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3D Walk Cycle Animation using Autodesk Maya

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Cristina Zoica Dumitru

4:05:27

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  • 1 - The most common resources.mp4
    05:46
  • 2 - The science of biomechanics.mp4
    07:11
  • 3 - The animation workflow.mp4
    12:49
  • 4 - WorkingFiles.zip
  • 4 - Working files.mp4
    01:25
  • 5 - MayaWalkAnimation.zip
  • 5 - Project folder and rig reference.mp4
    06:11
  • 6 - Creating a custom shelf.mp4
    04:27
  • 7 - Instaling a ghosting script.mp4
    07:44
  • 8 - Reference image and reference camera.mp4
    08:56
  • 9 - Animation preferences.mp4
    01:32
  • 10 - Testing the rig.mp4
    07:41
  • 11 - Introduction.mp4
    04:30
  • 12 - Right side posture.mp4
    14:10
  • 13 - Left side posture.mp4
    12:33
  • 14 - Introduction.mp4
    02:38
  • 15 - Right side posture.mp4
    05:41
  • 16 - Left side posture.mp4
    09:32
  • 17 - Introduction.mp4
    03:20
  • 18 - Right and left sides.mp4
    10:26
  • 19 - Fixing the left foot.mp4
    06:29
  • 20 - Arms swing.mp4
    04:23
  • 21 - Introduction.mp4
    02:25
  • 22 - Right and left sides.mp4
    06:28
  • 23 - Introduction.mp4
    02:33
  • 24 - Global and root controls.mp4
    09:04
  • 25 - Hip swinger control.mp4
    02:49
  • 26 - Chest head and neck controls.mp4
    04:15
  • 27 - Clavicles shoulders elbows and wrists controls.mp4
    12:00
  • 28 - Feet and ankles controls.mp4
    07:51
  • 29 - Introduction.mp4
    01:45
  • 30 - Right arm overlap.mp4
    11:27
  • 31 - Left arm overlap.mp4
    10:19
  • 32 - Fingers overlap.mp4
    07:57
  • 33 - Introduction.mp4
    00:52
  • 34 - Head and neck overlap.mp4
    14:01
  • 35 - Feet grounding.mp4
    03:29
  • 36 - Feet orientation.mp4
    05:15
  • 37 - Final walk cycle on place.mp4
    05:33
  • Description


    Learn how to animate a generic human walk cycle

    What You'll Learn?


    • How to animate a human walk cycle in 3D
    • How to create a smooth and balanced walk cycle
    • Maya Keyframe animation, from blocking to refining
    • Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor
    • How to create and set a Maya Project
    • How to reference a rig
    • How to install and use a Ghosting Script
    • How to create a mirrored and symetrical posture
    • How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle

    Who is this for?


  • Intermediate users of Maya Animation
  • 3D Animation and Game Design students
  • Anyone with a desire to learn how to animate a walk cycle in Maya
  • Anyone with a desire in learning character animation
  • What You Need to Know?


  • Prior experience with Maya Interface and Maya Navigation
  • Prior experience with the Maya's major components for animation: Timeline, Channel Box, Auto Keying, Graph Editor
  • Prior experience with 3D Keyframe animation
  • Prior experience in using a character rig but not necessarily a human rig
  • More details


    Description

    3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.

    The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. This workflow is the base for both 3D films and games.

    Throughout the course, we'll build the mechanics of the walk cycle through several and progressive animation passes. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps.

    Understanding the mechanics behind real human locomotion is crucial for a walk animation. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline.

    This course it’s an insight on how to bring that spark of life into a human character and once you follow this workflow you’ll be able to animate any human walk, with any type of rig because the secret is the same.

    Teaching modules

    The course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. The workflow is a progressive where each animation pass is being saved as a new Maya scene.

    The course modules are:

    • Introduction Lecture

    • Setting the Maya Project

    • Animation Pass 1. Heel Contact Postures

    • Animation Pass 2. Foot Pass Postures

    • Animation Pass 3. Squash Postures

    • Animation Pass 4. Stretch Postures

    • Animation Pass 5. Cleaning the Motion Graphs

    • Animation Pass 6. Arms Overlaps

    • Animation Pass 7. Head Overlaps

    • Animation Pass 8. Feet Grounding and Orientation

    • Animation Pass 9. Final Cycle and Good Bye

    What you’ll learn in this course

    A human walk cycle is known as a gait cycle where each walking step is being build up from 4 key poses: the heel contact, the squash pose, the passing pose and the stretch pose, after which we walk back into the the second step. This course is approaching all this in great detail.

    As animators, we must use real world principles in order to capture the illusion of a believable motion. So the course starts with a short lecture on Animation Resources and Workflows but also a brief into the real science of Bio-mechanics for Human Locomotion.

    Then, we gonna approach the animation task with a plan in how to address  all the animation passes. This approach optimizes the process and creates clarity. Therefore, each animation pass or course section starts with a few minutes introduction around what we need to accomplish. And then, then will jump into action.

    The working files

    • 1 Maya project containing 10 different *.ma files, each file represents an animation pass, from blocking version to final version

    • 1 JPG file as a walk cycle animation planning sheet

    • 1 Ghosting Script, free resource

    • 1 Character Maya rig with texture files, free resource

    • 4 playblast Videos of the final Walk Animation (front, back, side, perspective views)

    Specific animation tools and frameworks

    • Maya Project and File Referencing

    • Timeline, Auto-keying, Graph Editor

    • Creating a custom shelf with shortcuts and tools

    • Installing and using a Maya Ghosting Script

    After this course

    Remember, the walk cycle animation is an extremely knowledgeable process in learning character animation, with the right rig and the right application of animation principles this course gives you a very solid foundation for bio-mechanics animation.

    Once you understand the mechanics and workflows of the generic human locomotion, you'll get a huge boost of confidence and skills. You’ll be able to create any type of walk cycle animation, any type of personally walk, using any type of human character.

    Who this course is for:

    • Intermediate users of Maya Animation
    • 3D Animation and Game Design students
    • Anyone with a desire to learn how to animate a walk cycle in Maya
    • Anyone with a desire in learning character animation

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    Cristina Zoica Dumitru
    Cristina Zoica Dumitru
    Instructor's Courses
    Hi, I’m Cristina from CristinaTeachingArtI have professional experience as University Lecturer, Studio Instructor, and Digital Artist.I've been designing courses and teaching digital art since 2012 in different universities in Norway, Sweden and the Netherlands, as well as in a studio environment. My field of expertise is related to Animation, Digital Art, and Game Design.I have a passion for teaching the craft as well as making it. I truly believe that the class environment should always be an inspiring and motivating experience for both students and teachers. I always aim for my classes to be fun and communicative, and for my students to feel relaxed and engaged. I believe that teaching and learning should be a place for discovering and exploring.I’m a practitioner of mixed and creative methods where I like to combine practice, concise theory, digital software skills, experimental activities, critical thinking, and hands-on feedback.Thanks for reading and see you in class!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 37
    • duration 4:05:27
    • English subtitles has
    • Release Date 2023/09/11