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Arduino: Prototyping

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Robert Gallup

1:53:07

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  • 01 - Prototype with Arduino.mp4
    00:56
  • 02 - What you should know.mp4
    01:17
  • 03 - What's new in this update.mp4
    00:43
  • 01 - Purpose and pitfalls of prototypes.mp4
    03:07
  • 02 - Prototype form factors.mp4
    02:32
  • 03 - The prototype process.mp4
    01:48
  • 01 - Prototype planning considerations.mp4
    01:56
  • 02 - Demo product brief of handheld game.mp4
    01:29
  • 03 - Define the proof-of-concept prototype.mp4
    01:12
  • 04 - Select components and libraries.mp4
    04:46
  • 05 - Design the circuit.mp4
    02:36
  • 06 - Make a pin map.mp4
    01:29
  • 01 - Connect the display.mp4
    06:27
  • 02 - Display Hello World sketch.mp4
    03:37
  • 03 - Challenge Controlling the display.mp4
    00:42
  • 04 - Solution Controlling the display.mp4
    02:22
  • 01 - Understand display dynamics.mp4
    01:27
  • 02 - Implement display dynamics.mp4
    07:50
  • 03 - Challenge Modify the animation.mp4
    00:35
  • 04 - Solution Modify the animation.mp4
    04:38
  • 01 - Understand interaction logic.mp4
    01:20
  • 02 - Breadboard buttons and update pin map.mp4
    01:21
  • 03 - Implement buttons.mp4
    06:33
  • 04 - Challenge Name.mp4
    00:56
  • 05 - Solution Name.mp4
    04:49
  • 01 - Blocking versus non-blocking code.mp4
    04:07
  • 02 - Understand timers.mp4
    02:04
  • 03 - Implement non-blocking interaction.mp4
    04:06
  • 01 - Button debouncing.mp4
    05:55
  • 02 - Advanced button interaction.mp4
    03:45
  • 03 - Implement button functions.mp4
    08:06
  • 04 - Challenge Game intro.mp4
    00:32
  • 05 - Solution Game intro.mp4
    03:58
  • 01 - Use symbolic parameters.mp4
    04:35
  • 02 - Document prototypes.mp4
    03:01
  • 03 - Challenge Complete the experience.mp4
    01:15
  • 04 - Solution Complete the experience.mp4
    04:45
  • 01 - Final thoughts.mp4
    00:30
  • Ex_Files_Arduino_Prototyping.zip
  • Description


    For designers and product managers, the Arduino family of microcontrollers and easy-to-assemble components is a valuable tool for exploring and evaluating hardware product designs. Rapid, incremental prototypes can help improve outcomes and reduce cost and time in the design process. In this course, instructor Robert Gallup helps you go beyond the basics and learn what it takes to develop Arduino-based prototypes. Robert begins by providing an overview of the prototype development process, highlighting both best practices and potential pitfalls. He then steps through how to develop and refine a proof-of-concept prototype, introducing relevant concepts and techniques along the way. After this course, you'll be ready to tackle your own hardware prototyping using Arduino.
    Robert also includes several hands-on challenges with solutions to help you better understand the LCD, animation dynamics, and the final process of completing your prototype and modifying it in response to feedback.

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    Robert Gallup
    Robert Gallup
    Instructor's Courses
    I create at the nexus of people, design, and technology. I’ve worked for startups and corporate empires. I’m a designer and coder who’s studied economics and psychology. I’ve managed game development teams, prototyped intelligent hardware products, and helped design user experiences for a car computer and an online learning platform. I’ve developed online training, presented in corporate classrooms, and led small and large workshops covering microcontroller programming and electronics. On the side, I’ve photographed in Africa, trekked the Himalayas, negotiated auto-rickshaw rides in New Delhi, and been lost on the Shinkansen in Japan. I’ve made musical instruments, performed in a classical Chinese music ensemble, played bagpipes in my basement and improvised with musical electronics and microcontrollers. With a diverse perspective and natural curiosity, I thrive exploring the frontiers of future products and experiences.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 38
    • duration 1:53:07
    • Release Date 2023/01/19

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