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3D Video Game Environment Art Bootcamp

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Eddie Faria

11:08:10

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  • 1 - Project Objectives.mp4
    07:14
  • 1 - Quick-Start-Guide-READ-ME.pdf
  • 2 - Tips on Choosing an Environment.mp4
    11:31
  • 2 - bootcamp-example-environments.zip
  • 3 - The Four Pillars of Success.mp4
    07:29
  • 4 - Milestone Assignment Initial PureRef Board.mp4
    02:37
  • 4 - bootcamp-example-environments.zip
  • 4 - first-pass-purref-board-example.zip
  • 5 - Start with the Story.mp4
    05:33
  • 5 - Week-2-Story-is-King.pptx
  • 6 - Tell a Personal Story.mp4
    06:27
  • 7 - Creating a Sense of Awe.mp4
    06:03
  • 8 - Expanding on The Story.mp4
    07:41
  • 9 - Creating Narrative.mp4
    22:50
  • 10 - 2nd-pass-purref-board-template.zip
  • 10 - Environment-Artist-Story-Template.pdf
  • 10 - Milestone Assignment Story Template.mp4
    10:53
  • 10 - UE5-Mannequin-FBX-Only.zip
  • 10 - UE5-Mannequin-Rigged-Maya.zip
  • 10 - week-2-example.zip
  • 11 - Week-3-Greybox-Blockout.pptx
  • 11 - What is Greyboxing and How do we use it.mp4
    05:25
  • 12 - Greyboxing and its Uses.mp4
    07:04
  • 13 - Composition Techniques.mp4
    05:24
  • 14 - Tangents And How to Avoid Them.mp4
    06:18
  • 15 - Tangents And How to Avoid Them.mp4
    05:40
  • 16 - Getting Started and General Tips.mp4
    07:52
  • 17 - Setting Up.mp4
    07:49
  • 18 - Exporting Asset Tips.mp4
    02:17
  • 19 - Exporting Assets to UE5.mp4
    05:49
  • 20 - Milestone Assignment.mp4
    05:49
  • 20 - UE5-Mannequin-FBX-Only.zip
  • 20 - UE5-Mannequin-Rigged-Maya.zip
  • 20 - stage-3-example.zip
  • 21 - Let There Be Light.mp4
    08:00
  • 21 - Week-4-Lumin-Lighting.pptx
  • 22 - Aspects of Light.mp4
    04:57
  • 23 - Introducing Lumin Lighting in UE5.mp4
    07:47
  • 24 - Getting Started With Lumin.mp4
    04:16
  • 25 - Directional Light.mp4
    04:10
  • 26 - Indirect Lighting.mp4
    05:34
  • 27 - Artificial Lights.mp4
    07:45
  • 28 - IES and Animated Light Functions.mp4
    06:15
  • 29 - Fill Lights.mp4
    04:20
  • 30 - GPU light mass.mp4
    07:44
  • 31 - Relighting Portfolio Pieces.mp4
    07:35
  • 32 - Milestone Assignment First Lighting Pass.mp4
    04:37
  • 33 - Tileable Textures Basics.mp4
    09:13
  • 33 - Week-5-Tile-Able-Textures.pptx
  • 34 - Texel Density.mp4
    06:06
  • 35 - Aligning Textures.mp4
    07:12
  • 36 - Working With Tileing.mp4
    06:43
  • 37 - Adding Details to Tileable Textures.mp4
    08:01
  • 38 - Cutting Details Into Tileable Textures.mp4
    05:07
  • 39 - Things to Avoid With Tileable Textures.mp4
    05:00
  • 40 - Milestone Assignment Room Textured.mp4
    05:45
  • 41 - Introduction and Preparing the Mesh.mp4
