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3ds Max 2025 Essential Training

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13:16:25

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  • 01 - Introducing 3ds Max 2025.mp4
    00:46
  • 02 - Using the exercise files.mp4
    02:56
  • 03 - Setting preferences.mp4
    05:30
  • 04 - Using project folders.mp4
    04:22
  • 01 - Getting familiar with the interface.mp4
    04:17
  • 02 - Creating primitives.mp4
    06:16
  • 03 - Position, Rotate, and Scale objects.mp4
    04:33
  • 04 - Navigating in viewports.mp4
    05:36
  • 05 - Orbit and viewport Undo.mp4
    04:24
  • 06 - Accelerate workflow with Hotkey shortcuts.mp4
    06:52
  • 07 - Choosing viewport shading modes.mp4
    05:45
  • 08 - Configuring viewport layouts.mp4
    03:29
  • 01 - Specifying units of measurement.mp4
    07:58
  • 02 - Defining the Home Grid.mp4
    07:08
  • 03 - Saving a maxstart.max template scene.mp4
    03:55
  • 04 - Merging scenes.mp4
    07:27
  • 01 - Outlining object names with Scene Explorer.mp4
    05:17
  • 02 - Managing objects with Scene Explorer.mp4
    06:50
  • 03 - Duplicating forms with Array modifier.mp4
    08:23
  • 04 - Duplicating objects with Clone.mp4
    05:18
  • 05 - Collecting objects in a Group.mp4
    04:31
  • 06 - Managing display layers in the Layer Explorer.mp4
    05:41
  • 07 - Using Isolate Selection and Lock Selection.mp4
    03:28
  • 01 - Selecting in Window and Crossing modes.mp4
    07:20
  • 02 - Moving objects in reference coordinate systems.mp4
    06:58
  • 03 - Rotating objects in reference coordinate systems.mp4
    07:02
  • 04 - Choosing a transform center.mp4
    05:10
  • 05 - Transform center reference coordinates.mp4
    07:17
  • 06 - Introducing snap.mp4
    07:59
  • 07 - Precision transforms with Grid Snap.mp4
    07:08
  • 01 - Creating shapes.mp4
    08:50
  • 02 - Editing Bezier splines.mp4
    10:24
  • 03 - Setting Shape detail with Interpolation.mp4
    06:05
  • 04 - Modeling with the Extrude modifier.mp4
    07:03
  • 05 - Extruding along a path with the Sweep modifier.mp4
    08:18
  • 06 - Importing Illustrator paths to 3ds Max.mp4
    10:13
  • 07 - Adding a Bevel Modifier.mp4
    11:35
  • 08 - Modeling typography with TextPlus.mp4
    07:29
  • 01 - Deforming an object with a modifier.mp4
    05:44
  • 02 - Layering deformers in the modifier stack.mp4
    04:55
  • 03 - Defining polygon level of detail.mp4
    05:52
  • 04 - Passing a selection up the stack.mp4
    07:08
  • 05 - Understanding topology dependence.mp4
    08:11
  • 06 - Versioning parametric assets.mp4
    07:03
  • 01 - Combining meshes with Boolean modifier.mp4
    05:01
  • 02 - Adding edges with QuickSlice.mp4
    07:25
  • 03 - Adding edges with Cut.mp4
    07:07
  • 04 - Hard and soft edges with the Smooth modifier.mp4
    05:57
  • 05 - Using the Modeling Ribbon.mp4
    07:38
  • 06 - Branching with Editable Poly Extrude.mp4
    09:43
  • 07 - Detailing a mesh.mp4
    06:08
  • 08 - Grow and convert subobject selections.mp4
    04:23
  • 09 - Rounding corners with Chamfer.mp4
    08:20
  • 10 - Optimization with Retopology modifier.mp4
    06:47
  • 01 - Understanding subdivision surfaces.mp4
    05:29
  • 02 - Modeling with Symmetry modifier.mp4
    07:38
  • 03 - Modeling curvature with Soft Selection.mp4
    09:15
  • 04 - Refining geometry with SwiftLoop.mp4
    03:32
  • 05 - Subobject transform constraints.mp4
