2D Animation: Character & Attitude Walk Cycles
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Dermot O' Connor
57:17
9 View
01_01-Welcome.mp4
00:37
01_02-What you should know before watching this course.mp4
01:25
01_03-Using the exercise files.mp4
00:08
02_01-Male and female walks.mp4
05:21
02_02-Changing weight.mp4
04:23
03_01-Breaking joints.mp4
02:14
03_02-Varying the passing pose for flexibility.mp4
04:18
03_03-Creating the attitude contact pose.mp4
01:16
03_04-Animating a stomp.mp4
06:41
03_05-Animating a sneak.mp4
05:44
03_06-Animating a goofy walk.mp4
05:00
03_07-Animating in depth.mp4
06:29
04_01-Animating a jog cycle on tens.mp4
04:24
04_02-Animating a run cycle on eights.mp4
03:54
04_03-Animating a very fast run on sixes.mp4
04:40
05_01-Next steps.mp4
00:43
Description
Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software.
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Dermot O' Connor
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Linkedin Learning
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- language english
- Training sessions 16
- duration 57:17
- English subtitles has
- Release Date 2024/02/10