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Beginning C++ Programming - From Beginner to Beyond

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Tim Buchalka's Learn Programming Academy,Dr. Frank Mitropoulos

45:59:24

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  • 001 About the Course.mp4
    03:39
  • 002 Why Learn C++.mp4
    05:00
  • 003 Modern C++ and the C++ Standard.mp4
    02:58
  • 004 How does all this work.mp4
    08:13
  • 005 CPP-FAQ.pdf
  • 005 FAQ -- Please Read!.html
  • external-assets-links.txt
  • 001 Installation and Setup Overview.mp4
    02:54
  • 002 Installing the C++ Compiler on Windows.mp4
    09:25
  • 002 MinGW-64-Links.pdf
  • 002 MinGW-64-ManualDownloadAndInstall.pdf
  • 002 Setting-Path-Pre-Windows10-MinGW64.pdf
  • 003 Installing CodeLite on Windows.mp4
    03:41
  • 004 CodeLite-Configuration-Updates.pdf
  • 004 Codelite-13.0.1-Configuration-Updates.pdf
  • 004 Codelite-13.0.2-Configuration-Updates.pdf
  • 004 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 004 Configuring CodeLite on Windows.mp4
    20:39
  • 004 Manually-Adding-MinGW64-CodeLite.pdf
  • 004 Updates-to-MinGW-Dec-2018.pdf
  • 005 Installing the C++ Compiler on Mac OSX.mp4
    03:44
  • 006 Installing CodeLite on Mac OSX.mp4
    04:27
  • 007 CodeLite-Configuration-Updates.pdf
  • 007 Codelite-13.0.2-Configuration-Updates.pdf
  • 007 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 007 Configuring CodeLite on Mac OSX.mp4
    22:45
  • 008 Using the Command-Line interface.mp4
    01:32
  • 009 Installing CodeLite on Ubuntu Linux.mp4
    08:48
  • 010 CodeLite-Configuration-Updates.pdf
  • 010 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 010 Configuring CodeLite on Ubuntu Linux.mp4
    19:00
  • 011 Creating a Default CodeLite Project Template (All Versions).mp4
    08:06
  • 012 Using the Command-Line Interface on Windows.mp4
    09:43
  • 013 Using the Command-Line Interface on Mac OSX.mp4
    07:49
  • 014 Using the Command-Line Interface on Linux (Ubuntu).mp4
    08:55
  • 015 Using a Web-based C++ Compiler.mp4
    03:22
  • 016 Source-Code.pdf
  • 016 Using the Included Source Code Course Resources.mp4
    05:08
  • external-assets-links.txt
  • 001 Curriculum Overview.mp4
    06:58
  • 002 Overview of the Section Challenge Exercises.mp4
    01:29
  • 003 Overview of the Section Quizzes.mp4
    01:06
  • 001 Section Overview.mp4
    00:59
  • 002 An Overview of the CodeLite Interface.mp4
    14:52
  • 003 Writing our first program.mp4
    08:23
  • 004 Building our first program.mp4
    12:33
  • 005 What are Compiler Errors.mp4
    09:07
  • 006 What are Compiler Warnings.mp4
    03:51
  • 007 What are Linker Errors.mp4
    04:07
  • 008 What are Runtime Errors.mp4
    00:41
  • 009 What are Logic Errors.mp4
    01:49
  • 010 Section Challenge.mp4
    01:22
  • 011 Section Challenge - Solution.mp4
    05:09
  • 001 Section Overview.mp4
    00:56
  • 002 Overview of the Structure of a C++ Program.mp4
    04:21
  • 003 #include Preprocessor Directive.mp4
    02:11
  • 004 Comments.mp4
    07:30
  • 005 The main() function.mp4
    03:05
  • 006 Namespaces.mp4
    03:56
  • 007 Basic Input and Output (IO) using cin and cout.mp4
    20:39
  • 001 Section Overview.mp4
    01:10
  • 002 What is a variable.mp4
    03:08
  • 003 Declaring and Initializing Variables.mp4
    14:04
  • 004 Global Variables.mp4
    03:23
  • 005 C++ Built-in Primitive Types.mp4
    15:59
  • 005 Errata-47.pdf
  • 006 What is the Size of a Variable (sizeof).mp4
