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Blender 3: Stylized Scene The Ultimate Guide

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3D Tudor

24:26:05

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  • 001. Introduction Blender 3 The Ultimate Stylized Scene Guide.mp4
    03:22
  • 002. The Basics of Blender for Beginners.mp4
    16:10
  • 003. What are Polygon Counts & Why They Matter.mp4
    10:52
  • 004. Wireframe & The Blender Shading Options.mp4
    10:06
  • 005. An Introduction to Materials & Blenders Node System.mp4
    16:50
  • 006. Working With HDRIs & Realistic Lighting Setups.mp4
    10:28
  • 007. Blender 3 Asset Manager.mp4
    15:17
  • 008. Creating Rocks With Blender Inbuilt Addons.mp4
    12:17
  • 009. Creating Ambient Occlusion Shaders.mp4
    10:29
  • 010. Working With Pipe Joints.mp4
    10:18
  • 011. Dealing with Sharp Edges in Blender.mp4
    13:06
  • 012. What are Normals & How to Correct Them.mp4
    09:47
  • 013. Usefull ways to Use Mark Seams.mp4
    09:52
  • 014. Creating Small Simple Prop Assets.mp4
    11:37
  • 015. Creating more Complex Shaders With Nodes.mp4
    10:47
  • 016. Ramping up The Modelling Difficulty.mp4
    10:59
  • 017. Easy Ways to Scale Noise Textures in The Node Editor.mp4
    12:17
  • 018. Creating the Handrails.mp4
    12:32
  • 019. Working with Transformation Orientation.mp4
    10:20
  • 020. Smarter Ways to Work With Modifiers.mp4
    13:10
  • 021. Creating Meshes with the Knife Tool.mp4
    09:04
  • 022. Working With Fonts & Text in Blender.mp4
    10:46
  • 023. Creating the Roof water Towers.mp4
    11:17
  • 024. Speeding up our Workflow in Blender.mp4
    10:16
  • 025. Creating the Deck Chair Loungers Supports.mp4
    11:58
  • 026. Creating the Parking Sign.mp4
    10:03
  • 027. Creating The Lamp post Mesh.mp4
    12:33
  • 028. Working With Curves In Blender.mp4
    10:55
  • 029. Creating Shaders With Transparency.mp4
    10:47
  • 030. Fast Workflow for Window Creation.mp4
    10:56
  • 031. Creating our First glass Shader in Blender.mp4
    10:13
  • 032. Creating our First Hotel Balcony.mp4
    10:58
  • 033. Working with the Bisect Tool in Blender.mp4
    11:51
  • 034. Linking Object Data in Blender.mp4
    10:31
  • 035. Creating The Parking Barrier Base Mesh.mp4
    10:05
  • 036. Adding Materials to our Parking Barrier.mp4
    12:17
  • 037. Creating Organic Meshes to References.mp4
    10:50
  • 038. Working with Dense Meshes with Decimate Modifier.mp4
    11:24
  • 039. What & how to use the Curve Modifier.mp4
    12:55
  • 040. Working with Duplicate on a Circle Radius.mp4
    12:53
  • 041. Breaking the Air Conditioner into Smaller Parts.mp4
    12:50
  • 042. Fitting the Fans into Place using Booleans.mp4
    10:33
  • 043. Finishing our Air Conditioning Unit Meshes.mp4
    10:20
  • 044. Working with Ambient Occlusion Within Shaders.mp4
    09:58
  • 045. Creating Complex Shaders with Transparency.mp4
    10:09
  • 046. Tips to Really speed up Your own Workflow.mp4
    11:39
  • 047. Creating More Complex Balconies & Glass.mp4
    11:52
  • 048. Trouble Shooting Problematic Meshes.mp4
    11:54
  • 049. Learning how to Create Palm Leaves.mp4
    10:20
  • 050. Working with Curves to Create Palm Trees.mp4
    10:21
  • 051. Creating Shaders with the Gradient Node.mp4
    10:52
  • 052. Finishing our Complex Foliage Shader.mp4
    12:32
  • 053. Working With Bump & Displacement.mp4
    09:30
  • 054. Creating the Complex Corner Balcony.mp4
    11:36
  • 055. Working with Pivot Points.mp4
    10:54
  • 056. The Importance of a Fast Workflow.mp4
    11:42
  • 057. Intelligent Mesh creation Full Squares.mp4
    10:15
  • 058. Finishing our Balcony Extension.mp4
    11:31
  • 059. Great Techniques for Creating the Hotdog Stand.mp4
    11:11
  • 060. Creating Wheels & Spokes.mp4
    09:08
  • 061. Booleans & Hotdog Creation.mp4
    10:50
  • 062. Mid Level Modeling the Wheel Arches.mp4
    10:38
  • 063. Finishing the Hotdog Stand Modeling.mp4
    11:24
