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3D Cars: Inside and Out in Blender

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CG Masters,Chris Plush

45:01:25

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  • 01 - Welcome to Class.mp4
    01:02
  • 02 - Getting Started.mp4
    01:00
  • 01 - Essential Preference Changes.mp4
    04:42
  • 02 - Recommended Preference Changes.mp4
    08:17
  • 03 - Custom Matcaps.mp4
    04:49
  • 04 - Full Guide to the Guide Mesh - Essentials.mp4
    16:14
  • 05 - Full Guide to the Guide Mesh - Tips and Tricks.mp4
    12:35
  • 06 - Full Guide to the Guide Mesh - Whats New.mp4
    01:32
  • 01 - Setting Up Blueprints.mp4
    08:24
  • 02 - Hood Area Contours.mp4
    28:03
  • 03 - Wheel Well Contours.mp4
    09:15
  • 04 - Front Bumper Contours.mp4
    17:03
  • 05 - Grill Contours.mp4
    16:56
  • 06 - Front of the Front Fender.mp4
    21:15
  • 07 - Front Bumper.mp4
    33:34
  • 08 - Hood Area.mp4
    18:29
  • 09 - Back of the Front Fender.mp4
    27:34
  • 10 - Control Loops - Hood.mp4
    08:40
  • 11 - Front Bumper Vent.mp4
    10:40
  • 12 - Side Rail.mp4
    37:01
  • 13 - Door Area.mp4
    23:14
  • 14 - Trunk Area Contours.mp4
    28:33
  • 15 - Trunk Area.mp4
    09:15
  • 16 - Back Fender.mp4
    24:57
  • 17 - Control Loops - Door Area.mp4
    12:07
  • 18 - Back Bumper.mp4
    13:47
  • 19 - Back Vents.mp4
    34:31
  • 20 - License Plate Area.mp4
    08:16
  • 21 - Roof.mp4
    19:09
  • 22 - Windows.mp4
    12:13
  • 23 - Final Touches.mp4
    01:44
  • 24 - Splitting it Apart.mp4
    15:34
  • 01 - Hood.mp4
    06:57
  • 02 - Front End and Fenders.mp4
    19:45
  • 03 - Front End Vents.mp4
    09:17
  • 04 - Headlight Panels.mp4
    19:00
  • 05 - Front Bumper.mp4
    12:07
  • 06 - Side Slope Panels.mp4
    23:00
  • 07 - Side Bottom Rails.mp4
    05:17
  • 08 - Side Doors.mp4
    14:11
  • 09 - Door Handles.mp4
    04:07
  • 10 - Back Fenders.mp4
    18:15
  • 11 - Back End.mp4
    09:23
  • 12 - Back Bumper.mp4
    10:31
  • 13 - Back Bumper Cutouts.mp4
    16:28
  • 14 - Back Blinker Panel.mp4
    03:07
  • 15 - Trunk.mp4
    10:01
  • 16 - Roof.mp4
    20:29
  • 17 - Door Tops.mp4
    04:39
  • 18 - Adding Thickness.mp4
    35:25
  • 01 - Windshield.mp4
    17:51
  • 02 - Door Glass.mp4
    06:36
  • 03 - Quarter Glass.mp4
    04:24
  • 04 - Top Glass.mp4
    16:53
  • 01 - Body Kit - Bottom - Front.mp4
    15:44
  • 02 - Body Kit - Bottom - Back.mp4
    16:48
  • 03 - Body Kit - Bottom - Final Touches.mp4
    04:46
  • 04 - Body Kit - Floating Panel.mp4
    09:04
  • 05 - Body Kit - Ribs.mp4
    16:52
  • 06 - Wheel Wells.mp4
    29:50
  • 07 - Front Side Vent.mp4
    05:51
  • 08 - Back Side Vent.mp4
    06:26
  • 09 - Front Bumper Vent.mp4
    09:31
  • 10 - Hood Vent.mp4
    03:59
  • 11 - Trunk Vent.mp4
    09:03
  • 12 - Fuel Inset.mp4
    04:58
  • 13 - Roof Trim.mp4
    06:00
  • 14 - Windshield Gutter.mp4
    11:38
  • 01 - Housing.mp4
    20:10
  • 02 - Insert.mp4
    01:41
  • 03 - Mirror.mp4
    02:05
  • 04 - Arm.mp4
    13:01
  • 01 - Border.mp4
    04:37
  • 02 - Grill.mp4
    14:51
  • 03 - Ring Housing.mp4
    03:22
  • 04 - Rings.mp4
    04:12
  • 01 - Border.mp4
    04:10
  • 02 - Grill.mp4
    10:11