    06:52
  • 007 What is a Constant.mp4
    05:03
  • 008 Declaring and Using Constants.mp4
    18:26
  • 009 Section Challenge.mp4
    01:50
  • 010 Section Challenge - Solution.mp4
    03:08
  • 001 Section Overview.mp4
    01:07
  • 002 What is an Array.mp4
    04:40
  • 003 Declaring and Initializing Arrays.mp4
    02:56
  • 003 Errata-55.pdf
  • 004 Accessing and Modifying Array Elements.mp4
    14:13
  • 005 Multidimensional Arrays.mp4
    03:11
  • 006 Declaring and Initializing Vectors.mp4
    06:26
  • 007 Accessing and Modifying Vector Elements.mp4
    15:30
  • 008 Section Challenge.mp4
    02:07
  • 009 Section Challenge - Solution.mp4
    06:03
  • 001 Section Overview.mp4
    02:02
  • 002 Expressions and Statements.mp4
    03:20
  • 003 Using Operators.mp4
    01:58
  • 004 The Assignment Operator.mp4
    12:32
  • 005 Arithmetic Operators.mp4
    14:55
  • 006 Increment and Decrement Operators.mp4
    13:11
  • 007 Mixed Expressions and Conversions.mp4
    12:56
  • 008 Testing for Equality.mp4
    09:04
  • 009 Relational Operators.mp4
    04:17
  • 010 Logical Operators.mp4
    15:48
  • 011 Compound Assignment Operators.mp4
    02:15
  • 012 Operator Precedence.mp4
    03:48
  • 013 Section Challenge.mp4
    02:30
  • 014 Section Challenge - Solution.mp4
    09:51
  • 001 Section Overview.mp4
    03:06
  • 002 if Statement.mp4
    18:08
  • 003 if else Statement.mp4
    05:48
  • 004 Nested if Statements.mp4
    22:04
  • 005 Errata-80.pdf
  • 005 switch-case Statement.mp4
    20:15
  • 006 Conditional Operator.mp4
    10:37
  • 007 Looping.mp4
    03:12
  • 008 for Loop.mp4
    22:08
  • 009 range-based for Loop.mp4
    14:59
  • 010 while Loop.mp4
    16:39
  • 011 do while Loop.mp4
    13:46
  • 012 continue and break.mp4
    02:33
  • 013 Infinite Loops.mp4
    03:17
  • 014 Nested Loops.mp4
    19:47
  • 015 Section Challenge.mp4
    06:09
  • 016 Section Challenge - Solution Part 1.mp4
    14:47
  • 017 Section Challenge - Solution Part 2.mp4
    10:40
  • 001 Section Overview.mp4
    01:54
  • 002 Character Functions.mp4
    02:30
  • 003 C-Style Strings.mp4
    07:45
  • 004 Working with C-style Strings.mp4
    13:45
  • 005 C++ Strings.mp4
    15:28
  • 005 Errata-97.pdf
  • 006 Working with C++ Strings.mp4
    16:45
  • 007 Section Challenge.mp4
    06:48
  • 008 Section Challenge - Solution.mp4
    13:15
  • 001 Section Overview.mp4
    02:31
  • 002 Errata-102.pdf
  • 002 What is a Function.mp4
    18:22
  • 003 Function Definition.mp4
    17:00
  • 004 Function Prototypes.mp4
    10:55
  • 005 Function Parameters and the return Statement.mp4
    14:52
  • 006 Default Argument Values.mp4
    13:08
  • 006 Errata-106.pdf
  • 007 Overloading Functions.mp4
    10:50
  • 008 Passing Arrays to Functions.mp4
    13:33
  • 009 Pass by Reference.mp4
    13:23
  • 010 Errata-110.pdf
  • 010 Scope Rules.mp4
    12:09
  • 011 How do Function Calls Work.mp4
    11:23
  • 012 inline Functions.mp4
    01:31
  • 013 Recursive Functions.mp4
    13:18
  • 014 Section Challenge.mp4
    02:25
  • 015 Section Challenge-Solution.mp4
    16:01
  • 001 Section Overview.mp4
    03:14
  • 002 What is a Pointer.mp4
    02:21
  • 003 Declaring Pointers.mp4
    03:02
  • 004 Accessing the Pointer Address and Storing Address in a Pointer.mp4
    16:33
  • 005 Dereferencing a Pointer.mp4
    13:13
  • 006 Dynamic Memory Allocation.mp4
    14:03
  • 007 The Relationship Between Arrays and Pointers.mp4
    11:37
  • 008 Errata-123.pdf
  • 008 Pointer Arithmetic.mp4
