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AR Development Techniques 02: Lighting and Physics

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Parth Anand

2:02:32

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  • 001 Lighting and physics in AR.mp4
    01:04
  • 002 What you should know.mp4
    01:03
  • 001 Plane detection overview.mp4
    01:00
  • 002 ARSession and ARSessionOrigin.mp4
    02:10
  • 003 Point clouds and plane detection.mp4
    03:40
  • 004 Deploying the app on your devices.mp4
    02:50
  • 005 Tap on screen to place on plane Part 1.mp4
    03:08
  • 006 Tap on screen to place on plane Part 2.mp4
    04:28
  • 007 Tap on screen to place on plane Part 3.mp4
    04:00
  • 008 Hiding plane visualizers.mp4
    02:08
  • 009 FocusSquare to place on plane.mp4
    13:40
  • 010 Resetting and reloading the ARSession.mp4
    02:43
  • 001 Overview.mp4
    00:36
  • 002 Set up the AR scene.mp4
    08:23
  • 003 Different types of lightning.mp4
    06:05
  • 004 Light projector.mp4
    06:30
  • 005 Reflection probes for reflections.mp4
    04:49
  • 006 Environmental probes.mp4
    01:22
  • 007 Ambient light estimation Part 1.mp4
    08:02
  • 008 Ambient light estimation Part 2.mp4
    03:27
  • 001 Types of shadows.mp4
    00:36
  • 002 Shadows created using directional light.mp4
    01:45
  • 003 Blob shadows using shadow projector.mp4
    03:51
  • 001 Overview.mp4
    00:27
  • 002 D UI vs. 3D UI.mp4
    01:30
  • 003 Creating a 3D UI Part 1.mp4
    07:26
  • 004 Creating a 3D UI Part 2.mp4
    08:19
  • 001 Gestures overview.mp4
    00:23
  • 002 Scale and rotate gestures.mp4
    02:16
  • 003 Move gestures.mp4
    04:27
  • 001 AR physics overview.mp4
    00:23
  • 002 Colliders and rigidbody.mp4
    06:51
  • 003 AR bowling Part 2.mp4
    03:10
  • Description


    This course, the second in a four-part series, teaches you about lighting and physics in AR application development in Unity. First, instructor Parth Anand explains how to set up a simple AR scene and how to detect unique planes in the environment. He teaches you how to place a virtual object on a plane. Next, Parth shows you how to write code to hide plane visualizers and how to reset an augmented reality scene. He goes over the different lightning options available in Unity, covering the light projector, how to add reflections, and how to gauge environmental light properties. Parth shows you how to create light-based shadows and blob shadows. He teaches you about world space, screen space, and how to create a 3D UI. Parth goes over on-screen gestures to scale, rotate, and move virtual objects. He covers how to add physics collisions using colliders and Rigidbody. In conclusion, he steps you through how to create an AR bowling app where the user can launch a ball and hit bowling pins.

    Note: The fourth installment in this series will be released in January 2021.

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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 33
    • duration 2:02:32
    • Release Date 2024/09/19