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Animating Melee Combat in Maya and Unity

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Mark Butler

2:11:34

27 View
  • 01 - Course Overview.mp4
    02:28
  • 02 - Breaking Down the Action.mp4
    09:58
  • 03 - Knowing and Editing Your Clip Library.mp4
    09:44
  • 04 - Prepping Your Characters.mp4
    09:24
  • 05 - Blocking and Editing in Maya.mp4
    09:50
  • 06 - Editing in Maya and Positioning Your Characters.mp4
    09:45
  • 07 - Controlling Characters Using Tracks on the Timeline.mp4
    09:50
  • 08 - Editing Clips in Maya and Roughing in the Tracks.mp4
    09:20
  • 09 - Non-linear Editing on the Timeline for Maximum Impact.mp4
    09:37
  • 10 - Using the Activation Track to Trigger Events and Effects.mp4
    06:11
  • 11 - Using Cinemachine and Virtual Cameras.mp4
    06:58
  • 12 - Preparing Your Selects and Setting Up.mp4
    09:43
  • 13 - Editing the Beginning and End First Then the Middle.mp4
    09:55
  • 14 - Multiple Pass Editing and Looking through the Camera s Eye.mp4
    09:39
  • 15 - Refinement and Polishing the Edits.mp4
    09:12
  • unity-maya-animating-melee-combat.zip
  • Description


    Melee battle scenes create unique, challenging, and fun tasks to animate. This course will show you how to use Unity and Maya to choreograph a compelling melee sequence.

    What You'll Learn?


      Creating a melee battle scene is one of the most fun and challenging animation tasks. In this course, Animating Melee Combat in Maya and Unity, you will get to see how to use a variety of animation techniques, including hand key-framing, hybrid animation with mocap clips, and some procedural animation to get it done. First, you will get to see the importance of the animatic and the scratch track for the audio in creating these scenes. Next, you will learn how to properly zero your characters and their relation to each other in world-space. Finally, you will go over editing changes and making improvements to your character in Maya. By the end of this course, you'll have a solid understanding of process, techniques, and commitment it takes to bring an exciting battle sequence to life.

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    Mark has over 15 years professional experience animating and creating 3D assets in Maya, MotionBuilder, and other CGI software for real-time broadcast and video games. His focus is on character animation, rigging, and motion capture for body, face, and hands. Mark is a pioneer in real-time live performance animation and avatars, using markerless motion capture as well as wireless inertial body suits and gloves. Mark was a part of the Emmy-award winning animation team on NBC’s “Heroes”, and is the founder of secretfileanimation.com, which produces original animation and games, and radiusmotioncapture.com, which provides custom motion capture systems and services worldwide.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 15
    • duration 2:11:34
    • level average
    • Release Date 2023/10/10