    15:06
  • 009 Const and Pointers.mp4
    02:34
  • 010 Passing Pointers to Functions.mp4
    18:30
  • 011 Returning a Pointer from a Function.mp4
    12:11
  • 012 Potential Pointer Pitfalls.mp4
    04:10
  • 013 What is a Reference.mp4
    08:50
  • 014 L-values and R-values.mp4
    04:03
  • 015 Using the CodeLite IDE Debugger.mp4
    10:26
  • 016 Section Recap.mp4
    03:32
  • 017 Section Challenge.mp4
    04:54
  • 018 Section Challenge - Solution.mp4
    09:54
  • 001 Section Overview.mp4
    03:13
  • 002 What is Object-Oriented Programming.mp4
    09:54
  • 003 What are Classes and Objects.mp4
    03:23
  • 004 Declaring a Class and Creating Objects.mp4
    18:21
  • 005 Accessing Class Members.mp4
    17:41
  • 005 Errata-138.pdf
  • 006 public and private.mp4
    07:58
  • 007 CommandLine.pdf
  • 007 Errata-140.pdf
  • 007 Implementing Member Methods.mp4
    20:26
  • 008 Constructors and Destructors.mp4
    10:29
  • 009 The Default Constructor.mp4
    11:40
  • 010 Overloading Constructors.mp4
    02:50
  • 011 Constructor Initialization lists.mp4
    11:36
  • 012 Delegating Constructors.mp4
    09:01
  • 013 Constructor Parameters and Default Values.mp4
    08:28
  • 014 Copy Constructor.mp4
    17:49
  • 015 Shallow Copying with the Copy Constructor.mp4
    14:30
  • 016 Deep Copying with the Copy Constructor.mp4
    08:53
  • 017 Move Constructors.mp4
    17:06
  • 018 The this Pointer.mp4
    02:32
  • 019 Using const with Classes.mp4
    11:01
  • 020 Static Class Members.mp4
    14:23
  • 021 Structs vs Classes.mp4
    02:18
  • 022 Friends of a class.mp4
    03:32
  • 023 Section Challenge.mp4
    12:52
  • 024 Section Challenge - Solution.mp4
    11:00
  • 001 Section Overview.mp4
    01:34
  • 002 What is Operator Overloading.mp4
    17:06
  • 003 Overloading the Assignment Operator (copy).mp4
    19:03
  • 004 Overloading the Assignment Operator (move).mp4
    15:08
  • 005 Overloading Operators as Member Functions.mp4
    17:45
  • 006 Overloading Operators as Global Functions.mp4
    14:33
  • 007 Overloading the Stream Insertion and Extraction Operators.mp4
    10:46
  • 008 Section Challenge.mp4
    13:22
  • 009 Section Challenge - Solution 1.mp4
    13:25
  • 010 Section Challenge - Solution 2.mp4
    07:29
  • 001 Section Overview.mp4
    01:53
  • 002 What is Inheritance.mp4
    05:54
  • 003 Terminology and Notation.mp4
    05:22
  • 004 Inheritance vs. Composition.mp4
    04:01
  • 005 Deriving Classes from Existing Classes.mp4
    14:14
  • 006 Protected Members and Class Access.mp4
    11:59
  • 007 Constructors and Destructors.mp4
    17:31
  • 008 Passing Arguments to Base Class Constructors.mp4
    09:27
  • 009 CopyMove Constructors and Operator = with Derived Classes.mp4
    16:35
  • 010 Redefining Base Class Methods.mp4
    15:50
  • 011 Multiple Inheritance.mp4
    01:41
  • 012 The Updated Accounts Example.mp4
    19:48
  • 013 Section Challenge.mp4
    05:03
  • 014 Section Challenge - Solution.mp4
    14:31
  • 001 Section Overview.mp4
    01:22
  • 002 What is Polymorphism.mp4
    17:38
  • 003 Using a Base Class Pointer.mp4
    12:38
  • 004 Virtual Functions.mp4
    05:21
  • 005 Virtual Destructors.mp4
    05:13
  • 006 Using the Override Specifier.mp4
    07:06
  • 007 Using the Final Specifier.mp4
    01:39
  • 008 Using Base Class References.mp4
    07:17
  • 009 Pure Virtual Functions and Abstract Classes.mp4
    16:27
  • 010 Abstract Classes as Interfaces.mp4
    18:05
  • 011 Section Challenge.mp4