    06:30
  • 06 - Correcting a seam with Align to Grid.mp4
    04:08
  • 07 - Preserving polygon count with Edge Crease.mp4
    07:36
  • 01 - Understanding camera types.mp4
    04:21
  • 02 - Creating a physical camera.mp4
    06:39
  • 03 - First-person camera navigation.mp4
    07:10
  • 04 - Enabling Safe Frames.mp4
    07:55
  • 05 - Setting render resolution and aspect ratio.mp4
    08:08
  • 06 - Rotating in Gimbal coordinate space.mp4
    06:46
  • 07 - Emulating a tripod with rotation axis order.mp4
    08:25
  • 01 - Rendering in the viewport.mp4
    08:48
  • 02 - Creating photometric lights.mp4
    05:37
  • 03 - Adjusting intensity and color.mp4
    09:02
  • 04 - Enabling exposure control.mp4
    09:28
  • 05 - Adjusting light shape and distribution.mp4
    11:41
  • 06 - Controlling spotlight parameters.mp4
    09:05
  • 07 - Using the Light Explorer.mp4
    04:40
  • 01 - Illumination with an environment color.mp4
    09:45
  • 02 - Illumination with an HDRI environment.mp4
    08:02
  • 03 - Separating environment from background.mp4
    06:52
  • 04 - Creating a sun and sky.mp4
    04:39
  • 05 - Art directing sun and sky parameters.mp4
    08:29
  • 01 - Render setup for materials.mp4
    04:57
  • 02 - Using the Slate Material Editor.mp4
    04:49
  • 03 - Assigning materials to objects.mp4
    08:05
  • 04 - Changing node display and graph layout.mp4
    06:57
  • 05 - Managing scene materials.mp4
    10:06
  • 06 - Managing sample slots.mp4
    05:21
  • 07 - Saving a material library.mp4
    06:30
  • 08 - Physical material basic parameters.mp4
    06:46
  • 09 - Physical material reflection parameters.mp4
    08:48
  • 01 - Material shading in the viewport.mp4
    08:15
  • 02 - Creating a 3D procedural map.mp4
    09:07
  • 03 - Mapping bitmap image files.mp4
    05:04
  • 04 - Restoring links with Asset Tracking.mp4
    07:25
  • 05 - Projecting UVs with UVW Map modifier.mp4
    07:52
  • 06 - Using real-world map size.mp4
    11:17
  • 01 - Understanding hierarchies.mp4
    03:38
  • 02 - Transforming pivot points.mp4
    07:12
  • 03 - Prioritizing rotation axes.mp4
    07:49
  • 04 - Linking objects.mp4
    05:24
  • 05 - Locking transforms.mp4
    05:17
  • 01 - Setting frame rate in time configuration.mp4
    07:19
  • 02 - Viewport playback options.mp4
    06:11
  • 03 - Creating keyframes in Auto Key mode.mp4
    05:48
  • 04 - Creating keyframes in Set Key mode.mp4
    03:36
  • 05 - Best practices for Set Key mode.mp4
    04:30
  • 06 - Editing timing in the Track Bar timeline.mp4
    07:33
  • 01 - Navigating in the Dope Sheet.mp4
    06:32
  • 02 - Editing keyframes in the Dope Sheet.mp4
    06:49
  • 03 - Navigating in the Curve Editor.mp4
    04:47
  • 04 - Editing keyframes in the Curve Editor.mp4
    07:34
  • 05 - Changing interpolation type.mp4
    05:45
  • 06 - Manipulating keyframe tangents.mp4
    09:31
  • 07 - Editing a trajectory with Motion Path.mp4
    07:31
  • 01 - Choosing a renderer.mp4
    07:08
  • 02 - Preparing to render with Quicksilver.mp4
    08:03
  • 03 - Quicksilver options.mp4
    08:40
  • 04 - Rendering an image sequence.mp4
    10:42
  • 01 - Next steps.mp4
    01:12
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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 118
    • duration 13:16:25
    • English subtitles has
    • Release Date 2025/03/07

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