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3ds Max 2023 Essential Training

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Aaron F. Ross

14:20:14

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  • 01 - Introducing 3ds Max 2023.mp4
    01:21
  • 02 - Using the exercise files.mp4
    02:51
  • 01 - Choosing a workspace.mp4
    02:20
  • 02 - Setting preferences.mp4
    05:51
  • 03 - Using project folders.mp4
    04:17
  • 01 - Getting familiar with the interface.mp4
    04:09
  • 02 - Customizing a workspace.mp4
    06:05
  • 03 - Customizing background and grid colors.mp4
    07:21
  • 04 - Creating primitives with keyboard entry.mp4
    06:33
  • 05 - Creating primitives interactively with the mouse.mp4
    04:20
  • 06 - Position objects with Select and Move.mp4
    05:25
  • 07 - Rotate and scale objects.mp4
    06:45
  • 08 - Navigating in viewports.mp4
    05:23
  • 09 - Orbit and viewport Undo.mp4
    06:01
  • 10 - Saving time with keyboard shortcut hotkeys.mp4
    06:25
  • 11 - Customizing hotkeys.mp4
    06:27
  • 12 - Choosing viewport shading modes.mp4
    05:23
  • 13 - Advanced viewport settings.mp4
    08:37
  • 14 - Configuring viewport layouts.mp4
    02:41
  • 01 - Specifying display units.mp4
    06:43
  • 02 - Specifying system units.mp4
    05:47
  • 03 - Defining the Home grid.mp4
    05:57
  • 04 - Saving a maxstart.max template scene.mp4
    04:11
  • 05 - Merging scenes.mp4
    05:46
  • 06 - Duplicating objects in a pattern with Array.mp4
    05:22
  • 07 - Duplicating objects with Clone.mp4
    02:43
  • 08 - Introducing Snap.mp4
    07:07
  • 09 - Precision transforms with Grid Snap.mp4
    08:43
  • 10 - Outlining object names with Scene Explorer.mp4
    08:46
  • 11 - Collecting objects in Groups.mp4
    04:11
  • 12 - Managing Display Layers in the Layer Explorer.mp4
    04:54
  • 13 - Controlling object and layer Display Properties.mp4
    05:37
  • 14 - Understanding Xref external references.mp4
    03:48
  • 15 - Creating an Xref record.mp4
    08:59
  • 16 - Moving objects in Reference Coordinate Systems.mp4
    06:58
  • 17 - Rotating objects in Reference Coordinate Systems.mp4
    07:35
  • 18 - Manipulating objects around a Transform Center.mp4
    09:58
  • 19 - Using Isolate Selection and Lock Selection.mp4
    02:51
  • 20 - Selecting in window and crossing modes.mp4
    05:25
  • 01 - Creating shapes.mp4
    06:37
  • 02 - Editing Bezier splines.mp4
    08:57
  • 03 - Setting shape detail with Interpolation.mp4
    05:57
  • 04 - Modeling with the Extrude modifier.mp4
    08:21
  • 05 - Extruding along a path with the Sweep modifier.mp4
    07:09
  • 06 - Importing Illustrator paths to 3ds Max.mp4
    06:59
  • 07 - Adding a Bevel modifier.mp4
    05:34
  • 08 - Controlling level of detail for a Bevel modifier.mp4
    08:51
  • 09 - Modeling typography with TextPlus.mp4
    06:39
  • 10 - Manipulating and fine-tuning TextPlus.mp4
    06:55
  • 01 - Deforming an object with a modifier.mp4
    07:09
  • 02 - Layering deformers in the modifier stack.mp4
    05:49
  • 03 - Defining polygon level of detail.mp4
    04:51
  • 04 - Passing a selection up the stack.mp4
    05:12
  • 05 - Understanding topology dependence.mp4
    08:13
  • 06 - Versioning and collapsing the stack.mp4
    07:52
  • 01 - Preparing Boolean operands.mp4
    06:24
  • 02 - Combine volumes with Boolean compound object.mp4
    10:21
  • 03 - Adding edges with Quickslice.mp4
    08:48
  • 04 - Adding edges with Cut.mp4
    04:18
  • 05 - Hardening polygon edges with the Smooth modifier.mp4
    06:59
  • 06 - Using the Modeling Ribbon.mp4
    08:57
  • 07 - Simplifying geometry with Remove.mp4
    06:07
  • 08 - Branching with Editable Poly Extrude.mp4
    08:02
  • 09 - Detailing a mesh.mp4
    08:45
  • 10 - Rounding corners with Chamfer.mp4
    08:45
  • 01 - Understanding subdivision surfaces.mp4
    04:35
  • 02 - Best practices for modeling subdivision surfaces.mp4
    07:54
  • 03 - Box modeling for subdivision surfaces.mp4
    04:33
  • 04 - Modeling with the Symmetry modifier.mp4
    08:39
  • 05 - Modeling curvature with Soft Selection.mp4
    09:45
  • 06 - Refining geometry with SwiftLoop.mp4
    03:14
  • 07 - Constraining sub-object transforms.mp4
    07:43
  • 08 - Correcting a seam with Align to View.mp4
    03:53
  • 09 - Sharpening corners with Edge Crease.mp4
    07:21
  • 10 - Baking subdivisions.mp4
    05:28
