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2D Animation Basic Principles

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Macarena Lastra (McKaren)

1:15:27

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  • 1. Welcome!.mp4
    01:18
  • 2. Tools.mp4
    02:17
  • 3. Frame Rate.mp4
    01:23
  • 4. Aspect Ratio.mp4
    01:41
  • 5. Straight Ahead Action.mp4
    00:34
  • 6. Animating Frame to Frame.mp4
    06:24
  • 7. Editing.mp4
    09:14
  • 8. Your Project.mp4
    00:34
    • 4.1 Field charts
    • field chart 2,14x1.zip
    • field chart 2,35x1.zip
    • field chart 4x3.zip
    • field chart 16x9.zip
  • 1. Introduction.mp4
    00:39
  • 2. Pose to Pose.mp4
    00:37
  • 3. Drawing Inbetweens on the Board.mp4
    06:52
  • 4. Drawing Inbetweens on Software.mp4
    03:32
  • 5. Inbetweening the Edges.mp4
    02:06
  • 6. Straight Ahead Action vs Pose to Pose.mp4
    03:34
  • 7. Your Project.mp4
    00:52
  • 1. Introduction.mp4
    00:58
  • 2. Solid Drawing.mp4
    01:56
  • 3. Squash & Stretch.mp4
    01:10
  • 4. Slow-in & Slow-out.mp4
    01:36
  • 5. Animating a Bouncing Ball.mp4
    04:34
  • 6. Animating a Bowling Ball.mp4
    05:02
  • 7. Anticipation.mp4
    00:44
  • 8. Animating a Jumping Ball.mp4
    03:10
  • 9. Your Project.mp4
    00:39
  • 1. Introduction.mp4
    00:42
  • 2. Secondary Action.mp4
    01:07
  • 3. Overlapping Action & Follow-through.mp4
    01:26
  • 4. Analyzing the Swing.mp4
    01:28
  • 5. Animating a Character With Overlapping and Secondary Action.mp4
    08:14
  • 6. Your Project.mp4
    01:04
  • Description


    Learn Traditional Animation From The Very Start

    What You'll Learn?


    • Understanding of audiovisual elemental concepts such as the Frame Rate and Aspect Ratio
    • Animation of different kinds of transformations drawing Straight Ahead Action and Pose to Pose
    • Bounces' animation applying Squash & Stretch, Slow-in & Slow-out, Solid Drawing...
    • A swing animation applying Secondary Action, Overlapping Action and Follow-through

    Who is this for?


  • This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.
  • What You Need to Know?


  • If you choose to work on paper: An animation board (or homemade solution), 90gr or less grammage sheets, paper hole punch and ruler with bolts (to hold the sheets). An editing software such as Adobe Premiere.
  • If you choose to work digitally: A tablet or monitor device with a digital pen and a drawing software with layers and a timeline, such as Adobe Animate or Clip Studio Paint.
  • More details


    Description

    In this course you'll learn to make traditional 2D animations drawing each frame as it's done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible.

    If you're a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement.

    If  you don't have experience with drawing but you're interested in animation, this is a good starting point.


    Throughout these 4 modules we'll learn about:


    • Frame Rate and Aspect Ratio

    • Principle of Straight Ahead Action and Pose to Pose Animation

    • Principle of Solid Drawing

    • Principle of Squash & Stretch

    • Principle of Slow-in & Slow-out

    • Principle of Anticipation

    • Principle of Secondary Action

    • Principle of Overlapping Action and Follow-Through

    Each module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects.

    At the end of this course you'll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a "living" looking, as well as animating in many layers as needed for an animation with more than one element.



    ====================================================

    Credits for  the material used in this course:

    Videos from Pexels by Kindel Media, cottonbro, Engin Akyurt, Artem Podrez, Muhammadrizwan, Peggy Anke and Rodnae Productions.

    Archive material from the Internet Archive in collaboration with Prelinger Archives.

    Music from Bensound.

    Who this course is for:

    • This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.

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    Macarena Lastra (McKaren)
    Macarena Lastra (McKaren)
    Instructor's Courses
    Hola! Soy dibujante de comics y apasionada de la animación. Me gusta construir mundos de fantasía y crear personajes e historias.Deseo compartir con ustedes lo que sé del tipo de animación que a más me gusta, que es la animación tradicional 2D como la que vemos en las películas de Disney o el anime. Te invito a chequear mis redes para estar al tanto de novedades de mis trabajos y próximos cursos que suba.Nos vemos!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 30
    • duration 1:15:27
    • English subtitles has
    • Release Date 2024/03/21