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Art Directing Explosions Using Axiom In Houdini

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7:46:42

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  • 00 - Preview.mp4
    01:39
  • 01 - Analyzing References.mp4
    04:54
  • 02 - Prepping Assets.mp4
    10:21
  • 03 - Barrel Explosion - Emitter.mp4
    34:26
  • 04 - Barrel Explosion - Emitter Part 2.mp4
    21:34
  • 05 - Barrel Explosion Sim - Initial Sim Parameters.mp4
    10:05
  • 06 - Barrel Explosion Sim - Combustion.mp4
    08:09
  • 07 - Barrel Explosion Sim - Shape Settings.mp4
    14:43
  • 08 - Barrel Explosion Sim - Shape Settings Disturb.mp4
    14:54
  • 09 - Barrel Explosion Sim - Influence & Output Settings.mp4
    10:11
  • 10 - Barrel Explosion - Trail Curves.mp4
    15:25
  • 11 - Barrel Explosion - Pyro Bake.mp4
    10:07
  • 12 - Barrel Explosion Lgt - Solaris.mp4
    23:23
  • 13 - Barrel Explosion Lgt - Solaris Part 2.mp4
    13:00
  • 14 - Pyro Center Sim - Sources.mp4
    15:51
  • 15 - Pyro Center Sim - Initial Sim Parameters.mp4
    09:16
  • 16 - Pyro Center Sim - Shape Settings.mp4
    16:57
  • 17 - Pyro Center Sim - Explosion Influence.mp4
    10:41
  • 18 - Pyro Center Sim - Second Sim Sl.mp4
    12:04
  • 19 - Pyro Center - Post Process.mp4
    12:27
  • 20 - Pyro Center Lgt - Solaris.mp4
    19:14
  • 21 - Pyro Sr Sim - Sources.mp4
    13:35
  • 22 - Pyro Sr Sim - Combustion.mp4
    06:44
  • 23 - Pyro Sr Sim - Shape Settings.mp4
    16:14
  • 24 - Pyro Sr - Proxy Volumes.mp4
    03:42
  • 25 - Smoke Sr Sim - Sources.mp4
    26:34
  • 26 - Smoke Sr Sim - Initial Solver Settings.mp4
    11:13
  • 27 - Smoke Sr Sim - Combustion & Shape Settings.mp4
    10:10
  • 28 - Pyro-Smoke Sr Lgt - Solaris.mp4
    28:11
  • 29 - Smoke Fg Sim - Sources.mp4
    16:46
  • 30 - Smoke Fg Sim - Solver.mp4
    09:37
  • 31 - Smoke Fg Lgt - Solaris.mp4
    16:34
  • 32 - Compositing.mp4
    18:01
  • Files.zip
  • Description


    Discover how to create a professional explosion shot in this 7.5-hour workshop with Ganesh Lakshmigandan, Senior FX Technical Director at Weta FX. From analyzing references to completing the final composite, Ganesh walks you through the entire creation process.


    Ganesh demonstrates how to use the Axiom Solver (version 3.1 or higher) in Houdini 20 to create all the pyro simulations. He teaches every pro trick in the book to achieve a realistic-looking sim, including accurate shading and lighting.


    Solaris/Karma XPU is used to shade, light, and render the shot. Ganesh reveals how to use the latest karma volume shader and take advantage of the latest features to achieve visually realistic-looking volume renders. In the final stage of the workshop, you’ll then tackle the Nuke composite of all the rendered elements.


    Throughout this workshop, you will learn SOP tricks to create emitters and see how to split simulations to make art-directable elements quickly and efficiently. The GPU-based Axiom Solver with Karma XPU is a professional solution for creating faster iterations in both simulation and rendering.


    The project files accompanying this workshop include the background asset courtesy of Enterables on CG Trader; Ganesh has also provided his own assets for subscribers to follow along with the tutorial.

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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 33
    • duration 7:46:42
    • Release Date 2024/12/02

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