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Advanced Unreal Engine 5 Multiplayer Gameplay Programming

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Artem Chaika

12:44:12

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  • 1.1 Git (command line extension).html
  • 1.2 GitHub Desktop.html
  • 1.3 Tortoise Git.html
  • 1.4 Unreal Engine (GitHub).html
  • 1.5 Unreal Engine Launcher.html
  • 1.6 Visual Studio Community.html
  • 1. Visual Studio and Unreal Engine 5.mp4
    03:53
  • 2. Creating the Project.mp4
    02:03
  • 1.1 Ability System.html
  • 1. Why use Ability System.mp4
    01:50
  • 2.1 Ability System Component.html
  • 2. AbilitySystemComponent.mp4
    04:25
  • 3.1 Gameplay Ability.html
  • 3. Gameplay Ability.mp4
    03:57
  • 4.1 Ability Tasks.html
  • 4. Ability Tasks.mp4
    02:09
  • 5. Gameplay Tags.mp4
    02:07
  • 6. Gameplay Events.mp4
    01:58
  • 7. Gameplay Attributes.mp4
    01:09
  • 8.1 Attributes & Effects.html
  • 8. Gameplay Effects.mp4
    03:46
  • 9. Gameplay Cues.mp4
    03:35
  • 1. GAS Plugin, Ability, Ability System Component, Attribute Set, Character.mp4
    23:31
  • 2. Character Defaults, Ability System Debug.mp4
    04:05
  • 3. Character Data, Character Data Asset.mp4
    11:30
  • 1. Movement Component, Movement Attributes.mp4
    09:36
  • 2. Locomotion Blendspace, Movement Debug.mp4
    09:13
  • 3.1 An alternative approach to logically select an animation - Layer Blending.html
  • 3. Animation Instance, Animation Data, Animation Data Asset.mp4
    15:59
  • 4. Advanced physical materials.mp4
    04:10
  • 5. Footsteps Component, Step Anim Notify.mp4
    25:09
  • 6.1 Enhanced Input.html
  • 6. Enhanced Input.mp4
    19:56
  • 1. Jump Ability.mp4
    17:56
  • 2. Base Ability.mp4
    14:51
  • 3. Crouch Ability.mp4
    23:25
  • 4. Sprint Ability (Attributes).mp4
    07:49
  • 5. Vault (Motion Warping) - Theory.mp4
    03:17
  • 6. Vault (Motion Warping) - Implementation.mp4
    01:05:52
  • 7. Wall Run Ability (Ability Tasks).mp4
    01:02:08
  • 8. Ability Relations with Gameplay Tags.mp4
    04:30
  • 1. Inventory Architecture - Theory.mp4
    07:19
  • 2. Item Static Data (UClass CDO approach), Action Game Statics.mp4
    09:57
  • 3. Item Entry, Item List, Item Instance.mp4
    22:35
  • 4. Inventory Component.mp4
    23:58
  • 5. Item Actor, Equipping Item, Dropping Item.mp4
    53:21
  • 6. Finalizing Inventory, Better Inventory Tag Management.mp4
    42:56
  • 7. Item Animation Overrides.mp4
    10:25
  • 1. WeaponStaticData, Weapon Item Actor, Item Abilities.mp4
    22:58
  • 2. Single Shot Ability, Inventory Ability, Gameplay Event Notify.mp4
    28:19
  • 3. Item Effects, Strafe Movement.mp4
    16:26
  • 4. Automatic Shooting Ability.mp4
    07:54
  • 5. Data-Driven Damage Effect.mp4
    10:49
  • 6. Weapon Effects & Hit Impacts.mp4
    14:16
  • 7. Server-Side Targeting, Aiming Ability, Camera Modifier.mp4
    19:40
  • 8. Death & Respawn.mp4
    29:57
  • 9. Projectile, Projectile Shooting Ability, Radial Damage.mp4
    53:59
  • 1. Ability System Physics Volume.mp4
    21:44
  • 2. Campfire (Different Burning Effects, Static & Actor Based Gameplay Cues).mp4
    13:50
  • Description


    Industry proven approaches in multiplayer gameplay programming with Unreal Engine 5 and Ability System.

    What You'll Learn?


    • Ability System (Theory & Practice)
    • Locomotion
    • Movement Abilities (incl. Motion Warping)
    • Replicated Inventory Basics
    • Multiplayer Combat Abilities
    • Environmental features using Ability System

    Who is this for?


  • Beginner developers who want to learn gameplay programming, as it's done in real projects.
  • Experienced developers who want to move to gameplay programming or learn Ability System
  • More details


    Description

    Why taking this course?

    Do you want to learn multiplayer gameplay programming with Unreal Engine 5? This course can save you months or even years of searching though infinite documentations, tutorials, and attempts to implement a stable framework for you projects.

    No need to reinvent the wheel - I will guide you through the proven industry standard approaches and frameworks that will allow you to feel confident with multiplayer gameplay programming and be prepared for the real life challenges.

    The course covers not only practice but also the theory of Ability System, which we will start with.

    My goal is to give you not only a set of examples, but an understanding of how different multiplayer tasks can be approached, with nuances that could take you a lot of time to find out by yourself from trial and error.

    You will also be able to request an access to a complete GitHub repository with all lectures implemented.


    How to approach this course?

    I highly recommend to follow lecture by lecture to not miss anything, but if you're here for a specific thing, you can always watch some specific lecture or better at least a section.

    This course covers:

    - Ability System (Theory & Practice)
    - Locomotion
    - Movement Abilities (incl. Motion Warping)
    - Replicated Inventory Basics
    - Combat Abilities

    - Environmental features using Ability System

    Who this course is for:

    • Beginner developers who want to learn gameplay programming, as it's done in real projects.
    • Experienced developers who want to move to gameplay programming or learn Ability System

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    Artem Chaika
    Artem Chaika
    Instructor's Courses
    I'm a professional Unreal Engine gameplay programmer with 7+ years of experience working with UDK/Unreal Engine 4/5/In-house engines on titles like Mortal Combat, Injustice 2, Asphalt 8, Outriders, Decimated and other unannounced ones.During those years of work I gained knowledge of gameplay programming, especially with Unreal Engine, that I want to share with you. I know from experience how hard it is to find the right info, especially about such a complicated topic as multiplayer gameplay, so I hope the knowledge that I will share with you will significantly boost your career or personal projects development!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 46
    • duration 12:44:12
    • Release Date 2023/05/04