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A to Z Unity® Development: Code in C# and Make Low Poly Art

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John Bura,Mammoth Interactive

18:23:49

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  • 2 - Intro and Setting Changes.mp4
    03:10
  • 3 - Camera Controls.mp4
    01:37
  • 4 - Emulated Numbpad Camera.mp4
    02:01
  • 5 - Basic Object Manipulation.mp4
    04:16
  • 6 - Frequently Used Tools.mp4
    10:57
  • 7 - Mirror Modifier.mp4
    03:48
  • 8 - Claymore.mp4
    11:35
  • 9 - Dagger.mp4
    08:50
  • 10 - Greek Sword.mp4
    07:32
  • 11 - Katana.mp4
    13:42
  • 12 - Simple Blade.mp4
    07:32
  • 13 - 500 value Source Files.html
  • 13 - SourceCode1.zip
  • 14 - Download Blender and Unity3D.html
  • 15 - Gameplay.mp4
    00:25
  • 16 - Introduction.mp4
    03:13
  • 17 - Unity Editor.mp4
    13:21
  • 18 - Moving a Cube.mp4
    12:03
  • 19 - Materials.mp4
    08:55
  • 20 - Lights.mp4
    06:15
  • 21 - Particle System.mp4
    06:20
  • 22 - Applying Physics.mp4
    04:58
  • 23 - Asset Store.mp4
    03:11
  • 24 - Introduction.mp4
    02:09
  • 25 - Variables.mp4
    16:59
  • 26 - Methods.mp4
    16:19
  • 27 - If Blocks.mp4
    07:40
  • 28 - Loops.mp4
    12:45
  • 29 - Introduction.mp4
    01:59
  • 30 - Key Presses.mp4
    13:35
  • 31 - Moving a Player.mp4
    11:03
  • 32 - Jumping.mp4
    10:58
  • 33 - Moving Forward.mp4
    07:18
  • 34 - Cycling Cameras.mp4
    14:07
  • 35 - Introduction.mp4
    14:07
  • 36 - Introduction to Prefabs.mp4
    16:51
  • 37 - FAQ on Instantiating Objects.html
  • 38 - Random Angles.mp4
    09:15
  • 39 - FAQ on Destroying Objects.html
  • 40 - Explosion Effect.mp4
    13:12
  • 41 - Adding explosion effects.mp4
    10:07
  • 42 - Setting up the Project.mp4
    04:11
  • 43 - Building a Simple Scene.mp4
    06:26
  • 44 - Percentage Coordinates.mp4
    08:26
  • 45 - Clicking Variation.mp4
    04:29
  • 46 - Player Movement.mp4
    11:30
  • 47 - Orthographic Camera.mp4
    05:28
  • 48 - Jumping Enemy.mp4
    07:33
  • 49 - Jumping Enemy Movement.mp4
    05:55
  • 50 - Killing the Player.mp4
    02:33
  • 51 - Canvas.mp4
    07:07
  • 52 - End Game Messages.mp4
    10:52
  • 53 - Reusability.mp4
    05:09
  • 54 - Dynamically Adding the enemy.mp4
    03:51
  • 55 - Game Mode Switch.mp4
    08:00
  • 56 - Setting Up The Rolling Enemy.mp4
    07:04
  • 57 - Rolling Enemy Movement.mp4
    13:11
  • 58 - Enemy Positions.mp4
    07:41
  • 59 - Killing the Player.mp4
    07:11
  • 60 - Depth Range.mp4
    13:15
  • 61 - Horizontal Range.mp4
    11:33
  • 62 - Creating the Bouncing Enemy.mp4
    07:32
  • 63 - Moving the Bouncing Enemy.mp4
    08:34
  • 64 - Diagonal Movement.mp4
    05:48
  • 65 - Movement Flip.mp4
    07:20
  • 66 - Initial Angle.mp4
    07:08
  • 67 - Enemy x Enemy Collision.mp4
    04:10
  • 68 - Multiple Bouncer.mp4
    04:01
  • 69 - Depth Walls.mp4
    06:43
  • 70 - Designing the Crawlers.mp4
    12:26
  • 71 - Crawling Enemy Movement.mp4
    06:19
  • 72 - Players Rotation.mp4
    11:08
  • 73 - Jumping Force.mp4
    05:42
  • 74 - Finishing the Jumping Logic.mp4
    06:18
  • 75 - Spawning Crawler.mp4
    04:34
  • 76 - Designing The Turret.mp4
    14:09
  • 77 - Turret States.mp4
    09:21
  • 78 - Turret Movement.mp4
    13:02
  • 79 - Smooth Aiming.mp4
    09:09
  • 80 - Aiming.mp4
    15:15
  • 81 - Preparing The Game Logic.mp4
    13:48
  • 82 - Raycasts.mp4
    11:34
  • 83 - Shooting Weapons.mp4
    07:23
  • 84 - Aiming Improvements.mp4
    09:32
  • 85 - Targets.mp4
    14:49
  • 86 - Shooting Player.mp4
    03:23
  • 87 - Destroying the Targets.mp4
    04:43
  • 88 - Configuring the Player.mp4
    11:14
  • 89 - Moving Up.mp4
    14:23
  • 90 - Jetpack Thrusters.mp4
    07:20
  • 91 - Designing the Enemy.mp4
    11:36
  • 92 - Wave Pattern.mp4
    04:29
  • 93 - Spawning Enemies.mp4
    09:02
  • 94 - Setting up Endless Mode.mp4
    11:16
  • 95 - Highscores.mp4
    14:06
  • 96 - Refactoring The Spawn Logic.mp4
    05:57
  • 97 - Increasing Difficulty.mp4
    07:59
  • 98 - Bouncer Difficulty.mp4
    08:05
  • 99 - Crawler Difficulty.mp4
    08:35
  • 100 - Turrets Difficulty.mp4
    03:09
  • 101 - Targets Difficulty.mp4
    04:28
  • 102 - JetPack Difficulty.mp4
    04:44
  • 103 - Building the Menu Scene.mp4
    21:08
  • 104 - Level Selection.mp4
    09:35
  • 105 - Level Picker.mp4
    10:36
  • 106 - Losing the Game.mp4
    02:48
  • 107 - Level Parameters.mp4
    11:11
  • 108 - Setting Difficulties.mp4
    13:40
  • 109 - Setting Endless Mode.mp4
    06:42
  • 110 - Introduction to Blender.mp4
    24:39
  • 111 - Floors.mp4
    05:34
  • 112 - Walls.mp4
    08:34
  • 113 - Bouncing Enemy.mp4
    04:35
  • 114 - Rolling Enemy.mp4
    05:21
  • 115 - Double Rolling Enemies.mp4
    04:58
  • 116 - Crawler Enemy.mp4
    07:39
  • 117 - Turret Enemy 1.mp4
    12:21
  • 118 - Turret Enemy 2.mp4
    04:20
  • 119 - Player Ninja Character.mp4
    18:59
  • 120 - Enemy Ninja Character.mp4
    03:51
  • 121 - Ninja Stars.mp4
    13:38
  • 122 - Flying Enemy.mp4
    06:39
  • 123 - Jet Pack.mp4
    11:29
  • 124 - Assets Toon Shading.mp4
    07:22
  • 125 - Background.mp4
    01:00
  • 126 - Playing from the Game Scene.mp4
    05:02
  • 127 - Integrating Jumper Art.mp4
    17:59
  • 128 - Integrating the Roller Art.mp4
    04:13
  • 129 - Integrating the Roller Art 2.mp4
    02:22
  • 130 - Integrating the Crawler.mp4
    05:18
  • 131 - Integrating The Turret Model.mp4
    06:57
  • 132 - Aiming the New Turret.mp4
    05:43
  • 133 - Integrating the Target Enemies.mp4
    07:14
  • 134 - Integrating The Flying Enemy Art.mp4
    01:49
  • 135 - New Player Art.mp4
    07:17
  • 136 - Integrating the Dojo.mp4
    03:35
  • 137 - Adjusting the Interface.mp4
    03:26
  • 138 - Challenge Time.mp4
    01:51
  • 139 - 2000 value Source Code and Assets.html
  • 139 - Ninja.zip
  • 139 - NinjaArtUnityExport.zip
  • 140 - Please leave us a rating.html
  • 141 - Bonus Lecture Get 130 courses.html
  • 1 - Course Trailer.mp4
    00:40
  • Description


