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Arrimus Ultimate 3D Modeling Course

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Arrimus 3D

13:46:12

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  • 1 - Intro to Blender.mp4
    48:26
  • 2 - Intro to Max 1.mp4
    01:07:27
  • 3 - Intro to Max 2 Hotkeys 1.mp4
    30:00
  • 4 - Intro to Max 3 Hotkeys 2.mp4
    31:44
  • 5 - Intro to Plasticity.mp4
    28:44
  • 6 - Intro to Zbrush.mp4
    44:03
  • 7 - Intro to Moment of Inspiration MoI.mp4
    40:47
  • 8 - Intro to MoI 2.mp4
    35:06
  • 9 - Zbrush Part 1 Base Sculpt.mp4
    25:40
  • 10 - Blender Part 1 Retopology.mp4
    35:28
  • 11 - Blender Part 2.mp4
    35:35
  • 12 - Plasticity Part 1 Leg.mp4
    01:01:32
  • 13 - Blender Part 3.mp4
    49:20
  • 14 - Plasticity Part 2 Weapon.mp4
    39:51
  • 15 - Zbrush Part 2 Sculpt Refinement.mp4
    28:08
  • 16 - Kitbashing Created Assets.mp4
    11:34
  • 17 - Blender Part 4.mp4
    43:15
  • 18 - Blender Part 5.mp4
    36:11
  • 19 - Cool Shapes.mp4
    18:34
  • 20 - Freeform Modeling 1.mp4
    37:09
  • 21 - Freeform Modeling 2.mp4
    25:01
  • 22 - Fun with Symmetry.mp4
    19:13
  • 23 - Integrating Objects Together.mp4
    33:24
  • Description


    Work with a variety of programs to supercharge your designs.

    What You'll Learn?


    • Learn how to retopologize, model, and design a mechanical character with 3DS Max.
    • Learn how to retopologize, model, and design a mechanical character with Blender.
    • Learn how to sculpt in Zbrush at a basic level.
    • Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.

    Who is this for?


  • This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
  • What You Need to Know?


  • Make sure you have your poly-modeling program of choice installed. Although I used Max and Blender you can also use Modo, NVil, Cinema4D, XSI, or anything else that can handle poylgon modeling. I also recommend a tablet for sculpting. For sculpting software you can use Blender or Zbrush. For CAD I recommend Plasticity which is currently in beta and is free and when it is released will be very affordable. Shapr3D and Fusion 360 are also good choices.
  • More details


    Description

    In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

    Who this course is for:

    • This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.

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    Hello. I'm Arrimus 3D and for the past ten years I have been exploring the world of 3D modeling and design, accumulating knowledge and experience, and I am now ready to create the ultimate course on modeling and designing in 3D. Join me for the ultimate course on expressing your creativity in Blender, Max, Zbrush, MoI, and Plasticity!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 23
    • duration 13:46:12
    • Release Date 2022/11/20