    04:21
  • 012 Section Challenge - Solution Part 1.mp4
    11:33
  • 013 Section Challenge - Solution Part 2.mp4
    10:46
  • 014 Section Challenge - Final Solution.mp4
    06:48
  • 001 Section Overview.mp4
    01:54
  • 002 Some Issues with Raw Pointers.mp4
    01:44
  • 003 What is a Smart Pointer Ownership and RAII.mp4
    03:48
  • 004 Unique Pointers.mp4
    16:36
  • 005 Shared Pointers.mp4
    19:14
  • 006 Weak Pointers.mp4
    06:11
  • 007 Custom Deleters.mp4
    08:12
  • 008 Section Challenge 1.mp4
    09:30
  • 009 Section Challenge 1 - Solution.mp4
    06:28
  • 001 Section Overview.mp4
    02:30
  • 002 Basic Concepts and a Simple Example Dividing by Zero.mp4
    16:27
  • 003 Throwing an Exception from a Function.mp4
    08:21
  • 004 Handling Multiple Exceptions.mp4
    05:28
  • 005 Stack Unwinding and How it Works.mp4
    10:26
  • 006 Creating User-Defined Exception Classes.mp4
    06:53
  • 007 Class Level Exceptions.mp4
    07:02
  • 008 The C++ stdexception Class Hierarchy.mp4
    04:11
  • 009 Section Challenge.mp4
    04:16
  • 010 Section Challenge - Solution.mp4
    05:34
  • 001 Section Overview.mp4
    02:21
  • 002 Files, Streams and IO.mp4
    05:41
  • 003 Stream Manipulators.mp4
    03:21
  • 004 Stream Manipulators - boolean.mp4
    08:28
  • 005 Errata-219.pdf
  • 005 Stream Manipulators - integers.mp4
    12:08
  • 006 Stream Manipulators - floating point.mp4
    15:21
  • 007 Errata-221.pdf
  • 007 Stream Manipulators - align and fill.mp4
    14:09
  • 008 Section Challenge 1.mp4
    11:00
  • 009 Section Challenge 1 - Solution.mp4
    14:11
  • 010 Reading from a Text File.mp4
    11:35
  • 011 Errata-225.pdf
  • 011 Reading from a Text File - Live Demo - Part 1.mp4
    14:05
  • 012 Reading from a Text File - Live Demo - Part 2.mp4
    05:40
  • 013 Section Challenge 2.mp4
    03:09
  • 014 Section Challenge 2 - Solution.mp4
    07:17
  • 015 Section Challenge 3.mp4
    03:08
  • 016 Section Challenge 3 - Solution.mp4
    05:24
  • 017 Writing to a Text File.mp4
    09:33
  • 018 Writing to a Text File - Live Demo.mp4
    07:32
  • 019 Section Challenge 4.mp4
    02:30
  • 020 Errata-234.pdf
  • 020 Section Challenge 4 - Solution.mp4
    04:03
  • 021 Using String Streams.mp4
    14:50
  • 022 File locations with some Popular IDEs.mp4
    06:13
  • 022 Update-236.pdf
  • 001 Section Overview.mp4
    01:42
  • 002 What is the STL.mp4
    09:11
  • 003 Generic Programming with Macros.mp4
    07:19
  • 004 Generic Programming with Function Templates.mp4
    20:38
  • 005 Generic Programming with Class Templates.mp4
    14:07
  • 006 Creating a Generic Array Template Class.mp4
    13:56
  • 007 Introduction to STL Containers.mp4
    04:41
  • 008 Errata-244.pdf
  • 008 Introduction to STL Iterators.mp4
    10:47
  • 009 Introduction to Iterators - Demo.mp4
    16:02
  • 010 Errata-246.pdf
  • 010 Introduction to STL Algorithms.mp4
    10:46
  • 011 Introduction to Algorithms - Demo.mp4
    17:08
  • 012 Sequence Container - Array.mp4
    22:56
  • 013 Errata-249.pdf
  • 013 Sequence Containers - Vector.mp4
    24:56
  • 014 Errata-250.pdf
  • 014 Sequence Containers - Deque.mp4
    14:11
  • 015 Section Challenge 1.mp4
    04:46
  • 016 Section Challenge 1 - Solution.mp4
    03:35
  • 017 Sequence Containers - List and Forward List.mp4
    22:06
  • 018 Section Challenge 2.mp4
    11:21
  • 019 Section Challenge 2 - Solution.mp4
    07:29
  • 020 Associative Containers - Sets.mp4
    15:50
  • 021 Associative Containers - Maps.mp4
