50 Modeling Issues from Hell
Focused View
7:58:07
40 View
00 Introduction.mp4
04:57
A 01 After subdiv model collapses.mp4
05:08
A 02 Selecting a loop.mp4
01:30
A 03 Supporting loops dont follow my main loop.mp4
04:42
A 04 Z-Fighting.mp4
01:44
A 05 Seams.mp4
02:27
A 06 Wrinkles.mp4
02:42
A 07 Should I avoid poles.mp4
07:40
A 08 Adding loops to curved surfaces.mp4
10:31
A 09 Adding detail in just one place.mp4
09:20
B 01 Invisible polygons.mp4
01:41
B 02 Faceted look.mp4
01:24
B 03 Autosmooth is locked.mp4
01:21
B 04 Smooth shading is too smooth.mp4
03:09
B 05 Smooth shading is flat.mp4
02:18
B 06 Change bevel profile without editing polys.mp4
01:43
C 01 Cutting details into curved surfaces.mp4
10:59
C 02 Half car half pancake.mp4
15:06
C 03 Revert subdivision.mp4
03:21
C 04 Im still getting subdivision pinching.mp4
23:45
C 05 Triangular wedge.mp4
07:17
D 01 Icons and patterns.mp4
05:12
D 02 Bend high poly cable like a spline.mp4
03:25
D 03 Smooth out wires.mp4
04:33
E 01 Flat ngon surface is glitchy.mp4
02:26
E 02 ZBrush doesnt read Blender ngons.mp4
03:16
E 03 Model deforms in ugly way.mp4
04:19
E 04 My mesh full of ngons.mp4
03:29
E 05 All quad doesnt bevel well.mp4
03:38
F 01 Do I have to mesh everything.mp4
04:47
F 02 Rotary details - mesh level.mp4
11:33
F 03 Rotary details - object level.mp4
05:14
F 04 Automotive curves arent smooth enough.mp4
04:14
F 05 Map highpoly mesh to curved surface.mp4
03:51
F 06 Modifiers dont work as expected.mp4
04:04
F 07 Deform compound object.mp4
02:39
F 08 Make geometry thicker.mp4
02:36
F 09 Mirrored mesh intersects itself.mp4
03:28
F 10 Mirror slicing plane.mp4
01:46
G 01 How to slice panel.mp4
04:57
G 02 Boolean non water tight.mp4
12:10
G 03 Boolean workflow is inefficient.mp4
09:05
G 04 How do you integrate plugs.mp4
08:06
G 05 Kitbash object looks out of place.mp4
06:30
G 06 High poly boolean makes beveling impossible.mp4
03:50
G 07 Subdiv after boolean.mp4
03:57
G 08 Model indentation.mp4
03:45
H 01 Problem with wide bevels.mp4
03:34
H 02 Artifacts after beveling part 1.mp4
08:03
H 03 Artifacts after beveling part 2.mp4
04:23
H 04 Impossible to bevel.mp4
06:03
H 05 Variable radius fillets Blender.mp4
08:36
I 01 No1 problem of all time.mp4
05:11
I 02 Align faces between objects.mp4
06:39
J 01 Object light leak.mp4
06:28
J 02 Mesh intersection.mp4
03:43
K 01 Straighten an edge.mp4
04:12
K 02 Lofting shapes.mp4
12:03
K 03 Multi-angled groove.mp4
11:25
K 04 Swap the mesh.mp4
04:44
L 01 Reducing polycount on a cylinder.mp4
08:27
L 02 How to extract piece of mesh.mp4
08:11
L 03 Extracting from a subd mesh.mp4
10:40
L 04 Meshed text is horrible.mp4
04:28
L 05 Optimize a quad mesh without altering curvature.mp4
01:43
M 01 Mesh has too many polygons.mp4
15:03
M 02 wth is with my scene.mp4
02:57
M 03 Move compound objects with modifiers.mp4
02:48
N 01 Exported mesh looks not as intended.mp4
08:30
O 01 Model detailed cutouts.mp4
03:53
O 02 Rotate topology 45 degrees.mp4
02:05
O 03 Model structural frame part 1.mp4
06:32
O 04 Model structural frame part 2.mp4
02:19
O 05 Model structural frame part 3.mp4
03:20
O 06 Making corners part 1 - modeling a 90 corner.mp4
06:22
O 07 Making corners part 2 - more corners.mp4
06:03
O 08 Making corners part 3 - random angled corners.mp4
04:38
O 09 Making corners part 4 - procedural corners.mp4
12:17
O 10 Making corners part 5 - an angled frame.mp4
06:30
P 01 Model looks different on render.mp4
03:59
P 02 Projected topology is screwed.mp4
01:31
P 03 The file is corrupted.mp4
01:21
WTH 01 Everything is cloth.mp4
00:44
WTH 02 What the.mp4
00:23
Ref 01 Reducing polycount.mp4
18:44
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- language english
- Training sessions 85
- duration 7:58:07
- Release Date 2023/10/22