    07:53
  • 42 - Unwrapping a Cylindrical Object.mp4
    06:55
  • 43 - Unwrapping Best Practices.mp4
    06:54
  • 44 - Preparing For Baking.mp4
    07:15
  • 45 - Baking in Marmoset Toolbag 4.mp4
    07:06
  • 46 - Exporting to Substance Painter.mp4
    10:35
  • 47 - Exporting to Substance Painter.mp4
    05:13
  • 48 - Milestone Assignment Hero Prop 1.mp4
    03:36
  • 49 - Stickers and Decals.mp4
    11:28
  • 50 - Enhancing Details.mp4
    04:36
  • 51 - Creating the Base Layer.mp4
    07:48
  • 52 - Adding Details.mp4
    09:35
  • 53 - Working with Roughness.mp4
    06:58
  • 54 - Adding Wear and Tear.mp4
    08:52
  • 55 - Summary Example.mp4
    08:08
  • 56 - Closing Tips and Advice.mp4
    05:18
  • 57 - Milestone Assignment 2nd Hero Asset 2nd Pass Lighting.mp4
    04:09
  • 58 - Intro and Analyzing Reference.mp4
    05:05
  • 59 - Preparing the Model for Sculpting.mp4
    04:56
  • 60 - Getting Started with Dynamesh.mp4
    05:49
  • 61 - Sculpting Details.mp4
    06:08
  • 62 - Using Alphas.mp4
    06:04
  • 63 - Decimation Master and Low Poly.mp4
    08:54
  • 64 - Merging Assets and Sculpting Cracks.mp4
    13:55
  • 65 - Conclusion.mp4
    01:28
  • 66 - Milestone Assignment Third Hero Prop.mp4
    02:34
  • 67 - What is Photogrammetry.mp4
    07:10
  • 68 - What you Need to Get Started.mp4
    09:05
  • 69 - Photographing your Subject.mp4
    05:25
  • 70 - Getting Started With Reality Capture.mp4
    07:30
  • 71 - Generating a Mesh in Reality Capture.mp4
    09:21
  • 72 - Processing the Mesh in Zbrush.mp4
    09:36
  • 73 - Unwrapping Baking and Final Model.mp4
    08:07
  • 74 - Milestone Assignment Third Pass Lighting Medium Assets.mp4
    03:36
  • 75 - Introduction to Decals.mp4
    06:22
  • 76 - Many Uses of Decals.mp4
    06:35
  • 77 - Working with Material Instances.mp4
    11:37
  • 78 - Other Types of Decals.mp4
    13:31
  • 79 - Working With Fog.mp4
    03:17
  • 80 - QA.mp4
    09:03
  • 81 - Milestone Assignment Decal Pass.mp4
    02:54
  • 82 - Post Process Settings.mp4
    05:52
  • 83 - Working With Exposure.mp4
    10:39
  • 84 - Bloom and Chromatic Aberration.mp4
    03:55
  • 85 - Global Illumination and Reflections.mp4
    04:59
  • 86 - Lens Effects.mp4
    03:09
  • 87 - Color Grading and LUT.mp4
    10:57
  • 88 - QA.mp4
    06:21
  • 89 - Milestone Assignment Environment Mood.mp4
    03:45
  • 90 - Taking HighResolution Screenshots.mp4
    07:49
  • 90 - Week-12-Final-Renders.pptx
  • 91 - Editing Screenshots in Photoshop.mp4
    03:45
  • 92 - Unsharp Mask and Depth of Field.mp4
    09:20
  • 93 - Rendering Portfolio Videos.mp4
    14:01
  • 94 - Creating Thumbnails for Artstation.mp4
    13:02
  • 95 - QA.mp4
    04:02
  • 96 - Milestone Assignment Final Portfolio Post.mp4
    02:21
  • Description