    16:55
  • 021 Errata-257.pdf
  • 022 Section Challenge 3.mp4
    08:15
  • 023 Section Challenge 3 - Solution.mp4
    06:04
  • 024 Container Adaptors - Stack.mp4
    09:27
  • 025 Container Adaptors - Queue.mp4
    07:39
  • 026 Section Challenge 4.mp4
    04:08
  • 027 Section Challenge 4 - Solution.mp4
    03:57
  • 028 Container Adaptors - Priority Queue.mp4
    08:04
  • 001 Section Overview.mp4
    02:14
  • 002 Motivation.mp4
    20:34
  • 003 Structure of a Lambda Expression.mp4
    04:41
  • 004 Stateless Lambda Expressions.mp4
    13:22
  • 005 Stateless Lambda Expressions Demo - Part 1.mp4
    14:16
  • 006 Stateless Lambda Expressions Demo - Part 2.mp4
    13:05
  • 007 Stateful Lambda Expressions.mp4
    06:21
  • 008 Stateful Lambda Expressions Demo - Part1.mp4
    12:38
  • 009 Stateful Lambda Expressions Demo - Part2.mp4
    15:26
  • 010 Lambdas and the STL.mp4
    19:50
  • 001 Section Overview.mp4
    02:03
  • 002 Installing VSCode on Windows.mp4
    04:40
  • 003 Building and Running C++ Programs with VSCode on Windows.mp4
    14:04
  • 004 Debugging C++ Programs with VSCode on Windows.mp4
    06:08
  • 004 ManuallySettingUpDebugger1.pdf
  • 005 Using the Course Source Code with VSCode on Windows.mp4
    08:00
  • 006 Installing VSCode on Mac OSX.mp4
    05:45
  • 007 Building and Running C++ Programs with VSCode on Mac OSX.mp4
    11:34
  • 008 Debugging C++ Programs with VSCode on Mac.mp4
    05:48
  • 008 ManuallySettingUpDebugger1.pdf
  • 009 Using the Course Source Code with VSCode on Mac.mp4
    08:48
  • 010 Installing VSCode on Linux.mp4
    04:17
  • 011 Building and Running C++ Programs with VSCode on Linux.mp4
    11:24
  • 012 Debugging C++ Programs with VSCode on Linux.mp4
    05:23
  • 012 ManuallySettingUpDebugger1.pdf
  • 013 Using the Course Source Code with VSCode on Linux.mp4
    08:30
  • external-assets-links.txt
  • 001 Section Overview.mp4
    02:30
  • 002 Motivation.mp4
    06:10
  • 003 The Structure of an Enumeration.mp4
    07:37
  • 004 Unscoped Enumerations.mp4
    23:21
  • 005 Scoped Enumerations.mp4
    13:01
  • 001 Installation and Setup Overview.mp4
    02:16
  • 002 Installing the C++ Compiler on Windows.mp4
    04:53
  • 002 Setting-Path-Pre-Windows10.pdf
  • 003 Installing CodeLite on Windows.mp4
    03:06
  • 004 CodeLite-Configuration-Updates.pdf
  • 004 Codelite-13.0.1-Configuration-Updates.pdf
  • 004 Codelite-13.0.2-Configuration-Updates.pdf
  • 004 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 004 Configuring CodeLite on Windows.mp4
    12:02
  • 004 Updates-to-MinGW-Dec-2018.pdf
  • 005 Installing the C++ Compiler on Mac OSX.mp4
    02:01
  • 006 Installing CodeLite on Mac OSX.mp4
    01:56
  • 007 CodeLite-Configuration-Updates.pdf
  • 007 Codelite-13.0.2-Configuration-Updates.pdf
  • 007 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 007 Configuring CodeLite on Mac OSX.mp4
    10:29
  • 008 Installing CodeLite on Ubuntu Linux.mp4
    04:04
  • 009 CodeLite-Configuration-Updates.pdf
  • 009 Codelite-14.0.0-ConfigurationUpdates.pdf
  • 009 Configuring CodeLite on Ubuntu Linux.mp4
    10:26
  • 010 Creating a Default CodeLite Project Template (All Versions).mp4
    06:21
  • 011 Source-Code.pdf
  • 011 Using the Included Source Code Course Resources.mp4
    03:44
  • external-assets-links.txt
  • 001 Source Code for all Sections.html
  • 001 Bonus - Course Slides and Free Programming EBook.mp4
    02:52
  • 001 Free-Course-and-Programming-Guide.pdf
  • Description