  • 064. Texturing the Hotdog Stand.mp4
    12:17
  • 065. Starting the Beach Bar Model.mp4
    10:59
  • 066. Splitting Meshes Down to Bite Size Chunks.mp4
    11:00
  • 067. Fast Workflow for Creating Wooden Planks.mp4
    10:44
  • 068. Creating the Wooden Sign.mp4
    10:02
  • 069. Creating Stools the Right Way.mp4
    11:31
  • 070. Creating materials for the Beach Bar.mp4
    10:46
  • 071. Completing the Beach Bar Final Touches.mp4
    10:37
  • 072. Where to Begin with Many Parts.mp4
    12:11
  • 073. Completing the Major Outline of our Bin.mp4
    10:20
  • 074. Creating the Bin Opening Mechanism.mp4
    12:49
  • 075. Boxes & Binbag Creation.mp4
    11:15
  • 076. Creating Shaders for our Trash.mp4
    12:05
  • 077. Starting the Most Complex Model in the Course.mp4
    11:41
  • 078. Higher Level Modeling Techniqes.mp4
    12:21
  • 079. Learning About to Little or to Much Details.mp4
    14:35
  • 080. Refining the Style of the Scooter.mp4
    11:21
  • 081. Finishing the Large Parts of the Scooter.mp4
    11:22
  • 082. Refining the Scooter Wheels.mp4
    12:16
  • 083. Creating the Smaller Engine Parts.mp4
    13:26
  • 084. Creating the Pipe and Lights for our Scooter.mp4
    10:03
  • 085. Finishing the Bottom Section of the Scooter.mp4
    11:58
  • 086. Creating the Steering Column.mp4
    11:20
  • 087. Creating & Adding Shaders to our Scooter.mp4
    12:51
  • 088. Finishing the Scooter Asset.mp4
    10:34
  • 089. Setting up the Compositor Panel.mp4
    12:02
  • 090. Creating the Beach & Ocean Greybox.mp4
    10:03
  • 091. Creating our Wall with Simple Curve Modifier.mp4
    10:39
  • 092. Setting up our Hotel References.mp4
    11:31
  • 093. Creating the Beach Shader.mp4
    15:33
  • 094. Blenders Cycles X Renderer.mp4
    12:14
  • 095. Creating the Ocean Shader.mp4
    10:39
  • 096. Bringing our Ocean to Life.mp4
    11:18
  • 097. Populating our Beach with Assets.mp4
    11:23
  • 098. Amazing Workflow for Creating Stylized Rock.mp4
    15:33
  • 099. Creating the Rock & Sand Shader.mp4
    10:06
  • 100. Creating a Soil Shader for our Palms.mp4
    10:40
  • 101. Creating our Handrail with Simple Curve Modifier.mp4
    11:59
  • 102. Creating the Cobblestone Shader.mp4
    10:53
  • 103. Starting the Large Hotel Model.mp4
    09:52
  • 104. Laying out our Hotel Efficient Workflow.mp4
    11:01
  • 105. Learning how to Fix Problems we Created.mp4
    08:59
  • 106. Creating the Complex Corner Balcony & Booleans.mp4
    11:17
  • 107. Creating the Large Hotel Front Entrance.mp4
    12:01
  • 108. Updating Part on our Asset Manager.mp4
    11:59
  • 109. Adding the Air Conditioners to the Large Hotel.mp4
    07:52
  • 110. Fixing the Cant Apply Modifier Issue.mp4
    07:32
  • 111. Fitting in our Corner Balconies.mp4
    11:41
  • 112. Finish the Large Hotel Main Body.mp4
    11:34
  • 113. Seting up & Working with Cameras.mp4
    07:15
  • 114. Learning about the Blender Compositer.mp4
    13:09
  • 115. Creating the Beach Steps.mp4
    11:31
  • 116. Starting the Small Hotel Build.mp4
    10:55
  • 117. Creating the Small Hotel Greybox.mp4
    12:14
  • 118. Starting the Front of our Small Hotel.mp4
    10:38
  • 119. Creating Complex rounded Windows.mp4
    11:46
  • 120. How to Create Accurate Step Height.mp4
    10:45
  • 121. Creating the Entrance of the Small Hotel.mp4
    10:38
  • 122. Creating the Top Roof Entrance.mp4
    10:49
  • 123. Creating the Car Park Entrance.mp4
    10:15
  • 124. Finishing the Underground Parking.mp4
    10:14
  • 125. Adding Material to our Small Hotel.mp4
    11:51
  • 126. Adding in the Balcony Extentions.mp4
    10:25
  • 127. Finishing the Small Hotel.mp4
    09:26
  • 128. Great Ways to Create Leaves & Foliage.mp4
    09:42
  • 129. Simple Stylized Flower Creation in Blender.mp4
    10:40
  • 130. Using Vertex Groups & Weight Painting.mp4
    07:04
  • 131. Finishing the Scene.mp4
    09:13
  • 132. Outro Lesson Rendering & Critique.mp4
    03:43
  • Course Download Pack.zip
  • Description


