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3D Characters in Unity

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Scott Onstott

6:18:13

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  • 1. Welcome.mp4
    01:21
  • 2.1 Humanoids.zip
  • 2. Exercise Files.html
  • 1. Using Autodesks Character Generator.mp4
    09:16
  • 2. Creating characters with Adobe Fuse.mp4
    07:35
  • 3. Auto-rigging with Adobe Mixamo.mp4
    02:45
  • 4. Applying animation to rigged characters in Mixamo.mp4
    02:57
  • 5. Importing an Autodesk character into Adobe Mixamo.mp4
    02:27
  • 6. Selecting and animating a fantasy character within Mixamo.mp4
    04:02
  • 7. Exploring commercial rigged and animated characters.mp4
    02:55
  • 1. Using Unity Hub to install the Unity Editor.mp4
    05:33
  • 2. Configuring Unitys user interface.mp4
    03:34
  • 3. Importing and setting up an architectural model.mp4
    06:43
  • 4. Importing selected standard assets.mp4
    05:22
  • 5. Rendering light map data for static objects.mp4
    04:54
  • 1. Configuring packages.mp4
    02:32
  • 2. Creating Cinemachine virtual cameras.mp4
    07:46
  • 3. Importing a character into Unity.mp4
    06:07
  • 4. Combining texture maps in Photoshop.mp4
    08:41
  • 5. Shaders and render modes for eyes and eyelashes.mp4
    04:48
  • 6. Configuring hair material and texture maps.mp4
    04:37
  • 7. Combining textures with alpha channel using Gimp.mp4
    04:36
  • 1. Exploring an avatars bones and muscles.mp4
    04:54
  • 2. Referencing a controller in the animator component.mp4
    06:33
  • 3. Controlling the character with scripts and components.mp4
    07:14
  • 4. Altering code to make the character walk by default.mp4
    05:58
  • 5. Altering the script to walk and not run diagonally.mp4
    05:04
  • 1. Set up Cinemachine FreeLook camera.mp4
    03:08
  • 2. Fine-tune free look rigs.mp4
    07:24
  • 3. Replacing animations in controller.mp4
    06:52
  • 4. Integrating a death animation into controller.mp4
    07:23
  • 5. Scripting death by falling.mp4
    05:01
  • 6. Walking up stairs using colliders from hidden ramps.mp4
    05:12
  • 1. Bringing in a new character.mp4
    03:31
  • 2. Designing a third person player game object.mp4
    06:19
  • 3. Connecting FreeLook camera to third person player.mp4
    03:26
  • 4. Swapping out characters within the third person player.mp4
    03:03
  • 5. Using legacy characters.mp4
    06:05
  • 6. Using high quality commercial characters.mp4
    07:09
  • 7. Making character prefabs and overrides.mp4
    05:43
  • 1. Using the Cinemachine collider extension.mp4
    05:49
  • 2. Setting up post-processing and anti-aliasing.mp4
    04:10
  • 3. Configuring post-processing effects.mp4
    05:36
  • 1. Commercial animated stationary characters.mp4
    07:26
  • 2. Custom animated stationary characters.mp4
    05:51
  • 3. Providing seating for an animated character.mp4
    04:28
  • 4. Cropping an animation on humanoid rig.mp4
    06:11
  • 1. Bring in a new character to be driven by Ai.mp4
    04:09
  • 2. Configuring components on Ai character.mp4
    04:14
  • 3. Building and refining the nav mesh.mp4
    04:36
  • 4. Getting agents to climb stairs.mp4
    03:28
  • 5. Creating off-mesh links.mp4
    02:52
  • 6. Making nav mesh obstacles.mp4
    06:25
  • 7. Implementing high-cost areas for the Ai.mp4
    05:42
  • 8. Abstracting NPC for use with other skins & avatars.mp4
    06:14
  • 1. Outlining the goal of the game.mp4
    02:57
  • 2. Getting the NPC to chase the Player.mp4
    03:17
  • 3. Getting a hold of the Players Animator through code.mp4
    07:41
  • 4. Logging NPCs collision with Player to console.mp4
    05:59
  • 5. Stopping the NPC and killing the Player.mp4
    07:03
  • 6. Offsetting the death animation.mp4
    02:58
  • 7. Allowing NPC to take leap with off-mesh link.mp4
    06:33
  • 1. Adding user interface with canvases and buttons.mp4
    08:33
  • 2. Toggling defeat canvas on when NPC collides with Player.mp4
    03:55
  • 3. Differentiating between victory and defeat in code.mp4
    09:17
  • 4. Refining the NavMesh for fluid Ai movement.mp4
    03:24
  • 5. Building a GameManager class and game object.mp4
    08:19
  • 6. Connecting Restart buttons to setting bool Property true.mp4
    04:37
  • 1. Connecting controller and testing in game.mp4
    01:17
  • 2. Mapping the Fire2 axis to run.mp4
    06:46
  • 3. Mapping the Fire1 axis to crouch.mp4
    04:42
  • 4. Mapping analogue stick to Cinemachine FreeLook camera.mp4
    04:47
  • 5. Fine tuning how analog game stick controls camera.mp4
    04:46
  • 1. Building and playing standalone game.mp4
    04:39
  • 2.1 Scott Training.html
  • 2. Bonus Lecture.mp4
    01:02
  • Description


    Building a game with third-person and ai-driven non-player characters

    What You'll Learn?


    • Unity
    • Autodesk Character Generator
    • Adobe Fuse
    • Adobe Mixamo
    • C# scripting, no experience required

    Who is this for?


  • Beginners curious about how to create, rig, animate, control and play with third-person and ai-driven characters in Unity.
  • What You Need to Know?


  • Mac or Windows computer
  • More details


    Description

    In this course you'll learn everything you need to know to create a simple puzzle/chase game employing a third person player character that you control and an enemy non player character that's controlled by an artificial intelligence.

    This course is for beginners who either have no experience or may have dabbled in Unity with characters and want clarity on how character creation, rigging, animation, finite state machines, character controller components, custom C# scripting, game controllers, Cinemachine, post-processing and much more comes together to make a playable game.

    The software that I use in the course is all available free including Unity personal edition, Microsoft Visual Studio Code, Autodesk Character Generator, Adobe Fuse, Adobe Mixamo, and free samples from RenderPeople.

    I happen to use Adobe Photoshop but you can use any image editor in the course including Gimp, which is free. Coordinating all of this is actually a lot easier than it sounds, but I'll take you step by step through this wide collection of topics and tools in the course of building a simulation which eventually evolves into a simple yet entertaining game.

    To take this course all you need is a Mac or a Windows computer. Let's get started!

    Who this course is for:

    • Beginners curious about how to create, rig, animate, control and play with third-person and ai-driven characters in Unity.

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    Scott Onstott
    Scott Onstott
    Instructor's Courses
    Scott has taught more than a thousand students face-to-face and his video courses have millions of views across many the many online platforms where they are published. Scott has written 24 books in all, and 14 of them are on computer software. He has a degree in Architecture from the University of California.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 73
    • duration 6:18:13
    • Release Date 2024/03/01

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