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Animal Anatomy: Modeling A Fossa

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5:43:50

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  • 00 - Preview.mp4
    01:39
  • 01 - Preparation Work.mp4
    10:53
  • 02 - Skeleton Blockout.mp4
    09:05
  • 03 - Skeleton Skull.mp4
    10:27
  • 04 - Skeleton Spine.mp4
    19:12
  • 05 - Skeleton.mp4
    14:26
  • 06 - Skeleton Simple Rig.mp4
    08:33
  • 07 - Skeleton Simple Rig Lineups.mp4
    01:42
  • 08 - Main Muscle Study.mp4
    11:02
  • 09 - Muscle Sculpting Part 1.mp4
    13:06
  • 10 - Muscle Sculpting Part 2.mp4
    14:35
  • 11 - Skin Sculpting Part 1.mp4
    16:00
  • 12 - Skin Sculpting Part 2.mp4
    16:30
  • 13 - Skin Sculpting Part 3.mp4
    11:30
  • 14 - Skin Sculpting Part 4.mp4
    13:10
  • 15 - Skin Sculpting Part 5.mp4
    06:42
  • 16 - Retopology.mp4
    09:58
  • 17 - Retopology - Head Part 1.mp4
    17:18
  • 18 - Retopology - Head Part 2.mp4
    09:42
  • 19 - Retopology - Body.mp4
    16:40
  • 20 - Retopology - Hands & Feet.mp4
    18:54
  • 21 - Uvs - Body & Teeth.mp4
    12:00
  • 22 - Uvs - Eyes.mp4
    06:15
  • 23 - Detailing The Mouth Interior.mp4
    09:19
  • 24 - Detailing The Mouth Interior - Teeth.mp4
    11:00
  • 25 - Detailing The Feet.mp4
    09:53
  • 26 - Detailing - Final Touches.mp4
    16:20
  • 27 - Detailing - Mari Displacement.mp4
    20:28
  • 28 - Final Presentation.mp4
    07:31
  • Description


    Approaching realistic creature modeling can feel daunting. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying process through the complete build of a detailed sculpt, using Maya, ZBrush, SketchBook Pro, Advanced Skeleton, and Mari.


    You’ll learn how to refine your creature-studying process and make educated decisions about your modeling workflow. The workshop is intentionally sectioned into chapters that make the entire process easy to follow, beginning with sketches and anatomical studies. From there, Aritz jumps into Maya, where he instructs how to use the references to create your own studies and blueprints. You’ll explore how to set up the correct proportions for your model and tackle the modeling of the skeleton geometry before moving on to the main muscle groups using ZBrush. This creates a solid foundation for the sculpting of the Fossa’s skin. This workshop also covers retopology, UVs, and final skin surface detailing techniques.


    This video series is aimed at students and junior artists. The goal of this tutorial is to help artists explore ways to approach the modeling of an existing creature, aiming for believable results. From setting up the base model to building an entire creature from the skeleton to the skin, you’ll explore various methods and techniques that will serve as roadmaps for your future modeling projects.

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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 29
    • duration 5:43:50
    • Release Date 2024/12/02

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