    Learn Blender 3 Create Stylized 3D models and sims style scenes . Create amazing procedural materials from scratch.

    What You'll Learn?


    • • Creating fully procedural shaders and materials for every single model in the scene
    • • • Maintaining and optimising stylized art aesthetics in a Sims, Sim City, and City Skylines art style
    • • Using Blender 3.0 and understanding its new interface and shortcuts
    • • Mastering Blender 3.0 noise nodes and creating glass shaders
    • • Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shader, deck chairs, balconies, solar panels,
    • • Using modifier stacking to create stylized walls that look like they have been sculpted
    • • Next level compositing Blender 3 guide including sharpness, colourisation, and bloom
    • • The most complete Blender 3 asset manager overview to help you scale this scene into a large seaside resort
    • • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
    • • Learning how to use HDRIs as 3D model backgrounds for your portfolio
    • • Maximising the potential of your references to develop strong game asset concepts
    • • Effective problem-solving in Blender
    • • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
    • • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
    • • Completing a full introduction to lighting and composition for 3D modelling artists and beyond
    • • Rendering game assets to a high level for professional 3D artist portfolios

    Who is this for?


  • • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike
  • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
  • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
  • More details


    Description

    Course Description



    An upgrade to Blender 3.0 won’t cost you anything.


    How can we make your transition to Blender 3.0 even better?


    Join ‘Blender 3 Stylized Scene Ultimate Guide’ to learn how to use Blender 3.0 and how to master its newest and most complex functionalities.


    Challenge yourself with a stylized tropical hotel resort 3D modelling project and become the 3D modelling artist you have always wanted to be.



    Here are my best 5 points about the new exciting things you will be learning about through this class:

    1. Complete Sims, Sims City and City Skylines art style workflow;

    2. Fully procedural textures including ambient occlusion and ocean shader;

    3. Extensive use of modifiers to simplify the building process, including walls and cobblestones;

    4. Next level compositing Blender 3.0 guide including sharpness, colourisation, and bloom;

    5. The most complete Blender 3.0 asset manager overview to help you scale this scene into a large seaside resort;


    Start learning Blender 3.0 with ‘Blender 3 Stylized Scene Ultimate Guide’!

    ‘Blender 3 Stylized Scene Ultimate Guide’ will see you creating a hotel resort with all the perks. Your stylized scene will remind you of the art style of Sims, Sim City and City Skylines, some of the top video game contenders in the stylised digital art genre. Your hotel resort will feature air conditioners, deck chairs, a parking barrier, a lamppost, a bar, a variety of foliage, different types of bins, and a Vespa motorbike.



    This course will give you access to just over 24 hours (yes, a whole day!) of 3D art.



    Learning how to achieve realism through setting the scene and incorporating storytelling into your 3D game environments will be a central part of this course's learning objectives.