    Obtain Modern C++ Object-Oriented Programming (OOP) and STL skills. C++14 and C++17 covered. C++20 info see below.

    What You'll Learn?


    • Learn to program with one of the most powerful programming languages that exists today, C++.
    • Obtain the key concepts of programming that will also apply to other programming languages
    • Learn Modern C++ rather than an obsolete version of C++ that most other courses teach
    • Learn C++ features from basic to more advanced such as inheritance and polymorphic functions
    • Learn C++ using a proven curriculum that covers more material than most C++ university courses
    • Learn C++ from an experienced university full professor who has been using and teaching C++ for more than 25 years
    • Includes Quizzes, Live Coding Exercises, Challenge Coding Exercises and Assignments
    • New Section: Learn to use Visual Studio Code with C++
    • New Section: Learn all about using C++ Lambda Expressions

    Who is this for?


  • This course is perfect for absolute beginners with no previous coding experience, or anyone wanting to add C++ to their existing skillset.
  • Anyone looking to increase career options by learning one the most in-demand programming languages.
  • More details


    Description

    Which programming language is often seen as a badge of honor among software developers?  C++

    Which programming language can you learn that when added to your resume,  will often get you a job interview?  C++ 

    Which programming language is routinely ranked in the top 5 programming languages by popularity, and been consistently in the top 10 for close to 20 years?  C++

    Why you should learn C++

    Much, if not most of the software written today is still written in C++ and this has been the case for many, many years. 

