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AR Development Techniques 03: Recognition and Tracking

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Parth Anand

1:52:20

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  • 001 Course overview.mp4
    00:47
  • 002 What you should know.mp4
    01:03
  • 001 Image tracking overview.mp4
    00:30
  • 002 How does it work .mp4
    01:49
  • 003 Basic image tracking.mp4
    04:11
  • 004 AR book tracking part 1.mp4
    07:31
  • 005 AR book tracking part 2.mp4
    07:27
  • 006 AR book tracking part 3.mp4
    10:57
  • 001 Object detection overview.mp4
    00:27
  • 002 How does it work .mp4
    01:14
  • 003 Simple object detection.mp4
    08:01
  • 004 Multiple object detection.mp4
    11:55
  • 001 Face tracking overview.mp4
    00:23
  • 002 AR face paint.mp4
    04:12
  • 003 AR glasses try-on part 1.mp4
    05:50
  • 004 AR glasses try-on part 2.mp4
    10:40
  • 005 AR glasses try-on part 3.mp4
    06:02
  • 006 AR glasses try-on part 4.mp4
    12:37
  • 001 Hand tracking overview.mp4
    00:27
  • 002 Getting started with ManoMotion SDK.mp4
    04:53
  • 003 Hand tracking gestures.mp4
    11:04
  • 001 Next steps.mp4
    00:20
  • Description


    This course, the third in a four-part series, teaches you about image tracking, face tracking, hand tracking, and object recognition in AR application development in Unity. Instructor Parth Anand explains how image tracking works and what kinds of images are suitable for tracking. Next, he discusses how to create a simple image tracking app with just one image. He demonstrates how to create a book recognition and tracking app. Parth covers how object detection works and what kind of objects are suitable for detection. Then he goes into how to create a simple object detection app where the user can scan and overlay virtual content on a real-world object. Next, Parth steps you through how to create an AR glasses try-on app where the user can try different glasses models, change frame colors, and go to the product webpage to buy the glasses. Parth explains how to set up and use the ManoMotion SDK for manipulating virtual 3D objects using grab, pinch, and click hand gestures.

    Note: The fourth installment in this series will be released in January 2021.

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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 22
    • duration 1:52:20
    • Release Date 2024/09/19