    You will learn how to work and 3D model to real-world dimensions, in addition to developing the know-how about what to expect where in this type of scene.



    Through reading this course description you will find out:


    - What you want to learn about 3D modelling;

    - What you are going to get through ‘Blender 3 Stylized Scene Ultimate Guide’, and;

    - How the course will take your 3D modelling skills to the next level.



    Modeling


    I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy. ‘Blender 3 Stylized Scene Ultimate Guide’ will introduce you to the Blender 3.0 asset manager, helping you organise all of these to maximise the efficiency of your prop placement in the scene.

    Details are very important as we will cover what you might want to look for at the back of hotels, making it all the more believable by hiding the ugly behind the beautiful. From surfing boards and other beach props to a hotdog stand, you will always be working on something new in this course!

    As a 3D modelling artist with an avid interest in environment modeling, you will need to know how to use props to tell a story through your art. For example, the placement of the Vespa at the back of one of the hotels might make you think that it belongs to one of the staff members who have parked it there to quickly go on a ride around the seafront after work. In a few words, props can make a 3D scene believable.

    Among other character-boosting assets, you will find out how to character model tiger sharks, and where to place them. This will be your first introduction to organic meshes and you can be sure they need an entirely different approach to digital art. We will not be using the sculpting tools for this. It is a basic mesh and you will need to learn how to create these before sculpting to give yourself a good base to work from.


    Texturing and Materials



    ‘Blender 3 Stylized Scene Ultimate Guide’ will provide you with intensive learning all in one place, giving you access to over 50 references, 1 HDRI map, and 1 human reference.

    This course is a texturing masterclass. You will learn about all the node systems Blender 3.0 has to offer. Through ‘Blender 3 Stylized Scene Ultimate Guide’, you will be creating fully procedural shaders and materials for every single model in the scene


    The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.

    When it comes to shaders, you will certainly want to know how to create transparency. You will also learn how to use noise textures to create variations for your materials. Blender comes with a whole host of nodes, but I will show you why the varied noise nodes are the most important.

    We will also cover how to create a glass shader in Blender. It will be essential to get this right since most of our hotel’s exterior is made up of glass and it is a huge focal point of the whole ‘Blender 3 - Stylized Scene Ultimate Guide’ scene.

    Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.


    Lighting & Rendering



    Lighting is essential to making a 3D scene pop. It helps you tell a story and convey the mood, what time of day it is or what the weather is like. It’s very similar to how lighting works in photography and cinematography.


    ‘Blender 3 Stylized Scene Ultimate Guide’ will be your introduction to lighting skills for 3D modelling artists. You will learn about specific types of in-built Blender lighting functionalities that will enhance the sunny weather and tropical atmosphere of your hotel resort. You will also find out about how composition works with lighting to direct your viewer’s attention to what you want them to see.


    We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.

    Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.

    ‘Blender 3 Stylized Scene Ultimate Guide’ is a complete guide into using Cycles, and Cycles X for lighting, rendering, shadow.


    Course Resources & Freebies



    The ‘Blender 3 Stylized Scene Ultimate Guide’ pack includes 50 references, 1 HDRI map, and 1 human reference.


    Join this course and come be part of a 3D modelling journey of over 24 hours of learning that will see you go away with a game-ready stylized environment set in the tropics, ready to go on holiday this summer!


    Check out the free introduction and I am sure you won’t be able to put this course down!




    Still unsure? Then, let me tell you what's unique about this course:


    · Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shaders deck chairs, balconies, solar panels, and plenty of sand to sunbathe on;

    · Maximising the potential of your references to develop strong game asset concepts;

    · Learning how to use HDRIs as 3D model backgrounds for your portfolio;

    · Maintaining and optimizing stylized art aesthetics in a Sims, Sim City, and City Skylines art style;

    · Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X;

    · Rendering game assets to a high level for professional 3D artist portfolios.


    Let’s create something sunny, fun, and stylized 3D game environment this April to get ready for our own dips in the sea this summer!


    Until next time, happy modelling everyone!


    Neil – 3D Tudor

    Who this course is for:

    • • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike
    • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
    • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 132
    • duration 24:26:05
    • Release Date 2023/06/06