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Blender 3 The Ultimate Medieval Scene Course

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3D Tudor

16:36:46

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  • 01. Blender 3 the Ultimate Medieval Scene Course.mp4
    03:22
  • 02. Learning the Basics of Blender.mp4
    11:59
  • 03. Setting up Blender Asset Manager.mp4
    07:35
  • 04. Setting up References within Blender.mp4
    08:16
  • 05. Creating the Walkway Greybox.mp4
    10:47
  • 06. Working with Planks of Wood.mp4
    11:46
  • 07. The Powerful Bisect Tool.mp4
    11:27
  • 08. Learning about Textures and Materials.mp4
    14:38
  • 09. Applying Materials & Textures.mp4
    13:53
  • 10. Working with Nodes Hue & Saturation.mp4
    12:33
  • 11. Creating HDRI Assets.mp4
    09:56
  • 12. Creating the Barn Greybox.mp4
    11:50
  • 13. The Art of Creating Roofs.mp4
    12:12
  • 14. Adding Realism to our Models.mp4
    13:34
  • 15. Filling in the Barn Frame.mp4
    11:38
  • 16. Working with Dissplacement.mp4
    10:44
  • 17. Applying Materials to the Barn.mp4
    11:38
  • 18. Creating the Ladder & Fork Models.mp4
    12:33
  • 19. Building the Water Pump Greybox.mp4
    13:48
  • 20. Preparing the Water Pump for Rigging.mp4
    12:43
  • 21. Blender Extras Pipes.mp4
    12:16
  • 22. Weighting & Animating the Water Pump.mp4
    11:33
  • 23. The Water Pump Asset Completed.mp4
    09:14
  • 24. Scene Collections & Starting the Windmill.mp4
    11:33
  • 25. The Right & Wrong Way to use Array.mp4
    09:31
  • 26. Creating the Windmill Turbine.mp4
    10:10
  • 27. Finishing the Windmill Model.mp4
    10:29
  • 28. Applying Materials to our Windmill.mp4
    12:30
  • 29. Animating the Windmill.mp4
    10:54
  • 30. Starting the Main Farm House Greybox.mp4
    11:04
  • 31. Blocking out the Farm House.mp4
    09:44
  • 32. Establishing a Professional Workflow.mp4
    10:03
  • 33. Notching up the Modeling Difficulty.mp4
    12:30
  • 34. Working with Ambient Occlusion.mp4
    12:41
  • 35. Creating the Chimney Greybox.mp4
    12:55
  • 36. Working with Booleans.mp4
    12:06
  • 37. Planning out the House Shelter.mp4
    12:52
  • 38. Creating Realistic Tree Stumps.mp4
    11:21
  • 39. Creating Logs with Curves.mp4
    11:26
  • 40. Texturing Logs for Realism.mp4
    09:39
  • 41. Planning Out the Windows.mp4
    11:07
  • 42. Finishing the Windows & Glass.mp4
    11:41
  • 43. Planning out the Staircase.mp4
    11:51
  • 44. Finishing the Staircase Asset.mp4
    10:41
  • 45. Creating Realistic Doors.mp4
    10:47
  • 46. Handles with Curves.mp4
    12:12
  • 47. Creating the Large Fence.mp4
    11:29
  • 48. Pumpkin Patch Fence Greybox.mp4
    12:33
  • 49. Fine Line Between Realism & Polygons.mp4
    10:41
  • 50. Finishing Modeling the Base Structures.mp4
    11:57
  • 51. New Pastures Starting the Scene.mp4
    12:52
  • 52. Problems with Creating the Land.mp4
    10:06
  • 53. Populating the Scene with Asset Manager.mp4
    12:52
  • 54. Working with Multiple Texture Maps.mp4
    10:11
  • 55. Vertex Painting with Multiple Textures.mp4
    11:52
  • 56. Sculpting within Blender.mp4
    10:42
  • 57. Rendering with Blender Cycles.mp4
    12:43
  • 58. Creating the Grass & Plants.mp4
    11:51
  • 59. Blenders Particle System Setup.mp4
    12:24
  • 60. The Weight Painting System Explained.mp4
    10:10
  • 61. Dealing with Transparent Materials.mp4
    09:45
  • 62. Creating the Straw Base Mesh.mp4
    10:48
  • 63. Particle Systems Based on Collections.mp4
    10:09
  • 64. Fixing Problems with Particle Systems.mp4
    11:59
  • 65. Creating Trees with Sapling Generator.mp4
    12:29
  • 66. Tree Branches Created the Easy Way.mp4
    12:40
  • 67. Weight Painting the Trees.mp4
    12:04
  • 68. Creating the Geometry Node Leaf.mp4
    11:15
  • 69. Introduction to Blenders Geometry Nodes.mp4
    09:55
  • 70. Working with Geometry Nodes.mp4
    09:40
  • 71. Complexities of Geometry Nodes.mp4
    10:28
  • 72. Finishing the Crop Geometry Node.mp4
    13:10
  • 73. Laying out & Animating our Crops.mp4
    10:01
  • 74. Working with Liquid Simulations.mp4
    12:07
  • 75. Creating a Water Shader with Nodes.mp4
    09:47
  • 76. Creating the Water Bucker.mp4
    12:05
  • 77. Animating with Shape Keys.mp4
    09:50
  • 78. Shrinkwrapping Pumpkins.mp4
    11:20
  • 79. Pumpkin Growth Animation.mp4
    13:08
  • 80. Animating Pumpkin Textures.mp4
    10:00
  • 81. Creating the Pumpkin Leaves.mp4
    09:45
  • 82. Populating our Pumpkin Patch.mp4
    11:59
  • 83. Creating Wind & Turbulence.mp4
    10:36
  • 84. The Particle Edit Comb.mp4
    09:30
  • 85. Smoke Simulation Creating Smoke Shader.mp4
    11:41
  • 86. Our First Scene Render.mp4
    11:20
  • 87. Refining the Scene.mp4
    10:28
  • 88. Setting up a Turntable Camera.mp4
    13:22
  • 89. Outro & Critiquing our Own Work.mp4
    03:20
  • Blender 3 The Ultimate Medieval Scene Course Resource Pack.rar
  • Description


    The first complete Blender 3 course covering all the fundamentals of 3D modelling that is created for all user levels.