  • 01 - Plastic Trim.mp4
    02:25
  • 02 - Light Box.mp4
    04:42
  • 03 - License Plate.mp4
    03:11
  • 01 - Housing.mp4
    04:39
  • 02 - Boosters.mp4
    17:14
  • 01 - Housing.mp4
    14:19
  • 02 - Buttons.mp4
    06:56
  • 03 - Main Light.mp4
    12:24
  • 04 - Loop Lights.mp4
    13:26
  • 05 - Backplate.mp4
    04:32
  • 06 - Lens.mp4
    08:27
  • 01 - Housing.mp4
    07:28
  • 02 - Light.mp4
    10:14
  • 03 - Lens.mp4
    05:51
  • 01 - Lens.mp4
    05:58
  • 02 - Housing.mp4
    07:33
  • 03 - Light.mp4
    04:11
  • 01 - Long Arm.mp4
    09:17
  • 02 - Short Arm.mp4
    08:05
  • 03 - Housing.mp4
    09:42
  • 04 - Blade.mp4
    19:36
  • 05 - Bolts.mp4
    03:54
  • 01 - Logo - H6.mp4
    07:06
  • 02 - Logo - Rings.mp4
    04:26
  • 03 - Logo - Julietta.mp4
    08:14
  • 04 - Fuel Area Insert.mp4
    02:57
  • 05 - Gas Cap.mp4
    13:57
  • 06 - Rubber Seals.mp4
    27:44
  • 07 - Hexagon Meshes.mp4
    12:41
  • 08 - Shadow Meshes.mp4
    02:42
  • 01 - Rims.mp4
    54:02
  • 02 - Center Cap.mp4
    03:28
  • 03 - Tires.mp4
    50:22
  • 04 - Tires - Final Touches.mp4
    06:32
  • 05 - Hub.mp4
    12:14
  • 06 - Nuts and Bolts.mp4
    09:35
  • 07 - Brake Disc.mp4
    12:21
  • 08 - Brake Caliper.mp4
    53:30
  • 09 - Brake Caliper Details.mp4
    08:41
  • 10 - Air Stem.mp4
    11:33
  • 11 - Vent Spews.mp4
    09:57
  • 12 - Shocks.mp4
    06:00
  • 13 - Basic Wheel Rig.mp4
    06:06
  • 14 - All Other Wheels.mp4
    07:15
  • 15 - Finishing the Rig.mp4
    02:40
  • 16 - Final Touches.mp4
    02:07
  • 01 - Door Shell - Part 1.mp4
    14:42
  • 02 - Door Shell - Part 2.mp4
    28:02
  • 03 - Side Panel.mp4
    10:06
  • 04 - Side Panel - Light Strip.mp4
    02:23
  • 05 - Speaker.mp4
    06:15
  • 06 - Latch.mp4
    12:04
  • 07 - Side Pocket.mp4
    12:13
  • 08 - Handle.mp4
    09:59
  • 09 - Final Touches.mp4
    03:20
  • 01 - Side Shell.mp4
    12:09
  • 02 - Front End Shell.mp4
    17:38
  • 03 - Dashboard Shell.mp4
    10:26
  • 04 - Middle Console Shell.mp4
    14:58
  • 05 - Dashboard Column.mp4
    10:28
  • 06 - Middle Console Column.mp4
    10:11
  • 07 - Engine Shell - Part 1.mp4
    26:08
  • 08 - Engine Shell - Part 2.mp4
    25:04
  • 09 - Engine Platform.mp4
    15:48
  • 10 - Roof Shell.mp4
    11:04
  • 11 - Front Roof Supports.mp4
    25:30
  • 12 - Back Roof Supports.mp4
    17:23
  • 13 - Final Touches.mp4
    27:34
  • 01 - Adding Extra Geometry.mp4
    05:16
  • 02 - Vent Cutouts.mp4
    15:10
  • 03 - Vent Border.mp4
    02:41
  • 04 - Vent Blades.mp4
    05:57
  • 05 - Vent Hex Meshes.mp4
    01:46
  • 06 - Gauge Cutout.mp4
    10:58
  • 07 - Gauge Border.mp4
    09:43
  • 08 - Gauge Housing.mp4
    05:50
  • 09 - Gauge Screen.mp4
    00:48
  • 10 - Gauge Glass.mp4
    02:57
  • 11 - Air Bag.mp4
    06:36
  • 12 - Glove Compartment.mp4
    06:02
  • 13 - Final Touches.mp4
    03:36
  • 01 - Steering Column.mp4
    10:52
  • 02 - Steering Column Cutout.mp4
    07:22
  • 03 - Steering Wheel Hub - Part 1.mp4
    13:03
  • 04 - Steering Wheel Hub - Part 2.mp4
    19:11
  • 05 - Airbag.mp4
    04:59
  • 06 - Steering Wheel Handle - Part 1.mp4
    16:28
  • 07 - Steering Wheel Handle - Part 2.mp4
    12:45
  • 08 - Steering Wheel Pads.mp4
    03:43