    Not only is C++ popular, but it is also a very relevant language. If you go to GitHub you will see that there are a huge number of active C++ repositories and C++ is also extremely active on stack overflow.

    There are many, many leading software titles written entirely or partly in C++. These include the Windows, Linux, and Mac OSX operating systems!

    Many of the Adobe products such as Photoshop and Illustrator,  the MySQL and MongoDB database engines, and many many more are written in C++.

    Leading tech companies use C++ for many of their products and internal research and development. These include Amazon, Apple, Microsoft, PayPal, Google, Facebook, Oracle, and many more.

    Can you see how learning C++ will open up more career opportunities for you?

    If more professional companies are using C++, it stands to reason that there is going to be more of a demand for C++ programmers.

    But the main reason programmers should probably learn C++  is because it is so powerful!

    What do I mean by powerful?

    C++ is super fast and is a general-purpose programming language that supports both procedure and object-oriented programming making it very flexible.

    It can scale easily. And it can be portable as well.

    C++ can do many things that other languages just can't.

    That's why nearly every major language has a way to interface with code written in C++.

    Since C++ has influenced so many languages, if you know C++ you'll likely see elements from C++ in new languages you learn.

    How can a beginner learn C++?

    Find a good course, taught by an instructor with many years of experience in C++ is critical, as is the need for the instructor to have the necessary skills to be able to teach you the language.

    Frank Mitropolous, the instructor in this course has been using C++ for over 2 decades and has taught students in both university courses and industry training courses.  He even worked on a C++ compiler development project while he was in the industry.

    So not only will you be learning C++ from an expert C++ programmer, but you'll also be taught by an instructor who has successfully taught at university level for many years.

    As a result, you can take this course with confidence, knowing that you will learn C++ the right way, and in the shortest possible timeframe.

    Which version of C++ should I learn?

    C++ has had many version releases and updates over the years.  It's a sad fact that most C++ courses do not teach Modern C++, but focus on old, obsolete versions of C++.

    Frank teaches you Modern C++ (specifically C++ 14 and C++17).  

    Learn C++ the right way, with Modern C++, as taught by Frank in this course.

    What about C++20? Don't I need to learn about that as well?

    This course currently covers C++14 and C++17 but is still valid if you ultimately want to learn C++20. 

    C++20 is new and the reality is that C++20 compilers and tools are not yet ready for prime time and the industry is using mainly C++14.    So it's not really of any benefit for you to learn C++20 right now when the industry is not using it. 

    It's going to take many, many years for the industry to migrate to C++20 and that means jobs for C++20 are not going to be around for quite some time.

    What is available right now, are tons of jobs for Modern C++ developers, and you will obtain those skills in this course.

    It's our sincere advice to focus on learning Modern C++ and not get too hung up on the latest and greatest versions of C++.

    And even if you really do want to learn C++20,  the new features in C++20 are mostly advanced features that require understanding the foundations of Modern C++.

    If you don't learn the basics, you won't master any version of C++.

    Learning the foundations of Modern C++ should be your priority, which you will learn in this course!

    Is C++ difficult to learn?

    With all the power and flexibility of C++ comes complexity.

    There is no question that C++ is one of the most complex programming languages out there.

    But with the right instructor and the right training, you really can get up to speed with C++ quickly, and that's what this course is all about.

    What will I learn in this course?

    The course assumes no previous experience with C++ (or even programming in general), and you will end up with the skills to create your own programs in C++.

    Key topics covered include.

    * Looping with while, do/while for, range-based for statements and recursion
    * Performing calculations and displaying results
    * Functions
    * Pointers
    * Using existing classes and creating objects
    * Creating your own classes
    * Using Basic Standard Template Library classes such as Vector
    * Constructors and Destructors
    * Copy and Move semantics including Copy constructors, Move constructors, and copy and move assignment 
    * How to overload operators
    * Using inheritance and class hierarchies
    * Using Polymorphic functions and dynamic binding 
    * Using smart pointers
    * Using stream I/O
    * An introduction to the C++ STL
    * An introduction to Exception Handling
    * And much more.