    Learn to use Blender to make 5 3D models of swords! Make a complete Ninja Survival game in Unity® with original art.

    What You'll Learn?


    • Create 5 3D models of different swords in Blender.
    • Make original art from scratch.
    • Build a mobile Ninja Survival game in Unity®.
    • Code in C#.
    • Integrate art from Blender into Unity®.

    Who is this for?


  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.
  • Beginners who want to learn 3D modelling.
  • Game developers who need art assets for a game.
  • What You Need to Know?


  • Download and install Unity® 5.4.3f1 (for game set-up and coding) and Blender 2.78c or higher (for 3D modeling and texturing).
  • Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
  • More details


    Description

    Are you interested in game design and development? 

    In this course you learn how to draw digital art in Blender. You also build a Ninja game for mobile using Unity® with original assets made in Blender!

    Enroll now to learn something no one can take away from you

    In Part 1, artist Kevin Liao from Mammoth Interactive shows you how to use Blender to make low-poly art. You draw 5 3D models of swords for use in game development or other creations of your choice.

    This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. 

    Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models! 

    In Part 2, developer Glauco Pires teams up with Kevin to teach you the fundamentals of designing, coding, and modeling a mobile game. This course is unique because we make both the code and the art for the game from scratch. 

    First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:

    • C# & Image Processing Masterclass: Make Mobile Games & Apps
    • Make a Ninja Survival game for mobile in Unity and Blender
    • Practical Unity Developer Academy: Make Fully Featured Games
    • Build 22 Games in GameMaker Studio, C# Unity® & Blender
    • C# Masterclass: Make RPG & Mobile Games in Unity & Blender
    • Blender - Create 5 low poly swords for 3D character models
    • The Complete Real World Game Development and Design Bootcamp
    • Create 19 Low Poly Models & Your First 3D RPG In Unity® C#

    Why Unity®?

    Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

    Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. 

    Why Blender?

    Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

    Enroll now to join the awesome community of Mammoth Interactive

    Who this course is for:

    • Complete beginners. No prior coding or digital art skills necessary.
    • People who want to make games.
    • Beginners who want to learn 3D modelling.
    • Game developers who need art assets for a game.

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    John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
    Mammoth Interactive
    Mammoth Interactive
    Instructor's Courses
    Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you."I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W."Very good at explaining the basics then building to more complex features." – Student Kevin L.Try a course today.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 134
    • duration 18:23:49
    • English subtitles has
    • Release Date 2024/03/21