  • 09 - Steering Wheel Light Strip.mp4
    02:40
  • 10 - Buttons - Part 1.mp4
    04:46
  • 11 - Buttons - Part 2.mp4
    04:48
  • 12 - Paddles.mp4
    13:10
  • 13 - Final Touches.mp4
    03:00
  • 01 - Screen Cutout.mp4
    12:38
  • 02 - Screen Housing and Screen.mp4
    05:02
  • 03 - Screen Cover.mp4
    03:11
  • 04 - Dial Cutout.mp4
    05:43
  • 05 - Dial Housing.mp4
    03:23
  • 06 - Dial.mp4
    04:09
  • 07 - Middle Compartment Cutout.mp4
    10:41
  • 08 - Middle Compartment Panel.mp4
    03:20
  • 01 - Basic Shape.mp4
    07:27
  • 02 - Main Shell.mp4
    18:49
  • 03 - Back Cushion.mp4
    08:51
  • 04 - Head Cushion.mp4
    05:36
  • 05 - Head Cushion Logo.mp4
    01:54
  • 06 - Bottom Cushions.mp4
    07:25
  • 07 - Base.mp4
    06:24
  • 01 - Retractor.mp4
    13:10
  • 02 - Webbing.mp4
    10:36
  • 03 - Latch.mp4
    18:03
  • 01 - Platform Cutout.mp4
    16:39
  • 02 - Main Shell.mp4
    13:03
  • 03 - Side Inserts.mp4
    04:47
  • 04 - Logos.mp4
    06:21
  • 05 - Middle Insert.mp4
    12:24
  • 06 - Light Strips.mp4
    05:34
  • 07 - Border.mp4
    04:06
  • 08 - Final Touches.mp4
    02:51
  • 01 - Front Mats.mp4
    10:19
  • 02 - Front Mats - Logos.mp4
    03:03
  • 03 - Back Mat.mp4
    05:44
  • 01 - Brake Pedal.mp4
    12:16
  • 02 - Gas Pedal.mp4
    02:11
  • 03 - Foot Rest.mp4
    11:44
  • 01 - Seals - Roof.mp4
    08:31
  • 02 - Seals - Door.mp4
    12:27
  • 03 - Light Strips - Roof.mp4
    05:41
  • 04 - Light Strips - Lower Shell.mp4
    02:38
  • 05 - Light Strips - Upper Shell.mp4
    13:55
  • 06 - Windshield Border.mp4
    05:40
  • 07 - Quarter Window Border.mp4
    07:09
  • 01 - Basic Door Rig.mp4
    06:43
  • 02 - Door Hinges.mp4
    06:11
  • 03 - Door Frame Slot.mp4
    04:18
  • 04 - Door Plate.mp4
    03:03
  • 01 - Preview Lighting.mp4
    02:37
  • 02 - Basic Shaders Overview.mp4
    09:03
  • 03 - Applying Basic Shaders.mp4
    20:10
  • 01 - Car Paint - Red.mp4
    51:32
  • 02 - Car Paint - Black.mp4
    01:47
  • 03 - Car Paint - Silver.mp4
    01:31
  • 04 - Car Paint - Blue.mp4
    00:47
  • 05 - Carbon Fiber.mp4
    32:39
  • 06 - Applying Carbon Fiber.mp4
    11:38
  • 07 - Brake Disc.mp4
    08:48
  • 08 - Tire UV Map.mp4
    06:47
  • 09 - Tire Shaders.mp4
    21:16
  • 10 - Leather - Black.mp4
    11:39
  • 11 - Leather - Black - Rough.mp4
    01:42
  • 12 - Leather - White.mp4
    01:19
  • 13 - Leather - White - Rough.mp4
    04:03
  • 14 - Floor.mp4
    19:28
  • 15 - Floor Mats.mp4
    02:46
  • 16 - Seatbelt.mp4
    02:08
  • 17 - Dial Buttons.mp4
    03:08
  • 18 - Steering Buttons.mp4
    01:23
  • 19 - Gauge Display.mp4
    01:54
  • 20 - Console Display.mp4
    02:37
  • 21 - Hex Mesh.mp4
    11:05
  • 01 - Render Settings.mp4
    03:40
  • 02 - Final Model Review.mp4
    04:10
  • 03 - Environment Overview.mp4
    11:02
  • 04 - Appending the Environments.mp4
    02:27
  • 01 - Final Render.mp4
    10:11
  • 02 - Post Processing.mp4
    03:53
  • 01 - Final Render.mp4
    15:48
  • 02 - Post Processing.mp4
    03:19
  • 01 - Final Render.mp4
    11:01
  • 01 - Final Render.mp4
    10:00
  • 02 - Post Processing.mp4
    03:28
  • 01 - Final Render.mp4
    09:10
  • 02 - Post Processing.mp4
    03:05
  • Description


