jungle vines, making your environments more vibrant
    • • Practical Project - Jungle Scene Creation: Apply what you've learned in a comprehensive project that involves designing a fully animated, lifelike jungle scen

    Who is this for?


  • • Beginners in 3D Modeling: Everyone new to 3D modeling looking to get a comprehensive start, especially in using Blender 4.
  • • Aspiring 3D Artists: Those aspiring to become 3D artists and are particularly interested in learning about geometry nodes and procedural modelling.
  • • Architectural and Environmental Designers: Professionals and students in architecture and environmental design fields who want to incorporate 3D modelling into their work.
  • • Digital Artists and Hobbyists: Digital artists, graphic designers, and hobbyists seeking to expand their skills into the realm of 3D modelling and Blender 4.
  • • Game Developers and Animators: Game developers and animators looking to enhance their workflow with advanced geometry node techniques in Blender.
  • • Educators and Instructors in Digital Arts: Educators seeking comprehensive course material to teach Blender 4 and geometry nodes effectively.
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Blender
  • • The course is designed for all levels, so no previous experience in Blender or 3D modelling is necessary.
  • • A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level
  • More details


    Description

    Transform your digital landscapes into breathtaking ecosystems with our specialized online course, 'Blender 4 Geometry Nodes Workshop: Jungle Vines'. Discover how to create lifelike jungle vines in Blender with our comprehensive online course, designed for both beginners and experienced 3D artists. his Blender 4 Geometry Nodes tutorial is your step-by-step guide to mastering complex vegetation in digital environments.

    I'm Luke, a seasoned artist specializing in crafting miniature environments with Blender and Unreal Engine. At 3D Tudor, our mission has been to develop advanced geometry nodes that liberate artists, granting you the ultimate creative freedom to bring your most ambitious visions to life.

    I'm excited to present our latest online masterpiece, 'Blender 4 Geometry Nodes Workshop: Jungle Vines'. This course is meticulously crafted to unlock the vast potential of Blender's Geometry Nodes and teach you how to create jungle vines in Blender. It's more than just a course and a geometry nodes tutorial; it's a gateway to transforming your digital landscapes.

    You'll explore the depths of creativity and technical skill, learning to craft breathtaking, lifelike jungle vines using geometry nodes that elevate any scene from the mundane to the magnificent.


    The 6 most exciting things you will learn with 'Blender 4 Geometry Nodes Workshop: Jungle Vines':

    • Dual-Origin Vine Creation: Gain mastery over vine generation with both custom and random spawn techniques, ensuring your vines perfectly integrate into any environment. You will become an expert at vine generation in Blender, employing custom and random spawn techniques for seamless environment integration.

    • Organic Shape Modeling: Utilize path nodes with noise overlays to sculpt organic vine roots, adding authenticity to your creations.

    • Workflow Optimization: Learn efficient geometry node cleanup and organization, leveraging the Node Wrangler add-on to streamline your creative process.

    • Stylized Leaf Textures: Explore how to generate leaves with customizable variations, including access to exclusive stylized textures, allowing for unique personalization.

    • PBR Texturing: Apply any PBR texture to your curvature meshes seamlessly, enhancing the realism and depth of your designs. You will also learn how to apply physical-based rendering (PBR) textures to your vines, enhancing realism in your 3D modelling projects.

    • Animation Techniques: Discover how to bring your vines to life with dynamic animations, making your scenes more vibrant and realistic.


    Course Structure


    Our 'Blender 4 Geometry Nodes Workshop: Jungle Vines' course breaks down the complex world of 3D modelling and geometry nodes into 20 engaging sections. From viewport interface basics to advanced animation techniques, this online course equips you with everything you need to create breathtaking jungle vines.


