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3ds Max: Digital Humans for Architectural Visualizations

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Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri

1:34:40

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  • [1] Introduction to digital humans.mp4
    00:53
  • [2] Using the exercise files.mp4
    00:26
  • [1] The character process.mp4
    02:15
  • [2] 3ds Max rigging overview.mp4
    02:39
  • [3] Resources for 3D models.mp4
    03:38
  • [4] Manipulating and texturing 3D models.mp4
    04:13
  • [1] Creating skeletons in CAT.mp4
    03:48
  • [2] Fitting a CAT skeleton to a mesh.mp4
    04:35
  • [3] Fine-tuning the skeleton.mp4
    03:51
  • [1] Skinning the mesh.mp4
    04:29
  • [2] Adjusting envelopes.mp4
    05:12
  • [3] Adjusting vertices.mp4
    05:34
  • [4] Finalizing skinning.mp4
    04:55
  • [1] Understanding CATMotion.mp4
    02:37
  • [2] Creating a procedural walk.mp4
    03:47
  • [3] Adjusting a walk.mp4
    05:22
  • [4] Moving through the scene.mp4
    04:29
  • [5] Walking along a path and footsteps.mp4
    01:34
  • [6] Creating poses.mp4
    04:04
  • [7] Animating between poses.mp4
    04:41
  • [8] Saving and loading clips.mp4
    02:29
  • [1] Biped overview.mp4
    03:06
  • [2] Biped figure mode.mp4
    04:50
  • [3] Skinning bipeds.mp4
    02:08
  • [4] Animating walks in Biped.mp4
    04:07
  • [5] Keyframe animation in Biped.mp4
    02:30
  • [6] Motion capture in Biped.mp4
    01:55
  • [1] Next steps.mp4
    00:33
  • Description


    By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model’s structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn’t have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.

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    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Instructor's Courses
    Animation and computer graphics professional with extensive experience as a writer, director, producer, and educator. - Write, direct, produce, and animate for companies such as Nickelodeon, Warner Bros, Disney, and Comedy Central. - Built a successful animation studio, producing several hundred cartoons for broadcast, interactive, and film. - Managed 3D, Video, and CAD segments for Lynda.com, helping it grow to $1.5B valuation. - Created hundreds of hours of original educational content for Lynda.com, LinkedIn Learning and others. - Author successful books on animation, write articles for industry publications. - Educator, speaker, and industry expert. Specialties: animation, design, education, writing, directing, and production.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 28
    • duration 1:34:40
    • English subtitles has
    • Release Date 2024/09/18