    What You'll Learn?


    • • Following through a complete guide on creating a set of AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants
    • • Maximising the potential of your references to develop strong game asset concepts
    • • Using Blender 3.0 and understanding its new interface and shortcuts
    • • Mastering the Blender 3.0 geo nodes system
    • • Learning how to texture paint with 3 different textures on one mesh
    • • Completing a roof building masterclass, including straw and grass roofs
    • • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
    • • Discovering the basics of rigging and animating inanimate game assets in Blender
    • • Simulating realistic smoke
    • • Implementing a water simulation with a stop and start
    • • Learning how to use HDRIs as 3D model backgrounds for your portfolio
    • • Maintaining and optimising medieval Europe aesthetics
    • • Effective problem-solving in Blender
    • • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
    • • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
    • • Rendering game assets to a high level for professional 3D artist portfolios

    Who is this for?


  • • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke
  • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
  • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
  • More details


    Description

    An upgrade to Blender 3 won’t cost you anything.


    How can a Blender 3 course improve your life?


    I used to be apprehensive about new Blender updates. They made me feel like I had fallen behind.


    The key to deciphering new software updates is practice. You need to relieve this anxiety you’re feeling with a medieval-themed project filled with challenges super-useful solutions!


    What are the top 5 things you can get out of this course?


    1. We will be using the Blender 3 asset manager in various ways;

    2. You will be exploring Blender's particle systems, including grass and straw roofs;

    3. A water simulation with a stop and start will be part of your scene;

    4. We will be simulating realistic smoke, and;

    5. You will be texture painting with 3 different textures on one mesh.


    Start learning with Blender 3 The Ultimate Medieval Scene Course!

    I can imagine this going very well with your medieval well and medieval castle keep with or without slight modifications to your existing scene.



    Blender 3 The Ultimate Medieval Scene Course will see you creating a medieval farmstead. Your medieval farmstead will feature farmhouses, grass, mud, plants, trees, a water pump, and a windmill.


    IT WILL BE ALIVE because of all the exciting plant growing animations it will feature.



    This course will give you access to just over 16 hours of 3D art.



    This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course's learning objectives!



    Through reading this course description you will find out:


    - What you want to learn about 3D modelling;

    - What you are going to get through Blender 3 The Ultimate Medieval Scene Course, and;

    - How the course will take your 3D modelling, and animation skills to the next level.



    Modeling


    I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.

    Our Blender 3 The Ultimate Medieval Scene Course will focus on adding little details to enhance a 3D environment. Among other character-boosting assets, you will find out how to make a pitchfork and ladders, and where to place them. Learning about correct placement will allow you to make your 3D modelling skills stand out more than before.


    Texturing and Materials



    Blender 3 The Ultimate Medieval Scene Course will provide you with intensive learning all in one place, giving you access to over 16 textures, and 80 texture maps at 2 k resolution. Most importantly, I will be sharing techniques of how to use vertex painting to use multiple materials to paint on a single mesh.


    The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.

    Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.



    Animation


    As part of this Blender 3 The Ultimate Medieval Scene Course course, you will learn how to use keyframes to key in different animations to the parts we want to animate. We will be growing plants and vegetables in the two small designated growing areas.

    A key part of our new course will involve learning how to use geo nodes in Blender 3. We will use them to make these plant animations.

    Designing node groups is different in Blender 3 and you will unlock just how to achieve these effects with my guidance.



    Lighting and Rendering


    When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.


    By joining Blender 3 The Ultimate Medieval Scene Course, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.


    We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.

    Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.

    Blender 3 The Ultimate Medieval Scene Course is a complete guide into using Cycles, and Cycles X for lighting, rendering, and shadow.


    Course Resources and Freebies



    The Blender 3 The Ultimate Medieval Scene Course resource pack includes 16 textures, and 80 texture maps at 2 k resolution, 13 references, 4 HDRI maps, 1 HDRI portfolio gradient map. blend file, and 1 human reference.


    Join this course and come be part of a 3D modelling journey of over 16 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.


    Check out the free introduction and I am sure you won’t be able to put this course down!



    Still unsure? Then, let me tell you what's unique about this course:


    · Following through a complete guide on creating a AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants

    · Maximising the potential of your references to develop strong game asset concepts

    · Discovering the basics of rigging and animating inanimate game assets in Blender 3

    · Learning how to use HDRIs as 3D model backgrounds for your portfolio

    · Maintaining and optimising medieval Europe aesthetics

    · Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X

    · Rendering game assets to a high level for professional 3D artist portfolios


    Let’s create something history inspired and full of life this February!

    To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.

    You can include your medieval farmstead environment model outside your castle keep as part of our Creating a Modular Kitbash in Blender course, nearby to your medieval in or tavern based on Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene, or next to your medieval well or windmill using Blender 2.8 Creating your First 3D Game Model and Blender to Unreal Engine 5 respectively.


    Until next time, happy modelling everyone!


    Neil – 3D Tudor

    Who this course is for:

    • • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke
    • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
    • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 89
    • duration 16:36:46
    • Release Date 2023/06/06