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Blender 3.3 LTS Principles of design Concept to Compositing

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Steven Lee

4:54:39

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  • 1. Introduction starting point.mp4
    16:20
  • 2.1 principles101.zip
  • 2. Principle of design part 1 (Concepts).mp4
    08:12
  • 3. Principle of design part 2 (Concepts).mp4
    06:18
  • 4. Principle of design part 3 (Practice).mp4
    07:29
  • 5. Principle of design part 4 (Practice).mp4
    14:33
  • 6. Principle of design part 5 (Practice).mp4
    07:00
  • 7. Principle of design part 6 (Practice).mp4
    07:00
  • 8. Principle of design part 7 (Practice).mp4
    12:23
  • 9. Principle of design part 8 (Practice).mp4
    04:43
  • 10.1 Blender-kit Free.html
  • 10.2 Pure Ref free story board.html
  • 10.3 udemypureref.zip
  • 10.4 udemypureref(10).zip
  • 10.5 udemypureref(11).zip
  • 10.6 udemypureref(12).zip
  • 10.7 udemypureref(13).zip
  • 10.8 udemypureref(14).zip
  • 10.9 udemypureref(2).zip
  • 10.10 udemypureref(3).zip
  • 10.11 udemypureref(4).zip
  • 10.12 udemypureref(6).zip
  • 10.13 udemypureref(7).zip
  • 10.14 udemypureref(8).zip
  • 10.15 udemypureref(9).zip
  • 10.16 waterfall7_.zip
  • 10. Main tutorial starts here (Story Boards and concept art).mp4
    08:47
  • 11. PureRef and drawings.mp4
    11:27
  • 12. A.N.T Landscape tool light intro.mp4
    06:59
  • 13. Scene organization.mp4
    06:42
  • 14. Vertex modeling and scene alignment.mp4
    13:00
  • 1. Scene cleanup & 3D print addon.mp4
    05:36
  • 2. Sculpting brushes.mp4
    15:34
  • 3. Setting the scene to scale.mp4
    17:43
  • 1. Prt1.mp4
    07:50
  • 2. prt2.mp4
    07:05
  • 3. prt3.mp4
    09:00
  • 4. prt4.mp4
    09:16
  • 1. Creating the concept for a city in space.mp4
    09:12
  • 2. Lay out the environment.mp4
    09:12
  • 3. Scattering the city and texturing.mp4
    15:54
  • 4. Lighting and final touches.mp4
    08:42
  • 1. Use geometry nodes to make a massive cityscape in space part 1.mp4
    23:24
  • 2. Mesh Poly addon massive city class A.mp4
    25:18
  • Description


    Updated 11/9/22 - Learn the principles of design & create any large/small scale environments

    What You'll Learn?


    • How to create large/small scale environments A to Z
    • How to use a Story board
    • Principles of design (Repetition, scale, overlap, value contrast
    • Principles cont... Randomize scales, color contrast, detail contrast, focal points & more
    • Learn LOD (Level of Detail) for gaming standards
    • Sculpting with Blender-kit brushes
    • Workspace and Outliner organization
    • Make clouds with volumetrics both in texture and geometry nodes
    • How to set a scene to the human scale/depth
    • HDR and organic lighting explained
    • Cycles optimization and full render settings
    • How to use Blenders' video editor
    • Video editing with Cap Cut free software
    • Vertex model editing

    Who is this for?


  • Beginner to Intermediate Blender users who want to level up
  • Anyone who wants to learn powerful 3D software
  • More details


    Description

    You will learn a few major things in this course with dozens of sub-topics.

    You need to be good at one thing in 3D and focus your efforts on being a pro in a singular area. If you are just good at everything you will have a hard time succeeding since you really need to be great to stand out.

    In this tutorial, I will take you through the initial concept to a final product ready for rendering inside of Blender 3.3 LTS or export to the Unity game engine and others.

    Blender is an ever-evolving and frequently updated software.  So, let me take you through an easy-to-understand walk-through so you can take your skills to the next level.

    All updates are free after enrolling. Enroll today and let's grow together.


    #1. Principles of design. (Visual tools that help you structure your images)


    • Lighting for multiple types of contrast to tell a story the viewers can understand

    • Compositing, adding masks, filters and post-render effects

    • Value contrast to draw the viewers' eyes

    • Color contrast to show importance etc

    • Detail contrast

    • Overlap to show scale and depth

    • Repetition of objects to create a scene that vibes with the human mind

    • Rhythm and randomization

    • Shape repetition to make the viewer comfortable

    • Overall scene balance

    • Create a final focal point to tell your story


    #2 Simulations with water and proxy geometry with nodes


    • Learn proxy instancing with nodes to achieve renders with hundreds and even thousands of instances with a decent pc.

    • Compositing work for the post-render process

    • Full export of your animation to a rendered video MP4

    • Sculpting and modeling of environment assets with free brush assets (Blender kit)

    • Scene composition and lighting exercises to practice what you have learned

    • Plus so much more...



    Things you will learn in this course but are not limited to.


    • Large scale environments

    • Learn LOD (Level Of Detail) for gaming standards in Unity & other engines

    • Overview of Substance Painter for layer systems

    • Procedural scattering of objects

    • How to use weight paint to achieve precise results

    • Adding physics to your environment water/fire/smoke/cloth

    • Pro render settings

    • Concept art and storyboards

    • How to use camera culling with animation

    • How to add details to your scene and texture with geometry nodes

    • Create high-resolution water simulations

    • Using volumetrics in large scenes

    • Learn collisions and why they are needed

    • Inflow and outflow physics

    • Procedural workflow habit forming that will help you succeed

    • Scene lighting

    • Creating animation and the process

    • Cleaning up a final scene and lighting

    • Render/animate/export your scene

    I will help you at any stage in your training, so please do not hesitate to join me in the Q&A. YOU WILL NOT BE IGNORED :)

    Also, I will offer advanced courses and teach more techniques so the difference if you choose to enroll in my course is I will take care of you and always update this course each month with more training. Let's face it. People don't seem to care anymore after you have bought something from them.


    Enroll today and get started on your 3D modeling journey!

    Who this course is for:

    • Beginner to Intermediate Blender users who want to level up
    • Anyone who wants to learn powerful 3D software

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    Hello everyone, I have upgraded to noise reduction software with minimal background music and a faster PC/ ROG Zephyrus Nvidia 3060 GPU for the best production quality possible for all of my remastered videos and all future courses.I am a passionate instructor of 3D modeling putting in 15 to 18 hours a day creating tutorials and personal projects. I collaborate with other 3D creators in the field putting together new techniques to increase productivity with procedural workflows that will save you so much time and give you a solid foundation to build on.Getting an understanding of the interface in Blender will give you the tools to unlock your creativity and build your own portfolio and or following.A career in 3D will take you to many places in life and allow you the freedom to work remotely from anywhere you want.Enrolling today and putting in the hours it takes means you are now spending your time wisely building a new skill.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 27
    • duration 4:54:39
    • Release Date 2022/12/06

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