    The most comprehensive step-by-step guide to 3D car modeling, shading, and rendering in Blender.

    What You'll Learn?


    • Learn a powerful mesh modeling workflow that can achieve Class A quality surfaces without using nurbs.
    • Master advanced hard surface modeling techniques for perfect topology, perfect curvatures, and perfect reflections.
    • Create complex and fully customizable shaders for your final renders, including fully procedural car paint and carbon fiber, and a lot more.
    • You'll even learn about rigging as we rig the wheels to spin and turn, and we'll rig the doors to open and close so we can pose them all for the final renders.
    • Learn how to get the perfect final renders to really show off the car, including animating for motion blur, compositing, and post processing all inside Blender.
    • Includes a "Full Guide to the Guide Mesh" in video and as a PDF. This is a complete and up-to-date guide on the most useful hard surface techniques out there.

    Who is this for?


  • Anyone interested in 3D modeling, shading, and rendering in Blender.
  • What You Need to Know?


  • You'll need a basic understanding of Blender 4.0 or higher for this course.
  • More details


    Description

    Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better.

    In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.


    The Guide Mesh Technique - Updated!

    Subsurface modeling is an essential mesh modeling workflow for hard surface artists, but it can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming.

    In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain perfect curves without any hassle and achieve a quality comparable to class A surfaces without using nurbs. This workflow has also been significantly upgraded since my last course, making it easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.


    A Workflow Like No Other

    The Guide Mesh technique allows you to focus entirely on perfecting the curvatures of your model using a separate mesh, without worrying about all the details complicating the topology. This will speed up your workflow and guarantee perfect reflections on your final panels, even after adding in all the cutouts and separations between them.

    This workflow also gives you total control over achieving perfect topology in the end, but also offers a great deal of freedom where even bad topology will end up looking flawless. And there are tricks you can pull off with this that you just simply can’t do any other way.


    Advanced Modeling Techniques
    You’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.

    And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.


    Core Modeling Principles
    Not only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.

    On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.


    Fully Customizable Shaders

    After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist, and this begins with the perfect shaders. Using Blender’s powerful Shader Editor, we’ll create fully customizable shaders including realistic car paint with metallic flakes, a fully procedural carbon fiber, fabric, leather, and more.

    Just like the modeling process, these complex shaders will be built step-by-step and you’ll learn the reasoning and logic behind every move, helping you gain a strong proficiency in shader development so you can apply these newfound skills to all of your own projects as well.


    Rigging and Animation

    Once the model is complete, we’ll set it up with a basic rig to pose it for rendering. We’ll rig the wheels so they can spin and turn, and we’ll even rig the doors so they can open and close, giving us more options to customize the final look. We’ll also animate the tires and the environment to set up motion blur for the final renders, really bringing the model to life. You’ll learn about parenting, constraints, keyframes, using the Graph Editor, and how to set up motion blur to get the perfect action shot.


    The Final Renders

    Finally we’ll dive into all the elements that make a great render you can show off, including setting up lighting and an environment, getting the perfect camera angle, using Blender’s compositing nodes to make the final shot really pop, and even using Blender’s paint tools to add the final post processing to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.


    Plus Extras!

    I’ve also included extra stand-alone chapters on the Guide Mesh technique, teaching you everything you need to know about this extremely useful workflow, without having to dig through the course for it. These “Full Guide to the Guide Mesh” chapters will go over the theory behind the technique, all the rules for using it, plus a chapter full of tips and unique tricks for it. All of this information is also outlined in a PDF for you, so you have a quick reference to all of this for your own projects.

    All necessary project files are included in the course too, such as blueprints, reference images, and textures, and it also includes the final car model. And it’s a big course, so it also made sense to include some Easter Eggs as a fun break along the journey!


    Need a Commercial License?

    This course and its contents are for personal use. If you’re interested in using this commercially or for training your company, contact me for commercial license details.


    Subtitles in 12 Languages

    This course is in English and includes English subtitles. The course also includes automatic translations for 11 other languages, including French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese, and Simplified Chinese.


    Keep in Touch!

    If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can keep in touch with me in the Q&A section.

    Who this course is for:

    • Anyone interested in 3D modeling, shading, and rendering in Blender.

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    Focused display
    CG Masters is a training platform for everything related to Blender with instructors that have over 20 years of experience using Blender. We offer the best and most comprehensive Blender courses out there on all topics including 3D modeling, character creation, procedural texturing, hard surface modeling, python, rigging, and animation.
    I run the Blender training website CG Masters. I have over 20 years of experience working with all different aspects of 3d art and animation. I've worked at the Blender Institute, and I've had my work and tutorials featured in many publications such as the magazine 3D World. I love Blender and I love teaching people how to use it.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 252
    • duration 45:01:25
    • Release Date 2024/04/23