    A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks

    What You'll Learn?


    • Craft a dynamic, interactive story that pulls people right into your environment.
    • Build better blockouts to better inform your environment composition skills
    • Light scenes effectively and professionally using Unreal Engine 5 Lumin, for more immersive and beautiful environments
    • Unwrap and bake assets so that your props are completed to a professional quality standard
    • Use Photogrammetry to effectively speed up the time it takes you to create highly detailed and impressive props
    • Understand how to use Zbrush for highly detailed environment art, setting yourself apart from all other artists who are not using it in their workflow.
    • Utilize decals to create visually stunning scenes that wow your audience
    • Market yourself effectively by using little-known tips and tricks to make your portfolio stand out

    Who is this for?


  • Intermediate and Advanced Environment Artists looking to break into the Games Industry
  • Working professional Game Artists who wish to take their skills to the next level
  • What You Need to Know?


  • Some beginner and Intermediate level 3d courses recommended. Working knowledge of 3d software.
  • More details


    Description


    Get ready to take your environment art skills to the next level with the Game Arts Academy Environment Artist Boot Camp!


    A 12-week course is designed to transform you into a seriously talented pro.


    Learn While Creating


    You have access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists.


    With expert instruction, interactive elements, and real-world projects, you will learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.


    Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.


    This course is perfect for self-starters ready to take action and achieve greatness in their environment art skills.

    Let's get started!


    Are you ready to take your environment art skills to the next level and supercharge your portfolio?


    This boot camp is a step-by-step comprehensive shortcut guide to creating sensational environment Art that will supercharge Your portfolio, get you noticed and hired.

    Imagine having access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists, including...

    • A wealth of Environment Art Pipeline Secrets

    • A gold mine of well-guarded Industry tips and tricks

    • Little-known 3D Art knowledge

    With the Game Arts Academy Environment Artist Boot Camp, you'll learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.

    Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.


    • Feel supremely confident that your art is not only good but GREAT

    • Learn the exact "to the T" methods used by pro-environment artists daily.

    • Find out exactly what sloppy mistakes you make, so you can avoid them forever!

    • The absolutely need to know the secret to create beautiful, immersive 3D worlds that enchant people.

    • Attain the essential skills to produce great art over and over again... on command.

    • Develop a strong portfolio that will have recruiters fighting over you!


    FOR CREATING A GOOD STORY: Develop an immersive story (see week 2) and learn how to craft a dynamic, interactive world that pulls people into your environment.


    FOR SPEED: Use the little-known trick to dramatically speed up the time it takes to block out your scene so you can quickly come up with the strongest compositions every time! See week 3.

    FOR LIGHTING: - Artists who struggle with lighting (and do these things) will master it and never have to guess if they are lighting correctly again. See week 5.


    FOR TEXTURING: These simple surfacing techniques will fool people into thinking your props are real and believable. See week 7.


    Is this environment-building boot camp right for you?


    This is the training you've been waiting for if...


    • You are tired of feeling stuck in your current situation and ready to take a chance on something that could change your life. Our 12-week course will give you the skills and knowledge needed to take your environment art to the next level


    • You are tired of watching tutorial videos that don't get you anywhere... This is your chance to receive expert-level training that will help you improve your skills and build a strong portfolio.


    • You are a self-starter who is ready to take action and achieve greatness... Our course is designed to help you take your skills to the next level; nothing will get in your way and stop you this time.


    • You’re a self-starter; when someone shows you the way, you jump on it.


    • You’re ready to take it to the NEXT LEVEL, and nothing will get in your way and stop you this time. You secretly know inside that you were made for greatness and you won’t let anything get in your way.


    • You already have portfolio pieces completed and understand the basic workflow of 3D art development... This course is perfect for you, it will help you improve your skills and create a stunning environment that will get you noticed.


    Our in-depth 12-week course is designed to give you the skills and knowledge you need to create a powerful portfolio piece that will catch the attention of recruiters and land you your dream job.


    With expert instruction, interactive elements, and real-world projects, you'll learn everything you need to create stunning environments.


    Don't wait any longer! Enroll in the Game Arts Academy Environment Artist Boot Camp today!

    Who this course is for:

    • Intermediate and Advanced Environment Artists looking to break into the Games Industry
    • Working professional Game Artists who wish to take their skills to the next level

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    Eddie is a 3D video game art professor with over 15 years of experience in the industry, he specializes in helping aspiring artists develop the skills and knowledge they need to succeed in the field. In 2018, Eddie founded the Game Arts Academy, an online school offering a range of courses from beginner to advanced levels. Our student gallery showcases the impressive work of our graduates, and we are always adding new courses to our curriculum.In addition to his vast experience as an artist, Eddie is also currently employed as an Art Director for various Nintendo Switch, PS5, PC and Xbox projectsHis skills range from project planning, curriculum design and delivery, to coaching and mentoring.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 96
    • duration 11:08:10
    • Release Date 2023/09/11