  • 01 - Creating a Physical Camera and Target.mp4
    07:31
  • 02 - First-person camera navigation in viewports.mp4
    05:38
  • 03 - Enabling Safe Frames.mp4
    08:25
  • 04 - Setting resolution and aspect ratio in render setup.mp4
    07:41
  • 05 - Creating a free camera.mp4
    05:40
  • 06 - Rotating in Gimbal coordinate space.mp4
    06:43
  • 07 - Setting rotation Axis Order to emulate a tripod.mp4
    07:30
  • 01 - Interactive production rendering.mp4
    09:12
  • 02 - Creating photometric lights.mp4
    04:45
  • 03 - Adjusting light intensity and color.mp4
    07:28
  • 04 - Setting exposure control.mp4
    09:43
  • 05 - Adjusting light shape.mp4
    10:40
  • 06 - Controlling spotlight parameters.mp4
    08:48
  • 07 - Using the Light Explorer.mp4
    03:22
  • 08 - Illuminating with an environment color.mp4
    07:31
  • 09 - Illuminating with an HDRI environment.mp4
    08:36
  • 10 - Separating environment from background.mp4
    06:42
  • 11 - Creating a sun and sky.mp4
    05:39
  • 12 - Art directing a sun and sky.mp4
    08:34
  • 01 - Using the Slate material editor.mp4
    08:30
  • 02 - Assigning materials to objects.mp4
    05:14
  • 03 - Managing scene materials.mp4
    08:26
  • 04 - Managing sample slots.mp4
    05:47
  • 05 - Saving a material library.mp4
    06:43
  • 06 - Physical material color and roughness.mp4
    07:57
  • 07 - Physical material reflection parameters.mp4
    07:07
  • 08 - Controlling viewport material shading.mp4
    08:56
  • 09 - Controlling material sample size.mp4
    05:23
  • 10 - Creating a 3D procedural map.mp4
    02:29
  • 11 - Art directing 3D map parameters.mp4
    08:11
  • 12 - Mapping bitmap image files.mp4
    07:43
  • 13 - Projecting UVs with UVW Map.mp4
    05:06
  • 14 - Using real-world map size.mp4
    07:20
  • 15 - Restoring links with Asset Tracking.mp4
    07:34
  • 01 - Understanding hierarchies.mp4
    03:49
  • 02 - Moving pivot points.mp4
    05:42
  • 03 - Rotating pivot points.mp4
    05:05
  • 04 - Prioritizing rotation axes.mp4
    07:11
  • 05 - Linking objects.mp4
    04:32
  • 06 - Locking transforms.mp4
    05:07
  • 07 - Correcting and avoiding scale issues.mp4
    06:43
  • 08 - Choosing frame rate and playback speed.mp4
    07:13
  • 09 - Choosing the active time segment.mp4
    08:12
  • 10 - Creating keyframes in Auto Key mode.mp4
    04:14
  • 11 - Creating keyframes in Set Key mode.mp4
    08:14
  • 12 - Editing keyframes in the Track Bar timeline.mp4
    07:39
  • 13 - Editing keyframes in the Dope Sheet.mp4
    08:14
  • 14 - Editing keyframes in the Curve Editor.mp4
    07:02
  • 15 - Editing interpolation in the Curve Editor.mp4
    06:31
  • 16 - Manipulating tangents in the Curve Editor.mp4
    07:06
  • 17 - Editing a trajectory with a Motion Path.mp4
    08:20
  • 01 - Choosing a renderer.mp4
    07:24
  • 02 - Preparing to render with Quicksilver.mp4
    06:51
  • 03 - Choosing Quicksilver render options.mp4
    08:39
  • 04 - Rendering an image sequence.mp4
    08:29
  • 05 - Playing an image sequence with the RAM Player.mp4
    02:54
  • 01 - Next steps.mp4
    01:17
  • Description


    3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max 2023 from the ground up. Instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional assets. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He demonstrates different modeling techniques: Splines, polygons, and subdivision surfaces. Aaron explains the processes of layout and camera operation, artificial and natural lighting, and application of materials and texture maps. He illustrates best practices for constructing hierarchies and animating with keyframes, and concludes with a survey of options for renderers bundled with 3ds Max, such as Arnold and Quicksilver.

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    Aaron F. Ross
    Aaron F. Ross
    Instructor's Courses
    3D graphic artist, educator, and author of over 50 video training courses. Extensive skill set in 3D computer graphics, video production, audio production, online training, tutoring, and higher education. Resume, demo reel, and portfolio samples in the Featured section of this page. 3D specialties: product and architectural visualization, visual effects, stereoscopy.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 132
    • duration 14:20:14
    • Release Date 2022/12/28

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