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Blender 3 Motorcycle Creation

Focused View

Darrin Lile

19:05:04

96 View
  • 1. Course Overview.mp4
    02:09
  • 2. Reference Images and Scene Scale.mp4
    07:53
  • 3. Setting Up the Reference Images.mp4
    11:04
  • 1. Beginning the Chassis of the Bike.mp4
    11:53
  • 2. Continuing the Chassis.mp4
    08:27
  • 3. Finishing the Chassis.mp4
    12:06
  • 4. Blocking In the Gas Tank.mp4
    07:27
  • 5. Beginning the Seat.mp4
    11:55
  • 6. Blenders Modifier Stack.mp4
    08:49
  • 7. Blocking in the Tires.mp4
    09:45
  • 8. Beginning the Fender.mp4
    07:58
  • 9. Creating the Fenders.mp4
    11:48
  • 10. Modelng the Headlight.mp4
    11:26
  • 11. Creating the Handlebars.mp4
    12:23
  • 12. Beginning the Front Brackets.mp4
    10:45
  • 13. Continuing the Front Brackets.mp4
    10:29
  • 14. Finishing the Front Brackets.mp4
    11:25
  • 15. Beginning the Horn.mp4
    08:41
  • 16. Finishing the Horn.mp4
    08:38
  • 17. Modeling the Front Coils.mp4
    10:08
  • 18. Adding Detail to the Horn.mp4
    12:22
  • 19. Modeling the Front Fork.mp4
    10:22
  • 20. Modeling the Fork Bracket.mp4
    09:23
  • 21. Connecting the Chassis Piece.mp4
    14:10
  • 22. Modeling the Handlebar Connection.mp4
    10:34
  • 23. Adding Details to the Handlebars.mp4
    14:04
  • 24. More Details on the Handlebars.mp4
    12:21
  • 25. Continuing with Connecting Details.mp4
    13:57
  • 26. Finishing Details Around the Handlebars.mp4
    11:32
  • 1. Beginning the Speedometer.mp4
    10:20
  • 2. Continuing the Speedometer.mp4
    09:24
  • 3. Finishing the Speedometer.mp4
    07:48
  • 4. Beginning the Chain Cover.mp4
    09:11
  • 5. Finishing the Chain Cover.mp4
    10:51
  • 6. Beginning the Oil Tank and Battery.mp4
    11:22
  • 7. Finishing the Oil Tank and Battery.mp4
    11:24
  • 8. Creating the Air Cleaner Cover.mp4
    08:54
  • 9. Beginning the Knuckleheads.mp4
    11:43
  • 10. Finishing the Knuckleheads.mp4
    09:56
  • 11. Between the Cylinders.mp4
    16:18
  • 12. Beginning the Engine Cylinders.mp4
    10:48
  • 13. Finishing the Engine Cylinders.mp4
    10:26
  • 14. Beginning the Engine Case.mp4
    11:16
  • 15. Beginning the Case Cover.mp4
    11:54
  • 16. Finishing the Engine Case Cover.mp4
    12:46
  • 17. Modeling the Rod Bases.mp4
    10:07
  • 18. Finishing the Engine Case.mp4
    08:55
  • 19. Beginning the Transmission.mp4
    13:56
  • 20. Continuing the Transmission.mp4
    11:57
  • 21. Finishing the Transmission.mp4
    13:08
  • 22. Beginning the Kickstart Pedal.mp4
    10:41
  • 23. Finishing the Kickstart Pedal.mp4
    10:20
  • 24. Beginning the Exhaust Pipes.mp4
    11:37
  • 25. Modeling the Tool Box.mp4
    08:12
  • 26. Beginning the Circuit Breaker.mp4
    13:24
  • 27. Continuing the Circuit Breaker.mp4
    15:30
  • 28. Finishing the Circuit Breaker.mp4
    11:23
  • 29. Continuing the Exhaust Pipes.mp4
    07:01
  • 30. Connecting the Exhaust Pipes.mp4
    09:55
  • 31. Beginning the Rocker Clutch Pedal.mp4
    09:22
  • 32. Finishing the Rocker Clutch Pedal.mp4
    09:44
  • 33. Beginning the Engine Guard.mp4
    09:36
  • 34. Finishing the Engine Guards.mp4
    13:18
  • 35. Beginning the Gear Shift.mp4
    10:03
  • 36. Continuing the Gear Shift.mp4
    09:59
  • 37. Adding to the Transmission.mp4
    10:12
  • 38. Finishing the Gear Shift Connections.mp4
    08:20
  • 1. Beginning the Wheels and Spokes.mp4
    10:34
  • 2. Finishing the Wheels and Spokes.mp4
    08:15
  • 3. Beginning the Tire Treads.mp4
    09:01
  • 4. Finishing the Tire Treads.mp4
    09:14
  • 1. Beginning the Drive Chain.mp4
    07:24
  • 2. Finishing the Drive Chain.mp4