    How is this C++ course different from other courses?

    You will learn Modern C++, for one.  Many, perhaps most other courses on Udemy teach you old, obsolete versions of C++.  If you are going to learn C++, it's imperative that you learn the Modern version to maximize your career opportunities and to ensure your skills are up to date.

    The course format includes theory and concepts which are then reinforced with live code examples. Often the C++ debugger is used to step through code and analyze variables to better understand the behavior of C++. The instructor also uses a pen tablet to write on the screen and provide even more visual explanations.

    You won't find better C++ training anywhere, and you will struggle to find someone with as much industry and training experience as your instructor Frank has.

    What do I get out of learning C++?

    More career options for one!  C++ is one of the most popular programming languages used in games development.    It's also heavily used in embedded applications.  Your investment in time in learning C++ will reward you time and time again with more pay, and more opportunities, and frankly, more fun!

    Are you ready to get started?

    If you are ready to get that first paid programming job or to move up to a more senior programming position, then this course is for you!

    Your new job or consulting opportunity awaits!  

    Why not get started today?

    Click the Signup button to sign up for the course!

    Who this course is for:

    • This course is perfect for absolute beginners with no previous coding experience, or anyone wanting to add C++ to their existing skillset.
    • Anyone looking to increase career options by learning one the most in-demand programming languages.

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    Tim Buchalka's Learn Programming Academy
    Tim Buchalka's Learn Programming Academy
    Instructor's Courses
    The Learn Programming Academy was created by Tim Buchalka, a software developer with 35 years experience, who is also an instructor on Udemy, with over 1.67M+ students in his courses on Java, Python, Android, C#  and the Spring framework. The Academy’s goal in the next three years, is to teach one million people to learn how to program.Apart from Tim’s own courses, which are all available here, we are working with the very best teachers, creating courses to teach the essential skills required by developers, at all levels.One other important philosophy is that our courses are taught by real professionals; software developers with real and substantial experience in the industry, who are also great teachers.  All our instructors are experienced, software developers!Our team is busy creating new courses right now.Whether you are a beginner, looking to learn how to program for the very first time, or to brush up on your existing skills, or to learn new languages and frameworks, the Academy has you covered.
    Dr. Frank Mitropoulos
    Dr. Frank Mitropoulos
    Instructor's Courses
    Frank J. Mitropoulos, Ph.D. has over 30 years of experience in the computer science and information technology fields. Frank earned B.S., M.S., and Ph.D. degrees in Computer Science and has worked both in industry and academia.Frank has taught hundreds of courses at the university level to thousands of both undergraduate and graduate students in both face-to-face and online modes. Frank has also taught dozens of professional seminars for private corporations such as Motorola, IBM, GE, American Express, Logica, and many others.In addition to his teaching experience, Frank also worked for 12 years in industry doing both application, compiler, and operating systems development as well as  project management.In 2014, Frank was one of 13 professors invited by Apple to Apple Headquarters to discuss teaching strategies using Apple development tools. In addition to being a full professor, trainer, and mentor. Frank is a consultant in the areas of Mobile Application Development, Game Design, and Machine Learning, and assists many technology companies as a technical interviewer for applicants seeking intermediate and senior level IT positions. Frank enjoys developing computer games and has published games using gaming frameworks such as LibGDX, Corona, Cocos2DX, SpriteKit, SceneKit, Unity and Unreal.Frank's academic specialty is Aspect-Oriented programming and is a recognized expert in the field with dozens of publications in that area of computer science.Frank brings a wealth of both real-world and academic experience to make your learning experience productive, relevant, and fun!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 303
    • duration 45:59:24
    • English subtitles has
    • Release Date 2023/05/05

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