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21 Foundations of Animation

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Dermot O' Connor

1:57:58

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  • 01 - Getting started with animation.mp4
    00:32
  • 02 - What you should know.mp4
    01:20
  • 03 - What is appeal.mp4
    03:07
  • 04 - Historical and modern appeal.mp4
    02:24
  • 05 - Construction.mp4
    07:50
  • 06 - Design.mp4
    09:33
  • 07 - From roughs to final color.mp4
    02:18
  • 08 - Staging a scene to tell a story.mp4
    07:48
  • 09 - Shots and camera angles.mp4
    05:03
  • 10 - Lighting and color.mp4
    03:35
  • 11 - Flour sacks and body language.mp4
    01:32
  • 12 - Attitude poses.mp4
    02:38
  • 13 - How keys and breakdowns differ.mp4
    02:13
  • 14 - Strengthening actions with breakdowns.mp4
    03:15
  • 15 - Straight ahead vs. pose to pose.mp4
    02:26
  • 16 - Animating hair and clothing straight ahead.mp4
    01:12
  • 17 - Animating natural effects straight ahead.mp4
    05:41
  • 18 - Thumbnails and planning.mp4
    01:33
  • 19 - Advanced thumbnails.mp4
    03:31
  • 20 - Timing vs. spacing.mp4
    01:54
  • 21 - Easing and texture.mp4
    01:46
  • 22 - Timing and materials.mp4
    02:42
  • 23 - Squashing and stretching.mp4
    01:26
  • 24 - Squashing anatomically.mp4
    00:58
  • 25 - Bouncing ball.mp4
    00:28
  • 26 - Plotting arcs.mp4
    04:09
  • 27 - Animate and inanimate motion.mp4
    01:05
  • 28 - Hair, fur, and clothing.mp4
    02:26
  • 29 - Positive and negative spaces.mp4
    01:06
  • 30 - Pushing the pose.mp4
    00:55
  • 31 - Flexing the spine.mp4
    01:28
  • 32 - Anticipating a reach.mp4
    01:41
  • 33 - Overshoot and settle.mp4
    00:54
  • 34 - Action and reaction.mp4
    00:38
  • 35 - Opposing action in walks.mp4
    00:51
  • 36 - Counterpose when standing.mp4
    01:06
  • 37 - Counterpose in action.mp4
    01:15
  • 38 - Leading gestures.mp4
    00:45
  • 39 - Leading on walks.mp4
    01:22
  • 40 - Breaking joints on gestures.mp4
    01:11
  • 41 - Breaking joints on walks.mp4
    01:37
  • 42 - Overlap gestures.mp4
    03:23
  • 43 - Follow through and moving holds.mp4
    03:00
  • 44 - Dialogue.mp4
    02:28
  • 45 - Accenting dialogue actions.mp4
    01:20
  • 46 - Plussing poses and faces.mp4
    01:26
  • 47 - Plussing animation.mp4
    01:29
  • 48 - Cartoon physics.mp4
    04:19
  • 49 - Wizard and next steps.mp4
    00:53
  • 50 - Additional resources.mp4
    00:26
  • Description


    Times have changed. The 12 principles of animation popularized by Disney are no longer sufficient for teaching animation in the digital age. Enter Dermot O’ Connor’s 21 foundations of animation: universal principles that can be used to create high-quality animation in any style or medium, including hand-drawn and digital animation. Explore how to create a solid, strong, and dynamic poses using the classical drawing rules perfected by golden age artists. Discover how to plan a scene using thumbnails, to have more control over the scene and reduce production time. Find out how to take a pose or expression that is adequate, and push it further. Dermot provides an in-depth review of the other 18 techniques, and then shows all 21 foundations in a single scene, working together.

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    Dermot O' Connor
    Dermot O' Connor
    Instructor's Courses
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 50
    • duration 1:57:58
    • English subtitles has
    • Release Date 2024/02/10