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Blender 2. 8X Fundamentals: Basic 3D Modeling and Look Development

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Widhi Muttaqien

11:10:03

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  • 01 - Introduction.mp4
    04:12
  • 02 - UI introduction.mp4
    07:02
  • 03 - Editor and Area.mp4
    11:06
  • 04 - UI Size and Workspaces.mp4
    07:07
  • 05 - Mouse viewport navigation.mp4
    04:02
  • 06 - Alternative navigation methods.mp4
    03:53
  • 07 - Axis viewpoints.mp4
    10:21
  • 08 - Basic object selection.mp4
    05:47
  • 09 - 3D cursor.mp4
    05:17
  • 10 - Creating and Deleting objects.mp4
    06:36
  • 11 - Viewport settings.mp4
    05:43
  • 12 - Framing and custom shortcut.mp4
    05:33
  • 13 - Hiding and Local view.mp4
    04:22
  • 14 - Basic transformation.mp4
    05:53
  • 15 - Interaction modes.mp4
    07:38
  • 16 - Mesh sub objects.mp4
    07:22
  • 17 - Basic mesh editing.mp4
    05:48
  • 18 - Monkey head challenge.mp4
    04:44
  • 19 - Monkey head project.mp4
    05:33
  • 20 - Viewport shading modes Wireframe.mp4
    07:59
  • 21 - Vviewport shading modes Solid.mp4
    14:27
  • 22 - Viewport shading modes LookDev.mp4
    04:41
  • 23 - The rendering engines.mp4
    07:00
  • 24 - Introduction to material.mp4
    07:25
  • 25 - Picking colors.mp4
    07:38
  • 26 - Color models.mp4
    08:55
  • 27 - Hexadecimal color code.mp4
    06:07
  • 28 - Basic material properties.mp4
    08:14
  • 29 - Material assignment.mp4
    05:43
  • 30 - Introduction to camera.mp4
    09:49
  • 31 - Camera framing and image resolution.mp4
    06:27
  • 32 - Rendering basics.mp4
    08:25
  • 33 - Bit per channel.mp4
    08:38
  • 34 - Surface smoothing.mp4
    06:27
  • 35 - Screen space effects.mp4
    04:50
  • 36 - Monkey head material challenge.mp4
    01:18
  • 37 - Monkey head material project.mp4
    11:58
  • 38 - Transformation shortcuts.mp4
    05:32
  • 39 - Transformation orientation.mp4
    04:09
  • 40 - Resetting transformation.mp4
    05:05
  • 41 - Pivot point.mp4
    06:42
  • 42 - Transformation value input.mp4
    08:03
  • 43 - Objects dimension.mp4
    03:43
  • 44 - Selection tools.mp4
    10:19
  • 45 - Loop and Ring selection.mp4
    06:28
  • 46 - Inset, Extrude & Bevel.mp4
    05:12
  • 47 - Knife and Bisect tool.mp4
    10:45
  • 48 - Loop-cut and connecting vertices.mp4
    07:57
  • 49 - Delete and Dissolve.mp4
    08:17
  • 50 - Patching holes.mp4
    04:25
  • 51 - Subdividing and Duplicating mesh 002.mp4
    06:14
  • 52 - Bridge.mp4
    08:37
  • 53 - Joining and Separating objects.mp4
    05:11
  • 54 - Modifier basics.mp4
    06:55
  • 55 - Mirror modifier.mp4
    06:57
  • 56 - Project Kindergarten chair.mp4
    14:45
  • 57 - 3D modeling common problems.mp4
    06:40
  • 58 - Normal direction.mp4
    06:34
  • 59 - Manifold geometry.mp4
    06:37
  • 60 - Point to point modeling basics.mp4
    11:42
  • 61 - Spin and Screw modifier.mp4
    10:58
  • 62 - Project Roman column.mp4
    13:34
  • 63 - Vertex snapping.mp4
    08:26
  • 64 - Using reference image.mp4
    12:41
  • 65 - Project Toy train Part 1.mp4
    12:52
  • 66 - Project Toy train Part 2.mp4
    09:28
  • 67 - Origin and Local coordinate.mp4
    11:16
  • 68 - Coffee table challenge.mp4
    01:03
  • 69 - Coffee table project.mp4
    09:24
  • 70 - Straightening tilted objects.mp4
    12:09
  • 71 - What were going to create.mp4
    01:26
  • 72 - Volume sketching.mp4
    11:22
  • 73 - Grease pencil details sketching.mp4
    09:00
  • 74 - Special movement operations.mp4
    06:30
  • 75 - The upper torso.mp4
    11:06
  • 76 - The Lower Torso.mp4
    15:12
  • 77 - Introduction to curve.mp4
    07:57
  • 78 - The arm.mp4
    08:41
  • 79 - The hand.mp4
    11:18
  • 80 - The thigh.mp4
    17:14
  • 81 - The calf.mp4
    07:51
  • 82 - The foot.mp4
    13:56
  • 83 - Fixing the pose.mp4
    06:13
  • 84 - Adding the materials.mp4
    10:44
  • 85 - Lighting and Rendering.mp4
    08:53
  • Blender 2.8X fundamentals project files.zip
  • Description


    If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a robot like this, add materials to it, create lights, and then render it using the EEVEE rendering engine.

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    == What you will learn from this course ==

    You are going to learn so many things in this course. They are just too many to cover in this short introduction article. But just for a quick summary. The course is divided into 4 parts.

    Part 1: Blender essentials

    • Blender’s UI
    • Viewport navigation
    • Basic object operations
    • Basic transformation
    • Interaction modes
    • Basic mesh editing
    • Etc.

    Part 2: Look development

    • Viewport shading modes
    • Rendering engines
    • Creating and using materials
    • Basic CG concepts
    • Using camera object
    • Surface smooth shading
    • Screen space reflection inside EEVEE
    • Etc.

    Part 3: 3D modeling

    • Advanced transformation
    • Pivot point
    • Selection techniques
    • Inset, Extrude and Bevel
    • Knife and Bisect tools
    • Adding loop cuts
    • Patching holes
    • The basics of modifiers
    • Common 3D modeling mistakes
    • Normal direction
    • Manifold geometry
    • Point-to-point modeling techniques
    • Etc.

    Part 4: Construction robot project

    • Volume sketching
    • The Basics of grease pencil
    • Special movement operations
    • The basics of the curve objects
    • Basic rigging with FK (forward kinematics)
    • Create global illumination in EEVEE
    • Etc.

    == Hands-on projects ==

    There are many hands-on projects in course. Such as:

    • Custom monkey head model using basic mesh editing
    • Adding materials to the custom monkey head model
    • Modeling a kindergarten chair
    • Create vases using spin and screw methods
    • Create a roman column
    • Model a toy train by leveraging the vertex snapping feature
    • Model a coffee table
    • Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE

    So join now and take your first step into the world of 3D using Blender!

    What You'll Learn?


      • Animation
      • 3D Rendering
      • 3D Computer Graphics
      • 3D Modeling
      • Compiler Construction
      • Creative
      • Lighting

    More details


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    Widhi Muttaqien
    Widhi Muttaqien
    Instructor's Courses

    Widhi is an entrepreneur in creative industry. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.

    In his more than 20 years of experience in the CG industry he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, video and motion graphic.

    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 85
    • duration 11:10:03
    • English subtitles has
    • Release Date 2023/12/31