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3D Modeling Course for Beginners in Maya

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CG BLAST

11:32:52

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  • 1 - Overview of Maya Interface Navigation.mp4
    06:56
  • 2 - Editing Polygon Primitives their Parameters.mp4
    04:37
  • 3 - Customizing Interface Optimizing your Workflow.mp4
    05:41
  • 4 - Overview of the Modeling Toolkit Object Components.mp4
    04:51
  • 5 - Sword Project Blocking out the Handle The Multicut Tool.mp4
    12:34
  • 6 - Sword Project Adding More Details Pt 1 The Extrude Tool.mp4
    11:12
  • 7 - Sword Project Adding More Details Pt 2.mp4
    07:38
  • 8 - Sword Project Finishing Touches Smooth vs Sharp Edges.mp4
    07:08
  • 9 - Sword Project Organizing Cleaning Up the Scene.mp4
    04:45
  • 10 - Axe Project Blade Pt 1 Importing the Reference.mp4
    08:21
  • 10 - assignment-section2.zip
  • 11 - Axe Project Blade Pt 2 Mirroring Soft Selection.mp4
    09:37
  • 12 - Axe Project Blade Pt 3 Merging Bridging Components Combining Objects.mp4
    09:37
  • 13 - Axe Project Handle.mp4
    08:32
  • 14 - Axe Project Leather Straps Deformers.mp4
    07:37
  • 15 - Axe Project Final Details Coloring.mp4
    16:51
  • 16 - Overview of the Manual Retopology Using the Quad Draw Tool.mp4
    06:19
  • 16 - assignment-section3.zip
  • 17 - Retopologizing the Head Creating First Loops Symmetry.mp4
    07:30
  • 18 - Retopologizing the Head Nose Mouth.mp4
    10:18
  • 19 - Retopologizing the Head Technique for Reducing Density.mp4
    09:00
  • 20 - Retopologizing the Head Ears Technique for Increasing Density.mp4
    15:04
  • 21 - Post Apocalyptic Tank Project Concept Art Analysis Main Shape Blockout.mp4
    18:14
  • 21 - assignment-section4.zip
  • 22 - Post Apocalyptic Tank Project Wheels.mp4
    20:11
  • 23 - Post Apocalyptic Tank Project Main Body in More Detail.mp4
    16:08
  • 24 - Post Apocalyptic Tank Project Windows Headlights.mp4
    13:01
  • 25 - Post Apocalyptic Tank Project Front Grille.mp4
    17:32
  • 26 - Post Apocalyptic Tank Project Tracks.mp4
    13:38
  • 27 - Post Apocalyptic Tank Project Gun Exhaust Pipes.mp4
    13:28
  • 28 - Post Apocalyptic Tank Project Final Details.mp4
    22:28
  • 29 - Post Apocalyptic Tank Project Organizing Cleaning Up the Scene.mp4
    08:18
  • 30 - Staging Cameras.mp4
    09:57
  • 31 - Introduction to Materials.mp4
    12:42
  • 32 - Introduction to Scene Rendering.mp4
    07:38
  • 33 - Tram Robot Project Analyzing the Reference Setting Up the Scene.mp4
    06:09
  • 33 - assignment-section6.zip
  • 34 - Tram Robot Project Blocking Out the Main Shapes.mp4
    20:20
  • 35 - Tram Robot Project Windows Doors.mp4
    17:06
  • 36 - Tram Robot Project Rooftop Side Panels Bumper.mp4
    20:18
  • 37 - Tram Robot Project Legs.mp4
    15:46
  • 38 - Tram Robot Project Adding More Details.mp4
    08:19
  • 39 - Tram Robot Project Arms.mp4
    09:12
  • 40 - Tram Robot Project Screen Frame.mp4
    10:14
  • 41 - Tram Robot Project Pantograph.mp4
    09:01
  • 42 - Tram Robot Project Working on the Smallest Details.mp4
    09:22
  • 43 - Tram Robot Project Fast Forward Detailing.mp4
    11:45
  • 44 - Tram Robot Project Adding Imperfections.mp4
    11:07
  • 45 - Tram Robot Project Modeling Details by Using Deformers.mp4
    14:06
  • 46 - Tram Robot Project Summary.mp4
    01:04
  • 47 - Tram Robot Project Fixing Mistakes Cleaning Up the Scene.mp4
    13:05
  • 48 - Tram Robot Project Creating a High Poly Version.mp4
    10:30
  • 49 - Tram Robot Project Working on the Low Poly Version.mp4
    19:38
  • 50 - Tram Robot Project Reducing the Polygon Count.mp4
    05:38
  • 51 - Summarizing the Differences Between Low Poly High Poly Versions.mp4
    02:53
  • 8 - Introduction to UVs and UV Tools.zip
  • 52 - Understanding UVs.mp4
    04:40
  • 53 - Overview of Default Texture Maps.mp4
    03:52
  • 54 - Importance of the Seams and Resolution.mp4
    02:32
  • 55 - Polygon Clean Up.mp4
    03:19
  • 56 - Editing UV Maps Overview of the UV Toolkit.mp4
    03:25
  • 57 - Cutting Sewing UV Maps.mp4
    04:18
  • 58 - Laying Out UV Shells.mp4
    05:42
  • 59 - Creating Projecting UV Maps.mp4
    04:39
  • 60 - Unfolding UV Maps.mp4
    07:19
  • 61 - Distributing UV Shells.mp4
    04:50
  • 62 - Final Preparations Planning for UV Mapping.mp4
    02:39
  • 63 - Working on UVs Front Panel.mp4
    12:05
  • 64 - Working on UVs Bumper Rooftop.mp4
    10:02
  • 65 - Working on UVs Pantograph.mp4
    13:29
  • 66 - Working on UVs Screen Side Panels.mp4
    09:18
  • 67 - Working on UVs Leg Detail.mp4
    06:04
  • 68 - Working on UVs Fast Forward Arms Legs Other Details.mp4
    14:27
  • 69 - UV Layout.mp4
    17:16
  • Description