    06:30
  • 3. Modeling the Tail Pipe.mp4
    10:20
  • 4. Using the Boolean Modifier on the Gas Tank.mp4
    09:29
  • 5. Appending Objects Into Your Scene.mp4
    06:47
  • 6. Applying the Modifiers and Converting the Paths.mp4
    08:21
  • 7. Special Cases When Applying Modifiers.mp4
    06:26
  • 1. A Quick Introduction to UV Mapping.mp4
    09:02
  • 2. UV Mapping the Exhaust Pipes.mp4
    11:38
  • 3. Beginning the UV Map of the Fenders.mp4
    12:13
  • 4. Finishing the UVs of the Fenders.mp4
    09:44
  • 5. UV Mapping the Chassis.mp4
    08:08
  • 6. UV Mapping the Wheels and Tires.mp4
    11:21
  • 7. UV Mapping the Horn and Handlebars.mp4
    11:57
  • 8. UV Mapping the Headlight and Gas Tank.mp4
    12:55
  • 9. UV Mapping the Front Fork and the Oil Tank.mp4
    12:44
  • 10. UV Mapping the Engine.mp4
    12:31
  • 11. UV Mapping the Transmission and Circuit Breaker.mp4
    07:07
  • 12. UV Mapping the Chain and Chain Cover.mp4
    09:16
  • 13. Finishing the UV Maps.mp4
    13:07
  • 1. Creating the Materials in Blender.mp4
    10:12
  • 2. Exporting to Substance Painter.mp4
    08:42
  • 3. Using the Poly Fill Tool.mp4
    08:11
  • 4. Texturing the Chassis and Front Fork.mp4
    10:37
  • 5. Using a Generator in Substance Painter.mp4
    09:30
  • 6. Continuing with the Black Metal.mp4
    07:23
  • 7. Fixing UV Errors and Reimporting.mp4
    09:38
  • 8. Adding Materials to the Handlebars.mp4
    09:32
  • 9. The Chain Guard and Exhaust Pipes.mp4
    06:12
  • 10. Using Generators, Groups, and Grunge.mp4
    10:35
  • 11. Using the Generator to Add Dirt.mp4
    07:20
  • 12. Texturing the Fenders and Taillight.mp4
    06:08
  • 13. Painting the Trim on the Fenders.mp4
    10:45
  • 14. Painting Normal Information.mp4
    09:35
  • 15. Adding a Decal to the Gas Tank.mp4
    04:16
  • 16. Texturing the Speedometer and Headlight.mp4
    06:26
  • 17. Exporting the Texture Maps.mp4
    07:15
  • 1. Assigning the Texture Maps in Blender.mp4
    03:02
  • 2. Adding an HDR Image in Blender.mp4
    08:39
  • 3. Adjusting the Lighting and Rendering an Image.mp4
    09:08
  • 4. Setting up to Render an Animation.mp4
    07:02
  • 5. Rendering an Animation in Blender.mp4
    07:29
  • 6. Editing Video Clips in Blender.mp4
    09:17
  • 7. Rendering the Edited Video.mp4
    07:52
  • 8. Conclusion.mp4
    01:19
  • Blender Scene Files.rar
  • HDRIs.rar
  • Project Files Link.pdf
  • Reference Images.rar
  • Textures.rar
  • Description


    Learn Blender while creating a classic 1936 Harley-Davidson Knucklehead motorcycle.

    What You'll Learn?


    • 3D Modeling with Blender
    • UV Mapping
    • Texturing in Substance Painter
    • Lighting and Rendering in Blender
    • Editing Video in Blender

    Who is this for?


  • Beginner 3D artists interested in learning more about Blender and Substance Painter
  • More details


    Description

    In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.


    What do I get?

    This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.


    What will we do?

    We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.


    Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.


    Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.


    Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.


    Why should I get this?

    If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.


    Who this course is for:

    • Beginner 3D artists interested in learning more about Blender and Substance Painter

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    Focused display
    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 116
    • duration 19:05:04
    • Release Date 2023/06/06