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50 Modeling Issues from Hell

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7:58:07

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  • 00 Introduction.mp4
    04:57
  • A 01 After subdiv model collapses.mp4
    05:08
  • A 02 Selecting a loop.mp4
    01:30
  • A 03 Supporting loops dont follow my main loop.mp4
    04:42
  • A 04 Z-Fighting.mp4
    01:44
  • A 05 Seams.mp4
    02:27
  • A 06 Wrinkles.mp4
    02:42
  • A 07 Should I avoid poles.mp4
    07:40
  • A 08 Adding loops to curved surfaces.mp4
    10:31
  • A 09 Adding detail in just one place.mp4
    09:20
  • B 01 Invisible polygons.mp4
    01:41
  • B 02 Faceted look.mp4
    01:24
  • B 03 Autosmooth is locked.mp4
    01:21
  • B 04 Smooth shading is too smooth.mp4
    03:09
  • B 05 Smooth shading is flat.mp4
    02:18
  • B 06 Change bevel profile without editing polys.mp4
    01:43
  • C 01 Cutting details into curved surfaces.mp4
    10:59
  • C 02 Half car half pancake.mp4
    15:06
  • C 03 Revert subdivision.mp4
    03:21
  • C 04 Im still getting subdivision pinching.mp4
    23:45
  • C 05 Triangular wedge.mp4
    07:17
  • D 01 Icons and patterns.mp4
    05:12
  • D 02 Bend high poly cable like a spline.mp4
    03:25
  • D 03 Smooth out wires.mp4
    04:33
  • E 01 Flat ngon surface is glitchy.mp4
    02:26
  • E 02 ZBrush doesnt read Blender ngons.mp4
    03:16
  • E 03 Model deforms in ugly way.mp4
    04:19
  • E 04 My mesh full of ngons.mp4
    03:29
  • E 05 All quad doesnt bevel well.mp4
    03:38
  • F 01 Do I have to mesh everything.mp4
    04:47
  • F 02 Rotary details - mesh level.mp4
    11:33
  • F 03 Rotary details - object level.mp4
    05:14
  • F 04 Automotive curves arent smooth enough.mp4
    04:14
  • F 05 Map highpoly mesh to curved surface.mp4
    03:51
  • F 06 Modifiers dont work as expected.mp4
    04:04
  • F 07 Deform compound object.mp4
    02:39
  • F 08 Make geometry thicker.mp4
    02:36
  • F 09 Mirrored mesh intersects itself.mp4
    03:28
  • F 10 Mirror slicing plane.mp4
    01:46
  • G 01 How to slice panel.mp4
    04:57
  • G 02 Boolean non water tight.mp4
    12:10
  • G 03 Boolean workflow is inefficient.mp4
    09:05
  • G 04 How do you integrate plugs.mp4
    08:06
  • G 05 Kitbash object looks out of place.mp4
    06:30
  • G 06 High poly boolean makes beveling impossible.mp4
    03:50
  • G 07 Subdiv after boolean.mp4
    03:57
  • G 08 Model indentation.mp4
    03:45
  • H 01 Problem with wide bevels.mp4
    03:34
  • H 02 Artifacts after beveling part 1.mp4
    08:03
  • H 03 Artifacts after beveling part 2.mp4
    04:23
  • H 04 Impossible to bevel.mp4
    06:03
  • H 05 Variable radius fillets Blender.mp4
    08:36
  • I 01 No1 problem of all time.mp4
    05:11
  • I 02 Align faces between objects.mp4
    06:39
  • J 01 Object light leak.mp4
    06:28
  • J 02 Mesh intersection.mp4
    03:43
  • K 01 Straighten an edge.mp4
    04:12
  • K 02 Lofting shapes.mp4
    12:03
  • K 03 Multi-angled groove.mp4
    11:25
  • K 04 Swap the mesh.mp4
    04:44
  • L 01 Reducing polycount on a cylinder.mp4
    08:27
  • L 02 How to extract piece of mesh.mp4
    08:11
  • L 03 Extracting from a subd mesh.mp4
    10:40
  • L 04 Meshed text is horrible.mp4
    04:28
  • L 05 Optimize a quad mesh without altering curvature.mp4
    01:43
  • M 01 Mesh has too many polygons.mp4
    15:03
  • M 02 wth is with my scene.mp4
    02:57
  • M 03 Move compound objects with modifiers.mp4
    02:48
  • N 01 Exported mesh looks not as intended.mp4
    08:30
  • O 01 Model detailed cutouts.mp4
    03:53
  • O 02 Rotate topology 45 degrees.mp4
    02:05
  • O 03 Model structural frame part 1.mp4
    06:32
  • O 04 Model structural frame part 2.mp4
    02:19
  • O 05 Model structural frame part 3.mp4
    03:20
  • O 06 Making corners part 1 - modeling a 90 corner.mp4
    06:22
  • O 07 Making corners part 2 - more corners.mp4
    06:03
  • O 08 Making corners part 3 - random angled corners.mp4
    04:38
  • O 09 Making corners part 4 - procedural corners.mp4
    12:17
  • O 10 Making corners part 5 - an angled frame.mp4
    06:30
  • P 01 Model looks different on render.mp4
    03:59
  • P 02 Projected topology is screwed.mp4
    01:31
  • P 03 The file is corrupted.mp4
    01:21
  • WTH 01 Everything is cloth.mp4
    00:44
  • WTH 02 What the.mp4
    00:23
  • Ref 01 Reducing polycount.mp4
    18:44
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    Gumroad is an e-commerce platform that allows creators to sell products directly to their audience. The platform was founded by Sahil Lavingia in 2011 and is based in San Francisco, California. Gumroad enables creators to sell digital products, such as e-books, music, videos, and software, as well as physical goods
    • language english
    • Training sessions 85
    • duration 7:58:07
    • Release Date 2023/10/22