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3D Weapon Design Vr Workflow

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5:57:09

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  • 00 - Preview.mp4
    01:48
  • 01 - Introduction & Reference Gathering.mp4
    08:38
  • 02 - Substance 3D Modeler Sketch (S3m).mp4
    27:55
  • 03 - S3m Stamps & Advanced Techniques.mp4
    29:03
  • 04 - Refining Sketch In S3m - Hard-Surface Design Theory - Part 1.mp4
    10:16
  • 05 - Refining Sketch In S3m - Hard-Surface Design Theory - Part 2.mp4
    18:45
  • 06 - Modeler To Blender - Blender Retopology.mp4
    42:21
  • 07 - Blender Retopology Continued & Hard-Surface Shape Language.mp4
    31:52
  • 08 - Blender Detailing With Different Techniques & Addons.mp4
    41:34
  • 09 - Blender Detailing Continued.mp4
    24:40
  • 10 - Blender Texturing With Nodes.mp4
    43:52
  • 11 - Blender Decals & Camera Setup.mp4
    37:51
  • 12 - Blender Animation.mp4
    38:34
  • Files.zip
  • Description


    Design 3D weapon game assets using Substance 3D Modeler and Blender. This 5.5-hour workshop begins with an introduction to using Substance 3D Modeler as part of a VR design workflow and continues with intermediate and advanced-level Blender techniques. Whether you’re looking to create game assets for a VR workflow, develop your Blender workflow, brush up on our hard-surface design theory, or learn concept art in general, this workshop will provide you with a great insight into designing high-quality assets for games. Instructor Bryant Momo Koshu begins with all the initial concept sketching using Substance 3D Modeler before moving into Blender where all the refinement of the sculpt is done. You’ll learn how to retopologize hard-surface assets in Blender, and discover Bryant’s top-rated addons for Blender for an efficient design workflow. He’ll also discuss texturing using nodes and how to animate the model, all the while discussing his industry experiences to help you understand the important theory behind his design decisions. By completing this workshop, you will feel confident sculpting in VR and have gained various techniques to develop your Blender workflow when it comes to hard-surface design, whether specifically for weapon assets or for bigger projects. Bryant’s FBX and Blender files are included with this workshop for subscribers to download. Bryant’s highly recommended apps to support this Blender workflow include the Hard Ops / Boxcutter Ultimate Bundle, the DecalMachine Addon, and the Calibrator by Sergey Kritskiy.

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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 13
    • duration 5:57:09
    • Release Date 2024/12/02