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12 Principles of Animation in After Effects

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Chris Glick

1:37:51

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  • 01. Introduction and Project Overview.mp4
    01:06
  • 02. Timing and Spacing.mp4
    11:00
  • 03. Ease In and Ease Out.mp4
    09:01
  • 04. Anticipation.mp4
    05:42
  • 05. Squash and Stretch.mp4
    08:42
  • 06. Exaggeration.mp4
    05:29
  • 07. Follow-through and Overlapping Action.mp4
    06:44
  • 08. Pose-to-pose and Straight-ahead Action.mp4
    10:35
  • 09. Secondary Action.mp4
    05:11
  • 10. Arcs, Smooth Motion, and the Graph Editor.mp4
    10:43
  • 11. Staging and the Rule of Thirds.mp4
    08:30
  • 12. Solid Drawing.mp4
    04:30
  • 13. Defining and Creating Appeal.mp4
    04:10
  • 14. Automating Follow-through with Expressions.mp4
    06:28
  • Description


    In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. Software required: After Effects CS5.5.

    What You'll Learn?


      In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981, Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation,' which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer-generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation. Software required: After Effects CS5.5.

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    Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic knowledge of all things computer graphics. One of Chris' favorite projects at Pluralsight has been his contribution to the 'Infiltrator' Production Pipeline Series: Compositing in NUKE. Chris' passion to pursue finding new and better ways to understand and use computer graphics drives him and his work.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 14
    • duration 1:37:51
    • level preliminary
    • Release Date 2023/10/14