    Start your 3D Modeling Journey and Build Strong Foundations with this Thorough Course for Beginners in Autodesk Maya

    What You'll Learn?


    • You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization
    • Block out your ideas using simple shapes and their components which will work as a base for more intricate work
    • You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model
    • Create a hard surface model from any reference image, add color and set up a scene for rendering
    • Build a high poly model with lots of details and create its low poly version for games
    • You will know how to work with UV maps and how to create them that way preparing your model for texturing

    Who is this for?


  • This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.
  • This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.
  • This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
  • More details


    Description

    Start your 3D modeling journey with CGBLAST and take your first steps towards a career in the film and games industry!


    If you’re curious about the 3D world and would like to learn how to build 3D models yourself, but don’t know where to start, this 3D modeling course for beginners will teach you how to create 3D models from scratch. No prior knowledge is needed.


    In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for modeling. Our main objective is to introduce you to 3D modeling techniques and practices through different tasks and projects which will help you build a solid foundation in 3D modeling.



    How is the course structured?


    • Our 3d modeling course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.

    • At the beginning of the course we are focusing on simple object creation which will help you get familiarized with the Maya software and its toolset.

    • As you move forward with each section we go over some new aspects of theory and use it in practice by gradually creating more complex objects, adding more detail and realism.

    • Once you’ve covered the majority of the modeling tools and techniques, and feel comfortable within the Maya scene, we move onto our biggest project of the course and create a 3D model full of intricate details. While building this model you will also learn about high poly and low poly modeling techniques for games.

    • Finally, you will finish the course having the knowledge and skills of how to create UV maps and prepare your model for texturing.


    Who this course is for:

    • This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.
    • This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.
    • This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.

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    Welcome to CGBLAST, an online school of digital art and design dedicated for beginners who aspire to become successful in the film and games industry.We offer a number of various courses for 3D modeling, animation and game design that will help you unleash your creative potential and gain skills required for a CG artist.Our goal is to provide you with the strong fundamentals and guide you through the process of creating digital art, so if you’re new and want to launch your career in this field, you’ve come to the right place.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 69
    • duration 11:32:52
    • Release Date 2023/03/29