    We have laid out this vast topic into 20 noteworthy sections:

    1. Viewport Interface Basics

    2. Resource Pack Overview

    3. Remeshing 3D Object to get constant Density

    4. Creating Vines Starting Point

    5. Setting Curves with Edge Path Node

    6. Creating Length Controls for Curve Setup

    7. Setting up Mesh Normal Offset

    8. Creating Random Points for Vine Spawn Option

    9. Geometry Node Cleanup And Seed Setup

    10. Setting Up Boolean Switch and Parameter Cleanup

    11. Vine Mesh Parameters and Scaling

    12. Adding Mesh Collection along the Curve

    13. Creating Leaf Scaling Randomness in Blender

    14. Geometry Node Leaves Scaling Based on Curve

    15. Fixing Overlapping Curves

    16. Storing UV Map Data for Curves

    17. Shader Basics Introduction video

    18. Material Shader Setup for Geometry Node

    19. Final Overview and Spawn Point Debugging

    20. Animating Geometry Node Vines


    One of the first things we will do in 'Blender 4 Geometry Nodes Workshop: Jungle Vines' discusses the basics of remeshing 3D models using volume nodes, providing a solid foundation for our vine generation. You'll learn how to create the perfect starting points for your vines, using edge path nodes to generate curve paths across your mesh.

    · But we won't stop there. We'll take your skills further by teaching you how to randomize these paths using noise and delete selections randomly to achieve those truly organic looks that make your scenes pop.

    Control is key in digital art. That's why we'll explore how to use the trim curve node to get custom controls for the length of your vines, setting up parameters that let you tweak your designs to your heart's content.

    · You'll also master the art of creating offset values with normals of mesh faces, ensuring your vines sit perfectly within your scenes.

    But what about variation? We've got you covered. Instead of relying on an 'empty' object for vine start locations, you'll learn to set up random spawn points directly on your mesh, using these as the origins for your vines. This level of detail and customization is what sets professional-looking projects apart from the rest.

    Cleanup and organization are just as important as creation.

    · You'll discover how to streamline your geometry nodes with reroutes and how to compact nodes by hiding unnecessary information, making your workflow as efficient as possible.

    And that's just the beginning. We'll delve into generating a mesh from curve data, spawning leaves with meticulously set scale parameters, and applying shader materials from PBR textures to give your vines that lifelike quality.

    · Plus, you'll learn the secrets of animating your vines and leaves, turning simple parameters into breathtaking animations that bring your scenes to life.

    By the end of this online course, you'll not only know how to create jungle vines in Blender but also have the skills to enhance any digital environment, making your 3D scenes stand out.


    Summing it all up


    'Blender 4 Geometry Nodes Workshop: Jungle Vines' is not just about creating vines; it's about giving you the tools to enhance any environment, enriching your skill set, and unlocking new creative possibilities in 3D art. Whether you're an experienced Blender user or new to 3D modelling, 'Blender 4 Geometry Nodes Workshop: Jungle Vines' will equip you with the knowledge to create complex, dynamic vegetation in your projects.

    Don't wait to start bringing your digital environments to life with beautiful, animated jungle vines.

    Expand Your Skills: Dive deeper into the world of 3D environment creation with our 'Blender 4: The Ultimate Environment Artist's Guide' and explore the basics with 'Blender 4 Geometry Nodes for Beginners', enhancing your skills in 3D modelling and geometry node applications.


    Don't miss this opportunity to transform your digital landscapes with our online course, 'Blender 4 Geometry Nodes Workshop: Jungle Vines'.

    Start your journey to becoming a proficient 3D artist in Blender, creating dynamic and lifelike jungle environments.


    Until next time, happy modelling everyone!

    Luke – 3D Tudor

    Who this course is for:

    • • Beginners in 3D Modeling: Everyone new to 3D modeling looking to get a comprehensive start, especially in using Blender 4.
    • • Aspiring 3D Artists: Those aspiring to become 3D artists and are particularly interested in learning about geometry nodes and procedural modelling.
    • • Architectural and Environmental Designers: Professionals and students in architecture and environmental design fields who want to incorporate 3D modelling into their work.
    • • Digital Artists and Hobbyists: Digital artists, graphic designers, and hobbyists seeking to expand their skills into the realm of 3D modelling and Blender 4.
    • • Game Developers and Animators: Game developers and animators looking to enhance their workflow with advanced geometry node techniques in Blender.
    • • Educators and Instructors in Digital Arts: Educators seeking comprehensive course material to teach Blender 4 and geometry nodes effectively.

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 21
    • duration 3:31:01
    • Release Date 2024/05/21